Karolien Poels spends much of her time researching Social psychology, Multimedia, Usability, Human–computer interaction and Game mechanics. The Social psychology study combines topics in areas such as Developmental psychology and Library science. Her Multimedia study incorporates themes from Factor structure and Internet privacy.
Her work deals with themes such as User experience design and Immersion, which intersect with Usability. Her study in Game mechanics is interdisciplinary in nature, drawing from both Game design, Game Developer and Game design document. Her Game art design study in the realm of Game Developer connects with subjects such as Perspective and Interface.
Karolien Poels mainly focuses on Advertising, Social psychology, Internet privacy, Perception and Bystander effect. Her work on Targeted advertising and Brand awareness is typically connected to Context and Regulatory focus theory as part of general Advertising study, connecting several disciplines of science. Her Social psychology research incorporates themes from Developmental psychology and Focus group.
Her Focus group study frequently draws connections to adjacent fields such as Applied psychology. Her Perception study frequently links to related topics such as Point. Her study in Theory of planned behavior extends to Bystander effect with its themes.
Advertising, Internet privacy, Persuasion, Social psychology and Targeted advertising are her primary areas of study. Her work on Point as part of general Advertising research is often related to Focus, thus linking different fields of science. Her Persuasion study integrates concerns from other disciplines, such as Social support and News media.
The study of Social psychology is intertwined with the study of Skepticism in a number of ways. The various areas that Karolien Poels examines in her Targeted advertising study include Perceived control, Advertising campaign and Salience. Her studies deal with areas such as Factorial survey, Brand engagement and Social network as well as Personalization.
Karolien Poels focuses on Advertising, Internet privacy, Point, Chatbot and Native advertising. Karolien Poels is studying Marketing communication, which is a component of Advertising. Karolien Poels has included themes like Social network, Brand engagement and Personalization in her Internet privacy study.
Karolien Poels combines subjects such as Perception and Literacy with her study of Point. Her work deals with themes such as Helpfulness, Affect and Intrusiveness, which intersect with Chatbot. Her biological study spans a wide range of topics, including Transparency, Credibility, News media and Deception.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
The Geographic Distribution of Big Five Personality Traits Patterns and Profiles of Human Self-Description Across 56 Nations
David P. Schmitt;Jüri Allik;Robert R. McCrae;Verónica Benet-Martínez.
Journal of Cross-Cultural Psychology (2007)
Digital game design for elderly users
Wijnand Ijsselsteijn;Henk Herman Nap;Yvonne de Kort;Karolien Poels.
conference on future play (2007)
How to Capture the Heart? Reviewing 20 Years of Emotion Measurement in Advertising
Karolien Poels;Siegfried Dewitte.
Journal of Advertising Research (2006)
The Game Experience Questionnaire
WA Wijnand IJsselsteijn;de Yaw Yvonne Kort;K Karolien Poels.
(2013)
Patterns and Universals of Adult Romantic Attachment Across 62 Cultural Regions Are Models of Self and of Other Pancultural Constructs
David P. Schmitt;Lidia Alcalay;Melissa Allensworth;Jüri Allik.
Journal of Cross-Cultural Psychology (2004)
Characterising and measuring user experiences in digital games
WA Wijnand IJsselsteijn;de Yaw Yvonne Kort;K Karolien Poels;A Jurgelionis.
conference; ACE 2007; 2007-06-13; 2007-06-15 (2007)
A meta-analysis of serious digital games for healthy lifestyle promotion.
Ann DeSmet;Dimitri Van Ryckeghem;Sofie Compernolle;Tom Baranowski.
Preventive Medicine (2014)
"It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology
Karolien Poels;Yvonne de Kort;Wijnand Ijsselsteijn.
conference on future play (2007)
Cyberbullying on social network sites. An experimental study into bystanders' behavioural intentions to help the victim or reinforce the bully
Sara Bastiaensens;Heidi Vandebosch;Karolien Poels;Katrien Van Cleemput.
Computers in Human Behavior (2014)
D3.3 : Game Experience Questionnaire:development of a self-report measure to assess the psychological impact of digital games
K Karolien Poels;de Yaw Yvonne Kort;WA Wijnand IJsselsteijn.
(2007)
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