World's Best Scientists 2026 revealed!
Regan L. Mandryk

Regan L. Mandryk

D-Index & Metrics

Computer Science

D-Index
56
Citations
15223
World Ranking
4016
National Ranking
153

Regan L. Mandryk publication distribution in Computer Science in 2026

The chart shows the distribution of publications by all Research.com ranked scientists in the field of Computer Science in 2026. The highlighted bar marks where Regan L. Mandryk sits on this spectrum.

32–41 publications: 7 scientists 42–51 publications: 22 scientists 52–61 publications: 82 scientists 62–71 publications: 134 scientists 72–81 publications: 250 scientists 82–91 publications: 324 scientists 92–101 publications: 421 scientists 102–111 publications: 420 scientists 112–121 publications: 497 scientists 122–131 publications: 544 scientists 132–141 publications: 555 scientists 142–151 publications: 609 scientists 152–161 publications: 560 scientists 162–171 publications: 534 scientists 172–181 publications: 556 scientists 182–191 publications: 583 scientists 192–201 publications: 519 scientists 202–211 publications: 508 scientists 212–221 publications: 490 scientists 222–231 publications: 437 scientists 232–241 publications: 424 scientists 242–251 publications: 408 scientists 252–261 publications: 378 scientists 262–271 publications: 300 scientists 272–281 publications: 335 scientists 282–291 publications: 320 scientists 292–301 publications: 293 scientists 302–311 publications: 250 scientists 312–321 publications: 238 scientists 322–331 publications: 206 scientists 332–341 publications: 209 scientists 342–351 publications: 208 scientists 352–361 publications: 162 scientists 362–371 publications: 176 scientists 372–381 publications: 127 scientists 382–391 publications: 158 scientists 392–401 publications: 128 scientists 402–411 publications: 104 scientists 412–421 publications: 94 scientists 422–431 publications: 99 scientists 432–441 publications: 83 scientists 442–451 publications: 108 scientists 452–461 publications: 73 scientists 462–471 publications: 77 scientists 472–481 publications: 69 scientists 482–491 publications: 84 scientists 492–501 publications: 62 scientists 502–511 publications: 54 scientists 512–521 publications: 57 scientists 522–531 publications: 51 scientists 532–541 publications: 51 scientists 542–551 publications: 32 scientists 552–561 publications: 38 scientists 562–571 publications: 28 scientists 572–581 publications: 43 scientists 582–591 publications: 33 scientists 592–601 publications: 41 scientists 602–611 publications: 32 scientists 612–621 publications: 28 scientists 622–631 publications: 25 scientists 632–641 publications: 27 scientists 642–651 publications: 17 scientists 652–661 publications: 20 scientists 662–671 publications: 17 scientists 672–681 publications: 15 scientists 682–691 publications: 14 scientists 692–701 publications: 21 scientists 702–711 publications: 13 scientists 712–721 publications: 12 scientists 722–731 publications: 19 scientists 732–741 publications: 14 scientists 742–751 publications: 12 scientists 752–761 publications: 10 scientists 762–771 publications: 10 scientists 772–781 publications: 11 scientists 782–791 publications: 10 scientists 792–801 publications: 11 scientists 802–811 publications: 8 scientists 812–821 publications: 8 scientists 822–831 publications: 7 scientists 832–841 publications: 11 scientists 842–851 publications: 10 scientists 852–861 publications: 5 scientists 862–871 publications: 9 scientists 872–881 publications: 4 scientists 882–891 publications: 6 scientists 892–901 publications: 3 scientists 902–911 publications: 6 scientists 912–921 publications: 3 scientists 922–931 publications: 2 scientists 932–941 publications: 2 scientists 942–951 publications: 2 scientists 952–961 publications: 3 scientists 962–971 publications: 3 scientists 972–981 publications: 3 scientists 982–990 publications: 5 scientists 991+ publications: 100 scientists
32 publications 991+

This scientist: 274 publications — 68th percentile

68% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 991 publications or more.

Regan L. Mandryk D-index placement in Computer Science in 2026

The chart shows the D-index (discipline H-index) distribution of Computer Science scientists ranked by Research.com in 2026. The highlighted bar marks where Regan L. Mandryk sits on this spectrum.

30–31 D-Index: 879 scientists 32–33 D-Index: 984 scientists 34–35 D-Index: 918 scientists 36–37 D-Index: 990 scientists 38–39 D-Index: 969 scientists 40–41 D-Index: 907 scientists 42–43 D-Index: 821 scientists 44–45 D-Index: 765 scientists 46–47 D-Index: 689 scientists 48–49 D-Index: 543 scientists 50–51 D-Index: 543 scientists 52–53 D-Index: 517 scientists 54–55 D-Index: 500 scientists 56–57 D-Index: 458 scientists 58–59 D-Index: 400 scientists 60–61 D-Index: 337 scientists 62–63 D-Index: 308 scientists 64–65 D-Index: 292 scientists 66–67 D-Index: 249 scientists 68–69 D-Index: 213 scientists 70–71 D-Index: 192 scientists 72–73 D-Index: 189 scientists 74–75 D-Index: 165 scientists 76–77 D-Index: 139 scientists 78–79 D-Index: 119 scientists 80–81 D-Index: 121 scientists 82–83 D-Index: 113 scientists 84–85 D-Index: 88 scientists 86–87 D-Index: 87 scientists 88–89 D-Index: 75 scientists 90–91 D-Index: 69 scientists 92–93 D-Index: 57 scientists 94–95 D-Index: 46 scientists 96–97 D-Index: 38 scientists 98–99 D-Index: 34 scientists 100–101 D-Index: 36 scientists 102–103 D-Index: 27 scientists 104–105 D-Index: 37 scientists 106–107 D-Index: 18 scientists 108–109 D-Index: 31 scientists 110–111 D-Index: 19 scientists 112–113 D-Index: 16 scientists 114–115 D-Index: 12 scientists 116–117 D-Index: 20 scientists 118–119 D-Index: 15 scientists 120–121 D-Index: 5 scientists 122–123 D-Index: 20 scientists 124–125 D-Index: 8 scientists 126–127 D-Index: 5 scientists 128–129 D-Index: 7 scientists 130 D-Index: 3 scientists 131+ D-Index: 98 scientists
30 D-Index 131+

This scientist: 56 D-Index — 72nd percentile

72% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 131 D-Index or more.

Overview

Regan L. Mandryk is affiliated with the University of Victoria in Canada. Their research primarily explores intersections within the fields of psychology and social sciences, with a particular focus on subfields such as sociology and political science, experimental and cognitive psychology, cognitive neuroscience, developmental and educational psychology, and applied psychology.

The central topics of Mandryk's work include the impact of technology on adolescents, digital games and media, mind wandering and attention, media influence and health, educational games and gamification, digital mental health interventions, and motivation and self-concept in sports.

Mandryk has contributed articles to several academic venues, several of which have featured multiple publications by them. These publication venues include:

  • Proceedings of the ACM on Human-Computer Interaction
  • interactions
  • Frontiers in Psychology
  • JMIR Serious Games
  • International Journal of Human-Computer Studies

Recent papers authored or co-authored by Mandryk include:

  • How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing (2020) in Frontiers in Psychology
  • Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments (2020) in JMIR Serious Games
  • Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic (2022) in Computers in Human Behavior
  • Definitions of Esports: A Systematic Review and Thematic Analysis (2022) in Proceedings of the ACM on Human-Computer Interaction
  • Feeling Good and In Control: In-game Tools to Support Targets of Toxicity (2022) in Proceedings of the ACM on Human-Computer Interaction

Mandryk frequently collaborates with several co-authors, including Julian Frommel, Daniel Johnson, Madison Klarkowski, Martin Dechant, and Maximilian A. Friehs. These collaborations have contributed to a diverse range of published work within their areas of study.

Best Publications

  • Using psychophysiological techniques to measure user experience with entertainment technologies

    Regan L. Mandryk;Kori M. Inkpen;Thomas W. Calvert

  • A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies

    Regan L. Mandryk;M. Stella Atkins

  • System guidelines for co-located, collaborative work on a tabletop display

    Stacey D. Scott;Karen D. Grant;Regan L. Mandryk

  • Towards an Effective Health Interventions Design: An Extension of the Health Belief Model

    Rita Orji;Julita Vassileva;Regan Mandryk

  • Useful junk?: the effects of visual embellishment on comprehension and memorability of charts

    Scott Bateman;Regan L. Mandryk;Carl Gutwin;Aaron Genest

  • Pervasive games: bringing computer entertainment back to the real world

    Carsten Magerkurth;Adrian David Cheok;Regan L. Mandryk;Trond Nilsen

  • Identifying emotional states using keystroke dynamics

    Clayton Epp;Michael Lippold;Regan L. Mandryk

  • Calibration games: making calibration tasks enjoyable by adding motivating game elements

    David R. Flatla;Carl Gutwin;Lennart E. Nacke;Scott Bateman

  • BrainHex: A neurobiological gamer typology survey

    Lennart E. Nacke;Chris Bateman;Regan L. Mandryk

  • Full-body motion-based game interaction for older adults

    Kathrin Gerling;Ian Livingston;Lennart Nacke;Regan Mandryk

  • Modeling the efficacy of persuasive strategies for different gamer types in serious games for health

    Rita Orji;Julita Vassileva;Regan L. Mandryk

  • A continuous and objective evaluation of emotional experience with interactive play environments

    Regan L. Mandryk;M. Stella Atkins;Kori M. Inkpen

  • Biofeedback game design: using direct and indirect physiological control to enhance game interaction

    Lennart Erik Nacke;Michael Kalyn;Calvin Lough;Regan Lee Mandryk

  • Fostering Intrinsic Motivation through Avatar Identification in Digital Games

    Max V. Birk;Cheralyn Atkins;Jason T. Bowey;Regan L. Mandryk

  • Tailoring persuasive health games to gamer type

    Rita Orji;Regan L. Mandryk;Julita Vassileva;Kathrin M. Gerling

  • Physiological indicators for the evaluation of co-located collaborative play

    Regan L. Mandryk;Kori M. Inkpen

  • False prophets: exploring hybrid board/video games

    Regan L. Mandryk;Diego S. Maranan

  • Understanding children's collaborative interactions in shared environments

    Stacey D. Scott;Regan L. Mandryk;Kori Inkpen

  • Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming

    Nicole A Beres;Julian Frommel;Elizabeth Reid;Regan L Mandryk

  • LunchTime: a slow-casual game for long-term dietary behavior change

    Rita Orji;Julita Vassileva;Regan L. Mandryk

  • Improving the Efficacy of Games for Change Using Personalization Models

    Rita Orji;Regan L. Mandryk;Julita Vassileva

Frequent Co-Authors

Carl Gutwin
Carl Gutwin University of Saskatchewan
Kori Inkpen
Kori Inkpen Microsoft (United States)
Lennart E. Nacke
Lennart E. Nacke University of Waterloo
Julita Vassileva
Julita Vassileva University of Saskatchewan
Paul Cairns
Paul Cairns University of York
Andy Cockburn
Andy Cockburn University of Canterbury
Anna L. Cox
Anna L. Cox University College London
Scott R. Klemmer
Scott R. Klemmer University of California, San Diego
James A. Landay
James A. Landay Stanford University
Christian Frings
Christian Frings University of Trier

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