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Regan L. Mandryk

Regan L. Mandryk

D-Index & Metrics

Computer Science

D-Index
56
Citations
15223
World Ranking
4016
National Ranking
153

Overview

Regan L. Mandryk is affiliated with the University of Victoria in Canada. Their research primarily explores intersections within the fields of psychology and social sciences, with a particular focus on subfields such as sociology and political science, experimental and cognitive psychology, cognitive neuroscience, developmental and educational psychology, and applied psychology.

The central topics of Mandryk's work include the impact of technology on adolescents, digital games and media, mind wandering and attention, media influence and health, educational games and gamification, digital mental health interventions, and motivation and self-concept in sports.

Mandryk has contributed articles to several academic venues, several of which have featured multiple publications by them. These publication venues include:

  • Proceedings of the ACM on Human-Computer Interaction
  • interactions
  • Frontiers in Psychology
  • JMIR Serious Games
  • International Journal of Human-Computer Studies

Recent papers authored or co-authored by Mandryk include:

  • How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing (2020) in Frontiers in Psychology
  • Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments (2020) in JMIR Serious Games
  • Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic (2022) in Computers in Human Behavior
  • Definitions of Esports: A Systematic Review and Thematic Analysis (2022) in Proceedings of the ACM on Human-Computer Interaction
  • Feeling Good and In Control: In-game Tools to Support Targets of Toxicity (2022) in Proceedings of the ACM on Human-Computer Interaction

Mandryk frequently collaborates with several co-authors, including Julian Frommel, Daniel Johnson, Madison Klarkowski, Martin Dechant, and Maximilian A. Friehs. These collaborations have contributed to a diverse range of published work within their areas of study.

Best Publications

  • Using psychophysiological techniques to measure user experience with entertainment technologies

    Regan L. Mandryk;Kori M. Inkpen;Thomas W. Calvert

  • A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies

    Regan L. Mandryk;M. Stella Atkins

  • System guidelines for co-located, collaborative work on a tabletop display

    Stacey D. Scott;Karen D. Grant;Regan L. Mandryk

  • Towards an Effective Health Interventions Design: An Extension of the Health Belief Model

    Rita Orji;Julita Vassileva;Regan Mandryk

  • Useful junk?: the effects of visual embellishment on comprehension and memorability of charts

    Scott Bateman;Regan L. Mandryk;Carl Gutwin;Aaron Genest

  • Pervasive games: bringing computer entertainment back to the real world

    Carsten Magerkurth;Adrian David Cheok;Regan L. Mandryk;Trond Nilsen

  • Identifying emotional states using keystroke dynamics

    Clayton Epp;Michael Lippold;Regan L. Mandryk

  • Calibration games: making calibration tasks enjoyable by adding motivating game elements

    David R. Flatla;Carl Gutwin;Lennart E. Nacke;Scott Bateman

  • BrainHex: A neurobiological gamer typology survey

    Lennart E. Nacke;Chris Bateman;Regan L. Mandryk

  • Full-body motion-based game interaction for older adults

    Kathrin Gerling;Ian Livingston;Lennart Nacke;Regan Mandryk

  • Modeling the efficacy of persuasive strategies for different gamer types in serious games for health

    Rita Orji;Julita Vassileva;Regan L. Mandryk

  • A continuous and objective evaluation of emotional experience with interactive play environments

    Regan L. Mandryk;M. Stella Atkins;Kori M. Inkpen

  • Biofeedback game design: using direct and indirect physiological control to enhance game interaction

    Lennart Erik Nacke;Michael Kalyn;Calvin Lough;Regan Lee Mandryk

  • Fostering Intrinsic Motivation through Avatar Identification in Digital Games

    Max V. Birk;Cheralyn Atkins;Jason T. Bowey;Regan L. Mandryk

  • Tailoring persuasive health games to gamer type

    Rita Orji;Regan L. Mandryk;Julita Vassileva;Kathrin M. Gerling

  • Physiological indicators for the evaluation of co-located collaborative play

    Regan L. Mandryk;Kori M. Inkpen

  • False prophets: exploring hybrid board/video games

    Regan L. Mandryk;Diego S. Maranan

  • Understanding children's collaborative interactions in shared environments

    Stacey D. Scott;Regan L. Mandryk;Kori Inkpen

  • Don’t You Know That You’re Toxic: Normalization of Toxicity in Online Gaming

    Nicole A Beres;Julian Frommel;Elizabeth Reid;Regan L Mandryk

  • LunchTime: a slow-casual game for long-term dietary behavior change

    Rita Orji;Julita Vassileva;Regan L. Mandryk

  • Improving the Efficacy of Games for Change Using Personalization Models

    Rita Orji;Regan L. Mandryk;Julita Vassileva

Frequent Co-Authors

Carl Gutwin
Carl Gutwin University of Saskatchewan
Kori Inkpen
Kori Inkpen Microsoft (United States)
Lennart E. Nacke
Lennart E. Nacke University of Waterloo
Julita Vassileva
Julita Vassileva University of Saskatchewan
Paul Cairns
Paul Cairns University of York
Andy Cockburn
Andy Cockburn University of Canterbury
Anna L. Cox
Anna L. Cox University College London
Scott R. Klemmer
Scott R. Klemmer University of California, San Diego
James A. Landay
James A. Landay Stanford University
Christian Frings
Christian Frings University of Trier

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