Regan L. Mandryk mostly deals with Multimedia, Human–computer interaction, Game design, Game mechanics and Applied psychology. His work on Player experience is typically connected to Action as part of general Multimedia study, connecting several disciplines of science. His Human–computer interaction research includes elements of Interaction technique and Emerging technologies.
His studies in Game design integrate themes in fields like Gerontology and Mood. His Game mechanics research is multidisciplinary, incorporating elements of Augmented reality and Eye tracking. His biological study spans a wide range of topics, including Persuasive technology and Personality type, Personality.
His primary areas of study are Multimedia, Human–computer interaction, Social psychology, Game design and Game mechanics. His work in the fields of Multimedia, such as Player experience, intersects with other areas such as First person. Regan L. Mandryk has included themes like Interaction technique and Collaborative software in his Human–computer interaction study.
His study in Game design is interdisciplinary in nature, drawing from both Video game and Applied psychology. His study ties his expertise on Game Developer together with the subject of Game mechanics. He combines subjects such as Arousal and Artificial intelligence with his study of Cognitive psychology.
His scientific interests lie mostly in Social psychology, Cognitive psychology, Affect, Cognition and Public relations. The various areas that Regan L. Mandryk examines in his Social psychology study include Experiential learning and Dominance. His Cognitive psychology research is multidisciplinary, relying on both Quality, Interpersonal interaction and Nonverbal communication.
His Affect study combines topics in areas such as Game design, Social anxiety, Anxiety, Game mechanics and Feeling. Regan L. Mandryk interconnects Adventure and Cognitive bias in the investigation of issues within Game design. His work carried out in the field of Game mechanics brings together such families of science as Social gaming and Apprehension.
His main research concerns Cognitive psychology, Social psychology, Cognition, Social relation and Affect. His Cognitive psychology research includes themes of Game play, User Research, Game programming and Player experience. He studies Personality, a branch of Social psychology.
As part of his studies on Cognition, he often connects relevant areas like Physical medicine and rehabilitation. His research integrates issues of Quality, Nonverbal communication, Conversation, Passion and Interpersonal interaction in his study of Social relation. His Affect study incorporates themes from Prefrontal cortex, Theme, Leverage and Elementary cognitive task.
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A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
Regan L. Mandryk;M. Stella Atkins.
International Journal of Human-computer Studies / International Journal of Man-machine Studies (2007)
Using psychophysiological techniques to measure user experience with entertainment technologies
Regan L. Mandryk;Kori M. Inkpen;Thomas W. Calvert.
Behaviour & Information Technology (2006)
System guidelines for co-located, collaborative work on a tabletop display
Stacey D. Scott;Karen D. Grant;Regan L. Mandryk.
european conference on computer supported cooperative work (2003)
Pervasive games: bringing computer entertainment back to the real world
Carsten Magerkurth;Adrian David Cheok;Regan L. Mandryk;Trond Nilsen.
conference on computability in europe (2005)
Useful junk?: the effects of visual embellishment on comprehension and memorability of charts
Scott Bateman;Regan L. Mandryk;Carl Gutwin;Aaron Genest.
human factors in computing systems (2010)
Identifying emotional states using keystroke dynamics
Clayton Epp;Michael Lippold;Regan L. Mandryk.
human factors in computing systems (2011)
Towards an Effective Health Interventions Design: An Extension of the Health Belief Model
Rita Orji;Julita Vassileva;Regan Mandryk.
Online Journal of Public Health Informatics (2012)
Calibration games: making calibration tasks enjoyable by adding motivating game elements
David R. Flatla;Carl Gutwin;Lennart E. Nacke;Scott Bateman.
user interface software and technology (2011)
Full-body motion-based game interaction for older adults
Kathrin Gerling;Ian Livingston;Lennart Nacke;Regan Mandryk.
human factors in computing systems (2012)
A continuous and objective evaluation of emotional experience with interactive play environments
Regan L. Mandryk;M. Stella Atkins;Kori M. Inkpen.
human factors in computing systems (2006)
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