H-Index & Metrics Top Publications

H-Index & Metrics

Discipline name H-index Citations Publications World Ranking National Ranking
Computer Science H-index 38 Citations 9,367 129 World Ranking 4940 National Ranking 216

Overview

What is he best known for?

The fields of study he is best known for:

  • Social psychology
  • Artificial intelligence
  • The Internet

Regan L. Mandryk mostly deals with Multimedia, Human–computer interaction, Game design, Game mechanics and Applied psychology. His work on Player experience is typically connected to Action as part of general Multimedia study, connecting several disciplines of science. His Human–computer interaction research includes elements of Interaction technique and Emerging technologies.

His studies in Game design integrate themes in fields like Gerontology and Mood. His Game mechanics research is multidisciplinary, incorporating elements of Augmented reality and Eye tracking. His biological study spans a wide range of topics, including Persuasive technology and Personality type, Personality.

His most cited work include:

  • A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies (436 citations)
  • System guidelines for co-located, collaborative work on a tabletop display (402 citations)
  • Using psychophysiological techniques to measure user experience with entertainment technologies (398 citations)

What are the main themes of his work throughout his whole career to date?

His primary areas of study are Multimedia, Human–computer interaction, Social psychology, Game design and Game mechanics. His work in the fields of Multimedia, such as Player experience, intersects with other areas such as First person. Regan L. Mandryk has included themes like Interaction technique and Collaborative software in his Human–computer interaction study.

His study in Game design is interdisciplinary in nature, drawing from both Video game and Applied psychology. His study ties his expertise on Game Developer together with the subject of Game mechanics. He combines subjects such as Arousal and Artificial intelligence with his study of Cognitive psychology.

He most often published in these fields:

  • Multimedia (33.01%)
  • Human–computer interaction (29.13%)
  • Social psychology (18.93%)

What were the highlights of his more recent work (between 2019-2021)?

  • Social psychology (18.93%)
  • Cognitive psychology (11.17%)
  • Affect (6.80%)

In recent papers he was focusing on the following fields of study:

His scientific interests lie mostly in Social psychology, Cognitive psychology, Affect, Cognition and Public relations. The various areas that Regan L. Mandryk examines in his Social psychology study include Experiential learning and Dominance. His Cognitive psychology research is multidisciplinary, relying on both Quality, Interpersonal interaction and Nonverbal communication.

His Affect study combines topics in areas such as Game design, Social anxiety, Anxiety, Game mechanics and Feeling. Regan L. Mandryk interconnects Adventure and Cognitive bias in the investigation of issues within Game design. His work carried out in the field of Game mechanics brings together such families of science as Social gaming and Apprehension.

Between 2019 and 2021, his most popular works were:

  • Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games (5 citations)
  • Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments (4 citations)
  • How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task (3 citations)

In his most recent research, the most cited papers focused on:

  • Social psychology
  • Artificial intelligence
  • The Internet

His main research concerns Cognitive psychology, Social psychology, Cognition, Social relation and Affect. His Cognitive psychology research includes themes of Game play, User Research, Game programming and Player experience. He studies Personality, a branch of Social psychology.

As part of his studies on Cognition, he often connects relevant areas like Physical medicine and rehabilitation. His research integrates issues of Quality, Nonverbal communication, Conversation, Passion and Interpersonal interaction in his study of Social relation. His Affect study incorporates themes from Prefrontal cortex, Theme, Leverage and Elementary cognitive task.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Top Publications

Using psychophysiological techniques to measure user experience with entertainment technologies

Regan L. Mandryk;Kori M. Inkpen;Thomas W. Calvert.
Behaviour & Information Technology (2006)

639 Citations

System guidelines for co-located, collaborative work on a tabletop display

Stacey D. Scott;Karen D. Grant;Regan L. Mandryk.
european conference on computer supported cooperative work (2003)

634 Citations

A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies

Regan L. Mandryk;M. Stella Atkins.
International Journal of Human-computer Studies / International Journal of Man-machine Studies (2007)

629 Citations

Pervasive games: bringing computer entertainment back to the real world

Carsten Magerkurth;Adrian David Cheok;Regan L. Mandryk;Trond Nilsen.
conference on computability in europe (2005)

506 Citations

Identifying emotional states using keystroke dynamics

Clayton Epp;Michael Lippold;Regan L. Mandryk.
human factors in computing systems (2011)

359 Citations

Useful junk?: the effects of visual embellishment on comprehension and memorability of charts

Scott Bateman;Regan L. Mandryk;Carl Gutwin;Aaron Genest.
human factors in computing systems (2010)

350 Citations

Full-body motion-based game interaction for older adults

Kathrin Gerling;Ian Livingston;Lennart Nacke;Regan Mandryk.
human factors in computing systems (2012)

334 Citations

A continuous and objective evaluation of emotional experience with interactive play environments

Regan L. Mandryk;M. Stella Atkins;Kori M. Inkpen.
human factors in computing systems (2006)

319 Citations

Calibration games: making calibration tasks enjoyable by adding motivating game elements

David R. Flatla;Carl Gutwin;Lennart E. Nacke;Scott Bateman.
user interface software and technology (2011)

301 Citations

Towards an Effective Health Interventions Design: An Extension of the Health Belief Model

Rita Orji;Julita Vassileva;Regan Mandryk.
Online Journal of Public Health Informatics (2012)

299 Citations

Profile was last updated on December 6th, 2021.
Research.com Ranking is based on data retrieved from the Microsoft Academic Graph (MAG).
The ranking h-index is inferred from publications deemed to belong to the considered discipline.

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