2016 - ACM Fellow For contributions to human-computer interaction, with a focus on user interface design tools and ubiquitous computing.
James A. Landay focuses on Human–computer interaction, User interface, Ubiquitous computing, Multimedia and Mobile phone. He carries out multidisciplinary research, doing studies in Human–computer interaction and Sketch. His studies examine the connections between User interface and genetics, as well as such issues in Usability, with regards to Information visualization and Visualization.
His work deals with themes such as Computer security, Key, Privacy by Design, Design technology and Information flow, which intersect with Ubiquitous computing. His Multimedia research incorporates elements of Class, User experience design, Software portability and World Wide Web. His World Wide Web study incorporates themes from Process and Target audience.
Human–computer interaction, Multimedia, User interface, Ubiquitous computing and World Wide Web are his primary areas of study. His Human–computer interaction research is multidisciplinary, relying on both Web design and Gesture. His Mobile device research extends to Multimedia, which is thematically connected.
The concepts of his User interface study are interwoven with issues in Variety, Interface and Interface. James A. Landay combines subjects such as Computer security and Context with his study of Ubiquitous computing. In the field of World Wide Web, his study on Crowdsourcing and Web page overlaps with subjects such as Computer-supported cooperative work.
James A. Landay mostly deals with Human–computer interaction, Artificial intelligence, Chatbot, Haptic technology and Virtual reality. In his works, James A. Landay conducts interdisciplinary research on Human–computer interaction and Cognitive load. His study in the fields of Feature under the domain of Artificial intelligence overlaps with other disciplines such as Scalability.
His Chatbot study also includes
His primary areas of study are Human–computer interaction, Virtual reality, Haptic technology, Interface and Chatbot. James A. Landay studies Affordance, a branch of Human–computer interaction. His Virtual reality research includes elements of Illusion, User experience design, Identifiability and Nonverbal communication.
Many of his studies on Haptic technology apply to Arousal as well. His Interface research is multidisciplinary, incorporating elements of Design process, Harm and Personally identifiable information. James A. Landay interconnects Recall, Dialog system, Volition, Adaptive learning and Component in the investigation of issues within Chatbot.
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Activity sensing in the wild: a field trial of ubifit garden
Sunny Consolvo;David W. McDonald;Tammy Toscos;Mike Y. Chen.
human factors in computing systems (2008)
Design requirements for technologies that encourage physical activity
Sunny Consolvo;Katherine Everitt;Ian Smith;James A. Landay.
human factors in computing systems (2006)
prefuse: a toolkit for interactive information visualization
Jeffrey Heer;Stuart K. Card;James A. Landay.
human factors in computing systems (2005)
The design of eco-feedback technology
Jon Froehlich;Leah Findlater;James Landay.
human factors in computing systems (2010)
An architecture for privacy-sensitive ubiquitous computing
Jason I. Hong;James A. Landay.
international conference on mobile systems, applications, and services (2004)
The Mobile Sensing Platform: An Embedded Activity Recognition System
T. Choudhury;S. Consolvo;B. Harrison;J. Hightower.
IEEE Pervasive Computing (2008)
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Jon Froehlich;Tawanna Dillahunt;Predrag Klasnja;Jennifer Mankoff.
human factors in computing systems (2009)
Theory-driven design strategies for technologies that support behavior change in everyday life
Sunny Consolvo;David W. McDonald;James A. Landay.
human factors in computing systems (2009)
The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience
Douglas K. Van Duyne;James Landay;Jason I. Hong.
(2002)
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
Jon Froehlich;Mike Y. Chen;Sunny Consolvo;Beverly Harrison.
international conference on mobile systems, applications, and services (2007)
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