World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
41
Citations
7937
World Ranking
8769
National Ranking
3749

Research.com Recognitions

  • 2016 - ACM Distinguished Member
  • 2009 - ACM Senior Member

Overview

Katherine Isbister is affiliated with the University of California, Santa Cruz in the United States. Their research primarily focuses on the field of Computer Science, with a specialization in Human-Computer Interaction. Their body of work also extends into related subfields such as Computer Science Applications, Cognitive Neuroscience, Education, and Social Psychology.

They have contributed to the following topics in their research:

  • Innovative Human-Technology Interaction
  • Virtual Reality Applications and Impacts
  • Persona Design and Applications
  • Child Development and Digital Technology
  • Digital Mental Health Interventions
  • Impact of Technology on Adolescents
  • Technology Use by Older Adults

Katherine Isbister's publication record includes papers in a variety of venues, highlighting a focus on human-computer interaction and related disciplines. Frequent publication venues include:

  • arXiv (Cornell University)
  • ACM Transactions on Computer-Human Interaction
  • Proceedings of the ACM on Human-Computer Interaction
  • CHI Conference on Human Factors in Computing Systems Extended Abstracts
  • Human-Computer Interaction

Some of the recent papers authored or co-authored by Katherine Isbister are:

  • "Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research," 2022, ACM Transactions on Computer-Human Interaction
  • "A 'beyond being there' for VR meetings: envisioning the future of remote work," 2021, Human-Computer Interaction
  • "PIV," 2020, ACM Transactions on Computer-Human Interaction
  • "Design (Not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive 'Robot' for Emotion Regulation," 2022, ACM Transactions on Computer-Human Interaction
  • "The Playful Potential of Shared Mealtime," 2021, Proceedings of the ACM on Human-Computer Interaction

Their frequent co-authors include:

  • Ferran Altarriba Bertran
  • Petr Slovák
  • Nikki Theofanopoulou
  • Joshua McVeigh-Schultz
  • Ella Dagan

Katherine Isbister has published a book titled Playful Wearables in 2023, under The MIT Press. This publication reflects an extension of their interest in human-technology interaction into wearable technologies and their playful applications.

Recognition of Katherine Isbister's contributions includes the following awards:

  • ACM Distinguished Member, 2016
  • ACM Senior Member, 2009

Best Publications

  • Consistency of personality in interactive characters

    Katherine Isbister;Clifford Nass

  • Better game characters by design : a psychological approach

    Katherine Isbister

  • Biometric-rich gestures: a novel approach to authentication on multi-touch devices

    Napa Sae-Bae;Kowsar Ahmed;Katherine Isbister;Nasir Memon

  • Game Usability: Advancing the Player Experience

    Katherine Isbister;Noah Schaffer

  • How Games Move Us: Emotion by Design

    Katherine Isbister

  • Digital cities : technologies, experiences, and future perspectives

    Toru Ishida;Katherine Isbister;Kyoto Meeting on Digital Cities

  • Helper agent: designing an assistant for human-human interaction in a virtual meeting space

    Katherine Isbister;Hideyuki Nakanishi;Toru Ishida;Cliff Nass

  • Shaping Pro-Social Interaction in VR: An Emerging Design Framework

    Joshua McVeigh-Schultz;Anya Kolesnichenko;Katherine Isbister

  • The sensual evaluation instrument: developing an affective evaluation tool

    Katherine Isbister;Kristina Höök;Michael Sharp;Jarmo Laaksolahti

  • Embracing First-Person Perspectives in Soma-Based Design

    Kristina Höök;Baptiste Caramiaux;Baptiste Caramiaux;Baptiste Caramiaux;Cumhur Erkut;Jodi Forlizzi

  • Movement-based game guidelines

    Florian Mueller;Katherine Isbister

  • Player-video game interaction

    Loïc Caroux;Katherine Isbister;Ludovic Le Bigot;Nicolas Vibert

  • Game usability : advice from the experts for advancing the player experience

    Katherine Isbister;Noah Schaffer

  • Multitouch Gesture-Based Authentication

    Napa Sae-Bae;Nasir Memon;Katherine Isbister;Kowsar Ahmed

  • Making Sense of Human-Food Interaction

    Ferran Altarriba Bertran;Samvid Jhaveri;Rosa Lutz;Katherine Isbister

  • Designing games for learning: insights from conversations with designers

    Katherine Isbister;Mary Flanagan;Chelsea Hash

  • What's It Mean to "Be Social" in VR?: Mapping the Social VR Design Ecology

    Joshua McVeigh-Schultz;Elena Márquez Segura;Nick Merrill;Katherine Isbister

  • Guidelines for the Design of Movement-Based Games and Their Relevance to HCI

    Katherine Isbister;Florian “Floyd” Mueller

  • Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology

    Anya Kolesnichenko;Joshua McVeigh-Schultz;Katherine Isbister

  • The sensual evaluation instrument: Developing a trans-cultural self-report measure of affect

    Katherine Isbister;Kia Höök;Jarmo Laaksolahti;Michael Sharp

Frequent Co-Authors

Kristina Höök
Kristina Höök Royal Institute of Technology
Toru Ishida
Toru Ishida Hong Kong Baptist University
Florian 'Floyd' Mueller
Florian 'Floyd' Mueller Monash University
Nasir Memon
Nasir Memon New York University
Lennart E. Nacke
Lennart E. Nacke University of Waterloo
James J. Gross
James J. Gross Stanford University
Anders Drachen
Anders Drachen University of Southern Denmark
Keith Marzullo
Keith Marzullo University of Maryland, College Park
Ana Paiva
Ana Paiva Instituto Superior Técnico
Bruce D. Homer
Bruce D. Homer City University of New York

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