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Psychology

D-Index
31
Citations
7937
World Ranking
11057
National Ranking
5768

Overview

Bruce D. Homer is affiliated with City University of New York in the United States. Their research crosses multiple disciplines, focusing primarily on psychology, social sciences, and computer science. Within these broad fields, their work prominently covers areas such as education, developmental and educational psychology, experimental and cognitive psychology, clinical psychology, and sociology and political science.

The scientist's research topics are varied but show a consistent emphasis on understanding cognitive and developmental processes, particularly in relation to technology and learning. Key topics in their work include cognitive abilities and testing, educational games and gamification, child development and digital technology, the impact of technology on adolescents, child and animal learning development, virtual reality applications and impacts, and reading and literacy development.

Bruce D. Homer has contributed to a number of recent academic papers, including:

  • "Executive Functions and Decoding in Children and Adolescents: a Meta-analytic Investigation," 2020, Educational Psychology Review
  • "Detecting patterns of engagement in a digital cognitive skills training game," 2021, Computers & Education
  • "Current state of play: Children's learning in the context of digital games," 2024, Journal of Children and Media
  • "Playing a Video Game and Learning to Think: What's the Connection?," 2021, Journal of Cognitive Enhancement
  • "Reminders, reflections, and relationships: insights from the design of a chatbot for college advising," 2023, Information and Learning Sciences

The venues where Bruce D. Homer frequently publishes demonstrate a focus on psychology, education, and digital media, including Educational Psychology Review, Computers & Education, Journal of Children and Media, Information and Learning Sciences, and Journal of Cognitive Enhancement.

Collaboration is a notable aspect of their work, with frequent co-authors including Jan L. Plass, Teresa Ober, Fabian Froehlich, Alisha Ali, and June Ahn. These collaborations reflect interdisciplinary efforts bridging educational technology, psychology, and cognitive development.

Best Publications

  • Foundations of Game-Based Learning.

    Jan L. Plass;Bruce D. Homer;Charles K. Kinzer

  • Emotional design in multimedia learning.

    Eunjoon “Rachel” Um;Jan L. Plass;Elizabeth O. Hayward;Bruce D. Homer

  • Emotional design in multimedia learning: Effects of shape and color on affect and learning

    Jan L. Plass;Steffi Heidig;Elizabeth O. Hayward;Bruce D. Homer

  • The impact of individual, competitive, and collaborative mathematics game play on learning, performance, and motivation

    Jan L. Plass;Paul A. O'Keefe;Bruce D. Homer;Jennifer Case

  • The effects of video on cognitive load and social presence in multimedia-learning

    Bruce D. Homer;Jan L. Plass;Linda Blake

  • Methamphetamine Abuse and Impairment of Social Functioning: A Review of the Underlying Neurophysiological Causes and Behavioral Implications

    Bruce D. Homer;Todd M. Solomon;Robert W. Moeller;Amy Mascia

  • Design factors for educationally effective animations and simulations

    Jan L. Plass;Bruce D. Homer;Elizabeth O. Hayward

  • Optimizing cognitive load for learning from computer-based science simulations

    Hyunjeong Lee;Jan L. Plass;Bruce D. Homer

  • Theory of mind and epistemological development: the relation between children's second-order false-belief understanding and their ability to reason about evidence

    Janet Wilde Astington;Janette Pelletier;Bruce Homer

  • Handbook of Game-Based Learning.

    Jan L. Plass;Richard E. Mayer;Bruce D. Homer

  • Gender and player characteristics in video game play of preadolescents

    Bruce D. Homer;Elizabeth O. Hayward;Jonathan Frye;Jan L. Plass

  • Investigating the effectiveness of computer simulations for chemistry learning

    Jan L. Plass;Catherine Milne;Bruce D. Homer;Ruth N. Schwartz

  • Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers

    Bruce D. Homer;Charles K. Kinzer;Jan L. Plass;Susan M. Letourneau

  • Is there a bilingual advantage on interference-control tasks? A multiverse meta-analysis of global reaction time and interference cost.

    Seamus Donnelly;Seamus Donnelly;Patricia J. Brooks;Patricia J. Brooks;Bruce D. Homer

  • Improving high school students' executive functions through digital game play

    Bruce D. Homer;Jan L. Plass;Charles Raffaele;Teresa M. Ober

  • Emotional design for digital games for learning: The effect of expression, color, shape, and dimensionality on the affective quality of game characters

    Jan L. Plass;Bruce D. Homer;Andrew MacNamara;Teresa Ober

  • Literacy and Children's Conception of Words

    Bruce Homer;David R. Olson

  • Learning executive function skills by playing focused video games

    Jocelyn Parong;Richard E. Mayer;Logan Fiorella;Andrew MacNamara

  • Reliability and validity of advanced theory-of-mind measures in middle childhood and adolescence.

    Elizabeth O. Hayward;Bruce D. Homer

  • The Development of Social Cognition and Communication

    Bruce D. Homer;Catherine S. Tamis-LeMonda

  • Expertise Reversal for Iconic Representations in Science Visualizations.

    Bruce D. Homer;Jan L. Plass

Frequent Co-Authors

Jan L. Plass
Jan L. Plass New York University
Patricia J. Brooks
Patricia J. Brooks College of Staten Island
Catherine S. Tamis-LeMonda
Catherine S. Tamis-LeMonda New York University
David R. Olson
David R. Olson University of Toronto
Richard E. Mayer
Richard E. Mayer University of California, Santa Barbara
Perry N. Halkitis
Perry N. Halkitis Rutgers, The State University of New Jersey
Katherine Nelson
Katherine Nelson City University of New York
Peter Gerjets
Peter Gerjets University of Tübingen
Slava Kalyuga
Slava Kalyuga University of New South Wales
Janet Wilde Astington
Janet Wilde Astington University of Toronto

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