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Francesco Bellotti

Francesco Bellotti

D-Index & Metrics

Computer Science

D-Index
36
Citations
8293
World Ranking
11037
National Ranking
350

Overview

Francesco Bellotti is affiliated with the University of Genoa in Italy and has contributed extensively to research in the fields of Computer Science and Engineering. Their work spans multiple subfields including Computer Vision and Pattern Recognition, Automotive Engineering, Artificial Intelligence, Computer Networks and Communications, and Control and Systems Engineering.

Bellotti's research covers a range of topics, particularly focusing on Autonomous Vehicle Technology and Safety, IoT and Edge/Fog Computing, Traffic Control and Management, Advanced Neural Network Applications, Context-Aware Activity Recognition Systems, Reinforcement Learning in Robotics, and Educational Games and Gamification.

Their recent publications include:

  • "Explaining a Deep Reinforcement Learning (DRL)-Based Automated Driving Agent in Highway Simulations", 2023, published in IEEE Access
  • "Machine Learning on Mainstream Microcontrollers", 2020, published in Sensors
  • "The Fabric ICT Platform for Managing Wireless Dynamic Charging Road Lanes", 2020, published in IEEE Transactions on Vehicular Technology
  • "Atmosphere, an Open Source Measurement-Oriented Data Framework for IoT", 2020, published in IEEE Transactions on Industrial Informatics
  • "IoT Sensing for Reality-Enhanced Serious Games, a Fuel-Efficient Drive Use Case", 2021, published in Sensors

Frequent co-authors collaborating with Bellotti include Riccardo Berta, Luca Lazzaroni, Alessandro De Gloria, Alessio Capello, and Matteo Fresta.

Bellotti's research has been disseminated in various scholarly venues, notably:

  • International Journal of Serious Games
  • Sensors
  • Electronics
  • IEEE Open Journal of the Industrial Electronics Society
  • IEEE Access

Their contributions also extend to book publications, with several appearances in works published by Springer Science+Business Media. These include multiple editions of "Games and Learning Alliance" released between 2020 and 2022.

Best Publications

  • Mapping learning and game mechanics for serious games analysis

    S. Sylvester Arnab;T. Theodore Lim;M. Maira Brandao Carvalho;F. Francesco Bellotti

  • Learning cultural heritage by serious games

    Michela Mortara;Chiara Eva Catalano;Francesco Bellotti;Giusy Fiucci

  • Assessment in and of serious games: an overview

    Francesco Bellotti;Bill Kapralos;Kiju Lee;Pablo Moreno-Ger

  • An activity theory-based model for serious games analysis and-conceptual design

    Maira B. Carvalho;Francesco Bellotti;Riccardo Berta;Alessandro De Gloria

  • Characterising and measuring user experiences in digital games

    WA Wijnand IJsselsteijn;de Yaw Yvonne Kort;K Karolien Poels;A Jurgelionis

  • Serious Games for education and training

    Alessandro De Gloria;Francesco Bellotti;Riccardo Berta

  • Designing Effective Serious Games: Opportunities and Challenges for Research

    Francesco Bellotti;Riccardo Berta;Alessandro De Gloria

  • A serious game model for cultural heritage

    Francesco Bellotti;Riccardo Berta;Alessandro De Gloria;Annamaria D'ursi

  • Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games

    R. Berta;F. Bellotti;A. De Gloria;D. Pranantha

  • Enhancing the educational value of video games

    F. Bellotti;R. Berta;A. De Gloria;L. Primavera

  • Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games

    F. Bellotti;R. Berta;A. De Gloria;E. Lavagnino

  • Serious games and the development of an entrepreneurial mindset in higher education engineering students

    F. Bellotti;R. Berta;A. De Gloria;E. Lavagnino

  • User testing a hypermedia tour guide

    F. Bellotti;C. Berta;A. de Gloria;M. Margarone

  • Platform for distributed 3D gaming

    A. Jurgelionis;P. Fechteler;P. Eisert;F. Bellotti

  • Adaptive Experience Engine for Serious Games

    F. Bellotti;R. Berta;A. De Gloria;L. Primavera

  • Designing serious games for education: From pedagogical principles to game mechanisms

    F. Bellotti;M. Ott;S. Arnab;R. Berta

  • Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction

    Pietro Dell'Acqua;Francesco Bellotti;Riccardo Berta;Alessandro De Gloria

  • A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students

    Francesco Bellotti;Riccardo Berta;Alessandro De Gloria;Elisa Lavagnino

  • Novel television-based cognitive training improves working memory and executive function.

    Evelyn Shatil;Evelyn Shatil;Jaroslava Mikulecká;Francesco Bellotti;Vladimír Bureš

  • Machine Learning on Mainstream Microcontrollers

    Fouad Sakr;Francesco Bellotti;Riccardo Berta;Alessandro De Gloria

  • Towards the Automotive HMI of the Future: Overview of the AIDE-Integrated Project Results

    A Amditis;L Andreone;K Pagle;G Markkula

Frequent Co-Authors

Pablo Moreno-Ger
Pablo Moreno-Ger Universidad Internacional De La Rioja
Matthias Rauterberg
Matthias Rauterberg Eindhoven University of Technology
Mehrdad Dianati
Mehrdad Dianati Queen's University Belfast
Peter Eisert
Peter Eisert Humboldt-Universität zu Berlin
Ana Paiva
Ana Paiva Instituto Superior Técnico
Ioannis Kompatsiaris
Ioannis Kompatsiaris Information Technologies Institute, Greece
WA Wijnand IJsselsteijn
WA Wijnand IJsselsteijn Eindhoven University of Technology
Paolo Guglielmi
Paolo Guglielmi Polytechnic University of Turin
Karolien Poels
Karolien Poels University of Antwerp
Sergio Saponara
Sergio Saponara University of Pisa

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