H-Index & Metrics Best Publications

H-Index & Metrics

Discipline name H-index Citations Publications World Ranking National Ranking
Computer Science D-index 42 Citations 6,426 145 World Ranking 4182 National Ranking 24

Overview

What is he best known for?

The fields of study he is best known for:

  • The Internet
  • Artificial intelligence
  • Operating system

His main research concerns Multimedia, Quality of service, The Internet, Cloud gaming and Quality. As a part of the same scientific family, Kuan-Ta Chen mostly works in the field of Multimedia, focusing on Quality of experience and, on occasion, Crowdsourcing. His study in Quality of service intersects with areas of studies such as User satisfaction and PESQ.

His research in The Internet tackles topics such as Provisioning which are related to areas like Upgrade, Thin client, Latency and Resource allocation. His biological study deals with issues like Android, which deal with fields such as Porting and Scalability. In general Game mechanics study, his work on Video game design often relates to the realm of Screening game, Sequential game, Non-cooperative game and Duration, thereby connecting several areas of interest.

His most cited work include:

  • Quantifying Skype user satisfaction (248 citations)
  • GamingAnywhere: an open cloud gaming system (176 citations)
  • A crowdsourceable QoE evaluation framework for multimedia content (163 citations)

What are the main themes of his work throughout his whole career to date?

Kuan-Ta Chen mainly investigates Multimedia, Computer network, Artificial intelligence, The Internet and Quality of service. His studies deal with areas such as Crowdsourcing, Quality of experience and Cloud gaming as well as Multimedia. His Computer network research includes themes of Scalability and Distributed computing.

His Artificial intelligence research incorporates themes from Machine learning, Computer vision and Pattern recognition. His The Internet study often links to related topics such as Computer security. His Quality of service research is multidisciplinary, incorporating perspectives in Quality and Voice over IP.

He most often published in these fields:

  • Multimedia (30.27%)
  • Computer network (18.38%)
  • Artificial intelligence (16.76%)

What were the highlights of his more recent work (between 2016-2020)?

  • Artificial intelligence (16.76%)
  • Machine learning (7.03%)
  • Computer vision (4.86%)

In recent papers he was focusing on the following fields of study:

Kuan-Ta Chen mainly focuses on Artificial intelligence, Machine learning, Computer vision, Multimedia and Convolutional neural network. His studies in Artificial intelligence integrate themes in fields like Quality of experience and Video quality. His work on Deep learning is typically connected to Task analysis and Domain as part of general Machine learning study, connecting several disciplines of science.

Kuan-Ta Chen focuses mostly in the field of Computer vision, narrowing it down to matters related to Virtual reality and, in some cases, Video streaming and Computer graphics. His Multimedia study combines topics in areas such as End user and Cloud gaming. In his work, Cloud computing is strongly intertwined with Augmented reality, which is a subfield of Cloud gaming.

Between 2016 and 2020, his most popular works were:

  • Fixation Prediction for 360° Video Streaming in Head-Mounted Virtual Reality (105 citations)
  • 360° Video Viewing Dataset in Head-Mounted Virtual Reality (101 citations)
  • A Survey of Emerging Concepts and Challenges for QoE Management of Multimedia Services (34 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • The Internet
  • Operating system

Kuan-Ta Chen spends much of his time researching Artificial intelligence, Computer vision, Virtual reality, Multimedia and Context. His work on Deep learning, Bootstrap aggregating and Overfitting as part of his general Artificial intelligence study is frequently connected to Kidney disease, thereby bridging the divide between different branches of science. His Computer vision research integrates issues from Video quality, Video streaming and Computer graphics.

Kuan-Ta Chen performs multidisciplinary study in Multimedia and Architecture in his work. His Big data study deals with Quality of experience intersecting with Rendering, Peripheral vision, Frame rate and Human visual system model. His End user study combines topics from a wide range of disciplines, such as Crowdsourcing, Cloud computing, Cloud gaming and Network operations center.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Quantifying Skype user satisfaction

Kuan-Ta Chen;Chun-Ying Huang;Polly Huang;Chin-Laung Lei.
acm special interest group on data communication (2006)

372 Citations

Game traffic analysis: an MMORPG perspective

Kuan-Ta Chen;Polly Huang;Chin-Laung Lei.
Computer Networks (2006)

287 Citations

GamingAnywhere: an open cloud gaming system

Chun-Ying Huang;Cheng-Hsin Hsu;Yu-Chun Chang;Kuan-Ta Chen.
acm sigmm conference on multimedia systems (2013)

279 Citations

A crowdsourceable QoE evaluation framework for multimedia content

Kuan-Ta Chen;Chen-Chi Wu;Yu-Chun Chang;Chin-Laung Lei.
acm multimedia (2009)

227 Citations

Measuring the latency of cloud gaming systems

Kuan-Ta Chen;Yu-Chun Chang;Po-Han Tseng;Chun-Ying Huang.
acm multimedia (2011)

210 Citations

OneClick: A Framework for Measuring Network Quality of Experience

K.-T. Chen;C.-C. Tu;W.-C. Xiao.
international conference on computer communications (2009)

171 Citations

How sensitive are online gamers to network quality

Kuan-Ta Chen;Polly Huang;Chin-Laung Lei.
Communications of The ACM (2006)

159 Citations

Fixation Prediction for 360° Video Streaming in Head-Mounted Virtual Reality

Ching-Ling Fan;Jean Lee;Wen-Chih Lo;Chun-Ying Huang.
network and operating system support for digital audio and video (2017)

159 Citations

Quadrant of euphoria: a crowdsourcing platform for QoE assessment

Kuan-Ta Chen;Chi-Jui Chang;Chen-Chi Wu;Yu-Chun Chang.
IEEE Network (2010)

155 Citations

On the Quality of Service of Cloud Gaming Systems

Kuan-Ta Chen;Yu-Chun Chang;Hwai-Jung Hsu;De-Yu Chen.
IEEE Transactions on Multimedia (2014)

154 Citations

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Best Scientists Citing Kuan-Ta Chen

Alexandru Iosup

Alexandru Iosup

Vrije Universiteit Amsterdam

Publications: 27

Shervin Shirmohammadi

Shervin Shirmohammadi

University of Ottawa

Publications: 21

Wentong Cai

Wentong Cai

Nanyang Technological University

Publications: 17

Victor C. M. Leung

Victor C. M. Leung

Shenzhen University

Publications: 16

Radu Prodan

Radu Prodan

University of Klagenfurt

Publications: 13

Mark Claypool

Mark Claypool

Worcester Polytechnic Institute

Publications: 12

Qingming Huang

Qingming Huang

Chinese Academy of Sciences

Publications: 11

Jiangchuan Liu

Jiangchuan Liu

Simon Fraser University

Publications: 11

Dion Goh

Dion Goh

Nanyang Technological University

Publications: 11

Min Chen

Min Chen

Huazhong University of Science and Technology

Publications: 10

Ashish Khisti

Ashish Khisti

University of Toronto

Publications: 10

Ngai-Man Cheung

Ngai-Man Cheung

Singapore University of Technology and Design

Publications: 10

Baochun Li

Baochun Li

University of Toronto

Publications: 10

Dario Rossi

Dario Rossi

Télécom ParisTech

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Guangtao Zhai

Guangtao Zhai

Shanghai Jiao Tong University

Publications: 9

Wenjun Zhang

Wenjun Zhang

Shanghai Jiao Tong University

Publications: 8

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