World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
35
Citations
8297
World Ranking
11472
National Ranking
4712

Overview

Mark Claypool is affiliated with Worcester Polytechnic Institute in the United States. Their research spans multiple fields with a primary focus on computer science and social sciences. Within these broad areas, their work dives deeper into subfields including human-computer interaction, sociology and political science, computer networks and communications, computer vision and pattern recognition, and physiology.

The scientist has contributed to various topics reflecting interdisciplinary interests. Prominent themes in their work include virtual reality applications and impacts, multimedia communication and technology, digital games and media, interactive and immersive displays, data visualization and analytics, peer-to-peer network technologies, and physical activity and health.

Mark Claypool has authored several papers across top academic venues. Some recent publications include:

  • A Survey and Taxonomy of Latency Compensation Techniques for Network Computer Games, 2022, ACM Computing Surveys
  • The Exergame Enjoyment Questionnaire (EEQ): An Instrument for Measuring Exergame Enjoyment, 2020, Proceedings of the Annual Hawaii International Conference on System Sciences
  • The Impact of Motion and Delay on Selecting Game Targets with a Mouse, 2020, ACM Transactions on Multimedia Computing Communications and Applications
  • The Impact of Latency on Navigation in a First-Person Perspective Game, 2022, CHI Conference on Human Factors in Computing Systems
  • Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame, 2021, IEEE Transactions on Games

The scientist has collaborated frequently with several researchers, notably Shengmei Liu, Xiaokun Xu, Alexander Fitzgerald, Sam Huang, and Kyle Sposato. These coauthors appear in multiple publications, indicating ongoing research partnerships.

Mark Claypool's work is published in diverse venues that reflect the interdisciplinary nature of their research. These venues include ACM Computing Surveys, Proceedings of the Annual Hawaii International Conference on System Sciences, ACM Transactions on Multimedia Computing Communications and Applications, CHI Conference on Human Factors in Computing Systems, and IEEE Transactions on Games.

The range of publication venues and research topics suggests a focus on the interaction between technology and human experience, particularly within gaming and multimedia contexts. Their investigations into latency, motion, and user enjoyment emphasize both technical and user-centric perspectives in computer science research.

Best Publications

  • Combining Content-Based and Collaborative Filters in an Online Newspaper

    Mark Claypool;Anuja Gokhale;Tim Miranda;Paul Murnikov

  • Implicit interest indicators

    Mark Claypool;Phong Le;Makoto Wased;David Brown

  • Latency and player actions in online games

    Mark Claypool;Kajal Claypool

  • The effects of loss and latency on user performance in unreal tournament 2003

    Tom Beigbeder;Rory Coughlan;Corey Lusher;John Plunkett

  • Inferring user interest

    M. Claypool;D. Brown;P. Le;M. Waseda

  • The effect of latency on user performance in Warcraft III

    Nathan Sheldon;Eric Girard;Seth Borg;Mark Claypool

  • WBest: A bandwidth estimation tool for IEEE 802.11 wireless networks

    Mingzhe Li;M. Claypool;R. Kinicki

  • Teaching software engineering through game design

    Kajal Claypool;Mark Claypool

  • Latency can kill: precision and deadline in online games

    Mark Claypool;Kajal Claypool

  • The effects of jitter on the peceptual quality of video

    Mark Claypool;Jonathan Tanner

  • On frame rate and player performance in first person shooter games

    Kajal T. Claypool;Mark Claypool

  • Networking and Online Games: Understanding and Engineering Multiplayer Internet Games

    Grenville Armitage;Mark Claypool;Philip Branch

  • The effect of latency on user performance in Real-Time Strategy games

    Mark Claypool

  • The effects of frame rate and resolution on users playing first person shooter games

    Mark Claypool;Kajal Claypool;Feissal Damaa

  • An empirical study of realvideo performance across the internet

    Yubing Wang;Mark Claypool;Zheng Zuo

  • Characteristics of streaming media stored on the Web

    Mingzhe Li;Mark Claypool;Robert Kinicki;James Nichols

  • The effects of latency on online madden NFL football

    James Nichols;Mark Claypool

  • Thin to win?: network performance analysis of the OnLive thin client game system

    Mark Claypool;David Finkel;Alexander Grant;Michael Solano

  • Perspectives, frame rates and resolutions: it's all in the game

    Mark Claypool;Kajal Claypool

  • Analysis of active queue management

    Jae Chung;M. Claypool

  • The effects of latency on player performance in cloud-based games

    Mark Claypool;David Finkel

Frequent Co-Authors

Grenville Armitage
Grenville Armitage Netflix (United States)
John Riedl
John Riedl University of Minnesota
Kamil Ugurbil
Kamil Ugurbil University of Minnesota
Apostolos P. Georgopoulos
Apostolos P. Georgopoulos University of Minnesota
Carl Gutwin
Carl Gutwin University of Saskatchewan
Andy Cockburn
Andy Cockburn University of Canterbury
George L. Wilcox
George L. Wilcox University of Minnesota
Wolfgang Effelsberg
Wolfgang Effelsberg University of Mannheim
Robert Elde
Robert Elde University of Minnesota
Florian 'Floyd' Mueller
Florian 'Floyd' Mueller Monash University

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