Jiangchuan Liu spends much of his time researching Computer network, The Internet, Multimedia, Distributed computing and Cloud computing. His studies in Computer network integrate themes in fields like Wireless and Overlay network. His work carried out in the field of The Internet brings together such families of science as Variety, Scalability, Key and Software deployment.
His Multimedia study combines topics in areas such as Service quality, Internet video, World Wide Web and Cloud gaming. The study incorporates disciplines such as Tree, Missing data and Linear network coding in addition to Distributed computing. His work deals with themes such as Virtual machine, Server and Cheating, which intersect with Cloud computing.
His primary scientific interests are in Computer network, Distributed computing, The Internet, Cloud computing and Multimedia. The concepts of his Computer network study are interwoven with issues in Wireless and Scalability. His Distributed computing research includes themes of Overlay network, Wireless network, Wireless mesh network and Scheduling, Job shop scheduling.
His research brings together the fields of Peer-to-peer and The Internet. His Cloud computing study integrates concerns from other disciplines, such as Virtual machine, Provisioning and Server. In his study, which falls under the umbrella issue of Multimedia, Popularity is strongly linked to World Wide Web.
Jiangchuan Liu mostly deals with Server, Distributed computing, Computer network, Real-time computing and Cloud computing. His Server research is multidisciplinary, relying on both Replication, Transcoding, The Internet, Filter and Bandwidth. Jiangchuan Liu interconnects Download and Multimedia in the investigation of issues within The Internet.
His studies deal with areas such as Scheduling, Job shop scheduling, Resource allocation and Mobile device as well as Distributed computing. His research in Computer network intersects with topics in Scalability and Upload. His Cloud computing research is multidisciplinary, incorporating elements of Virtual machine, Bottleneck, Enhanced Data Rates for GSM Evolution and Big data.
His scientific interests lie mostly in Deep learning, Artificial intelligence, Server, Real-time computing and Computer network. His Server research incorporates elements of Quality of experience, Distributed computing, Transcoding, Cloud computing and Reinforcement learning. His work is dedicated to discovering how Distributed computing, Job shop scheduling are connected with Motion planning and Transmission time and other disciplines.
His research integrates issues of Broadband networks and Identification in his study of Computer network. Within one scientific family, Jiangchuan Liu focuses on topics pertaining to Wireless under Communication channel, and may sometimes address concerns connected to Scalability. As a part of the same scientific family, Jiangchuan Liu mostly works in the field of Data science, focusing on Intelligent control and, on occasion, Home automation, The Internet and Mobile device.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
CoolStreaming/DONet: a data-driven overlay network for peer-to-peer live media streaming
Xinyan Zhang;Jiangchuan Liu;Bo Li;Y.-S.P. Yum.
international conference on computer communications (2005)
CoolStreaming/DONet: A Data-Driven Overlay Network for Efficient Live Media Streaming
Xinyan Zhang;Jiangchuan Liu;Bo Li;Tak-Shing Peter Yum.
Statistics and Social Network of YouTube Videos
Xu Cheng;C. Dale;Jiangchuan Liu.
international workshop on quality of service (2008)
Opportunities and Challenges of Peer-to-Peer Internet Video Broadcast
Jiangchuan Liu;S.G. Rao;Bo Li;Hui Zhang.
Proceedings of the IEEE (2008)
Inside the New Coolstreaming: Principles, Measurements and Performance Implications
Bo Li;Susu Xie;Yang Qu;G.Y. Keung.
international conference on computer communications (2008)
Networked Wireless Sensor Data Collection: Issues, Challenges, and Approaches
Feng Wang;Jiangchuan Liu.
IEEE Communications Surveys and Tutorials (2011)
Understanding the Characteristics of Internet Short Video Sharing: YouTube as a Case Study
Xu Cheng;Cameron Dale;Jiangchuan Liu.
arXiv: Networking and Internet Architecture (2007)
Cloud gaming: architecture and performance
R. Shea;Jiangchuan Liu;Edith C.-H Ngai;Yong Cui.
IEEE Network (2013)
mTreebone: A Hybrid Tree/Mesh Overlay for Application-Layer Live Video Multicast
Feng Wang;Yongqiang Xiong;Jiangchuan Liu.
international conference on distributed computing systems (2007)
Adaptive video multicast over the Internet
Jiangchuan Liu;Bo Li;Ya-Qin Zhang.
IEEE MultiMedia (2003)
Profile was last updated on December 6th, 2021.
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