World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
41
Citations
7691
World Ranking
8796
National Ranking
3760

Research.com Recognitions

  • 2015 - ACM Senior Member

Overview

Seiji Isotani is affiliated with the Universidade de São Paulo in Brazil. Their work primarily centers on the interdisciplinary intersection of Computer Science, Psychology, and Social Sciences.

The main fields of study covered by their research include:

  • Computer Science
  • Psychology
  • Social Sciences

Within these fields, their research further specializes in subfields such as:

  • Developmental and Educational Psychology
  • Computer Science Applications
  • Artificial Intelligence
  • Sociology and Political Science
  • Education

The principal topics that characterize their work are:

  • Educational Games and Gamification
  • Online Learning and Analytics
  • Flow Experience in Various Fields
  • Teaching and Learning Programming
  • Intelligent Tutoring Systems and Adaptive Learning
  • Digital Games and Media
  • Virtual Reality Applications and Impacts

Recent papers authored or coauthored by Seiji Isotani include:

  • "Tailored gamification in education: A literature review and future agenda" (2022), published in Education and Information Technologies
  • "Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study" (2022), appearing in International Journal of Educational Technology in Higher Education
  • "The effects of personalized gamification on students' flow experience, motivation, and enjoyment" (2022), featured in Smart Learning Environments
  • "Using learning analytics in the Amazonas: understanding students' behaviour in introductory programming" (2020), published by British Journal of Educational Technology
  • "The relationship between user types and gamification designs" (2021), appearing in User Modeling and User-Adapted Interaction

Seiji Isotani frequently collaborates with several coauthors, including:

  • Ig Ibert Bittencourt
  • Luiz Rodrigues
  • Armando M. Toda
  • Paula T. Palomino
  • Wilk Oliveira

Their work is often published in venues such as:

  • Revista Brasileira de Informática na Educação
  • Anais do XXXIII Simpósio Brasileiro de Informática na Educação (SBIE 2022)
  • RENOTE
  • Education and Information Technologies
  • International Journal of Artificial Intelligence in Education

Among the awards received, Seiji Isotani was named an ACM Senior Member in 2015.

Best Publications

  • A systematic mapping on gamification applied to education

    Simone de Sousa Borges;Vinicius H. S. Durelli;Helena Macedo Reis;Seiji Isotani

  • Tailored gamification in education: A literature review and future agenda

    Unknown

  • The dark side of gamification: an overview of negative effects of gamification in education

    Armando M. Toda;Pedro H. D. Valle;Seiji Isotani

  • The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education

    Armando Maciel Toda;Pedro Henrique Dias Valle;Seiji Isotani

  • Applications of ontologies in requirements engineering: a systematic review of the literature

    Diego Dermeval;Jéssyka Vilela;Ig Ibert Bittencourt;Jaelson Castro

  • Mineração de Dados Educacionais: Oportunidades para o Brasil

    Ryan Shaun Joazeiro de Baker;Seiji Isotani;Adriana Maria Joazeiro Baker de Carvalho

  • Educational Data Mining: A review of evaluation process in the e-learning

    Marcos Wander Rodrigues;Seiji Isotani;Luiz Enrique Zárate

  • Analysing gamification elements in educational environments using an existing Gamification taxonomy

    Armando Maciel Toda;Armando Maciel Toda;Ana Carolina Tomé Klock;Wilk Oliveira;Paula Toledo Palomino

  • Using erroneous examples to improve mathematics learning with a web-based tutoring system

    Deanne M. Adams;Bruce M. McLaren;Kelley Durkin;Richard E. Mayer

  • The Bright and Dark Sides of Gamification

    Fernando R. Andrade;Riichiro Mizoguchi;Seiji Isotani

  • An Ontology Engineering Approach to the Realization of Theory-Driven Group Formation

    Seiji Isotani;Akiko Inaba;Mitsuru Ikeda;Riichiro Mizoguchi

  • Gamificação Aplicada à Educação: Um Mapeamento Sistemático

    Simone de S. Borges;Helena M. Reis;Vinicius H. S. Durelli;Ig I. Bittencourt

  • An approach for planning and deploying gamification concepts with social networks within educational contexts

    Armando Maciel Toda;Ricardo Melo Casseb do Carmo;Alan Pedro da Silva;Ig Ibert Bittencourt

  • Affective states in computer-supported collaborative learning: Studying the past to drive the future

    Rachel Carlos Duque Reis;Rachel Carlos Duque Reis;Seiji Isotani;Carla Lopes Rodriguez;Carla Lopes Rodriguez;Kamila Takayama Lyra

  • Does gamification work for boys and girls?: An exploratory study with a virtual learning environment

    Lais Z. Pedro;Aparecida M. Z. Lopes;Bruno G. Prates;Julita Vassileva

  • Rule-based expert systems to support step-by-step guidance in algebraic problem solving: The case of the tutor PAT2Math

    Patrícia Augustin Jaques;Henrique M. Seffrin;Geiseane L. Rubi;Felipe de Morais

  • A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation

    Armando Toda;Wilk Oliveira;Ana Klock;Paula Palomino

  • A Semantic Web-based authoring tool to facilitate the planning of collaborative learning scenarios compliant with learning theories

    Seiji Isotani;Riichiro Mizoguchi;Sadao Isotani;Olimpio M. Capeli

  • The effects of personalized gamification on students’ flow experience, motivation, and enjoyment

    Unknown

  • Research Directions on Semantic Web and Education

    Ig Ibert Bittencourt;Seiji Isotani;Evandro Costa;Riichiro Mizoguchi

  • Does peer assessment in on-line learning environments work? A systematic review of the literature

    Thyago Tenrio;Ig Ibert Bittencourt;Seiji Isotani;Alan Pedro Silva

  • A gamified peer assessment model for on-line learning environments in a competitive context

    Thyago Tenrio;Ig Ibert Bittencourt;Seiji Isotani;Alan Pedro

  • A systematic review on the use of best practices for publishing linked data

    Danila Feitosa;Diego Dermeval;Thiago Ávila;Ig Ibert Bittencourt

Frequent Co-Authors

Riichiro Mizoguchi
Riichiro Mizoguchi Japan Advanced Institute of Science and Technology
Bruce M. McLaren
Bruce M. McLaren Carnegie Mellon University
Juho Hamari
Juho Hamari Tampere University
Richard E. Mayer
Richard E. Mayer University of California, Santa Barbara
Bethany Rittle-Johnson
Bethany Rittle-Johnson Vanderbilt University
Julita Vassileva
Julita Vassileva University of Saskatchewan
José Carlos Maldonado
José Carlos Maldonado Universidade de São Paulo
Jelena Jovanovic
Jelena Jovanovic University of Belgrade
Peter Brusilovsky
Peter Brusilovsky University of Pittsburgh

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