D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Psychology D-index 49 Citations 9,009 160 World Ranking 3465 National Ranking 182

Overview

What is he best known for?

The fields of study he is best known for:

  • The Internet
  • Law
  • Computer network

Daniel L. King spends much of his time researching The Internet, Psychiatry, Clinical psychology, Addiction and DSM-5. His The Internet research includes themes of Intervention, Social psychology, Health policy and Empirical research. He combines subjects such as Digital media, Game mechanics and International community with his study of Social psychology.

His Clinical psychology research is multidisciplinary, relying on both Cognition and MEDLINE. His Addiction research incorporates themes from Mental health, Applied psychology and Conceptualization. His DSM-5 study deals with Psychopathology intersecting with Cognitive therapy and Self-concept.

His most cited work include:

  • Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools. (288 citations)
  • Working towards an international consensus on criteria for assessing Internet Gaming Disorder: a critical commentary on Petry et al (2014) (261 citations)
  • Video Game Structural Characteristics: A New Psychological Taxonomy (205 citations)

What are the main themes of his work throughout his whole career to date?

His primary scientific interests are in The Internet, Computer network, Addiction, Social psychology and Clinical psychology. His The Internet study integrates concerns from other disciplines, such as DSM-5 and Internet privacy. Many of his research projects under Computer network are closely connected to Point-to-multipoint communication with Point-to-multipoint communication, tying the diverse disciplines of science together.

His work is dedicated to discovering how Addiction, Public health are connected with Harm and other disciplines. His Social psychology research incorporates elements of Social media, Video game, Empirical research and Health psychology. He studied Clinical psychology and Cognition that intersect with Cognitive psychology.

He most often published in these fields:

  • The Internet (24.36%)
  • Computer network (14.73%)
  • Addiction (16.43%)

What were the highlights of his more recent work (between 2019-2021)?

  • Addiction (16.43%)
  • Public health (9.07%)
  • Cognitive psychology (6.52%)

In recent papers he was focusing on the following fields of study:

His primary areas of study are Addiction, Public health, Cognitive psychology, Clinical psychology and The Internet. His study on Addiction is covered under Psychiatry. His studies in Psychiatry integrate themes in fields like Meta-analysis, Video game and Distress.

His research integrates issues of Self-concept, Avatar, Identification, Cognition and Behavioral addiction in his study of Cognitive psychology. His Clinical psychology study combines topics in areas such as Arousal, Mind-wandering, Auditory feedback and Electroencephalography. Daniel L. King performs integrative study on The Internet and Item bank.

Between 2019 and 2021, his most popular works were:

  • Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance. (116 citations)
  • Problematic online gaming and the COVID-19 pandemic. (95 citations)
  • Screening and assessment tools for gaming disorder: A comprehensive systematic review. (42 citations)

In his most recent research, the most cited papers focused on:

  • The Internet
  • Law
  • Computer network

His main research concerns Addiction, Cognitive psychology, Public health, Cognition and Behavioral addiction. He integrates Addiction and Item bank in his research. His Cognitive psychology research is multidisciplinary, incorporating elements of Psychological intervention and Conceptualization.

His Public health study incorporates themes from Responsible gambling and Harm. His studies deal with areas such as Self-concept, Avatar, Identification, Identity formation and Beauty as well as Cognition. His research investigates the link between Public economics and topics such as Purchasing that cross with problems in Social psychology.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools.

Daniel L. King;Maria C. Haagsma;Paul H. Delfabbro;Michael Gradisar.
Clinical Psychology Review (2013)

462 Citations

Video Game Structural Characteristics: A New Psychological Taxonomy

Daniel King;Paul Delfabbro;Mark Griffiths.
International Journal of Mental Health and Addiction (2010)

387 Citations

Working towards an international consensus on criteria for assessing Internet Gaming Disorder: a critical commentary on Petry et al (2014)

Mark D. Griffiths;Antonius J. Van Rooij;Daniel Kardefelt-Winther;Vladan Starcevic.
Addiction (2016)

350 Citations

Assessing clinical trials of Internet addiction treatment: A systematic review and CONSORT evaluation

Daniel L. King;Paul H. Delfabbro;Mark D. Griffiths;Michael Gradisar.
Clinical Psychology Review (2011)

288 Citations

The convergence of gambling and digital media: implications for gambling in young people.

Daniel King;Paul Delfabbro;Mark Griffiths.
Journal of Gambling Studies (2010)

280 Citations

The cognitive psychology of Internet gaming disorder.

Daniel L. King;Paul H. Delfabbro.
Clinical Psychology Review (2014)

278 Citations

Video Game Addiction: Past, Present and Future

Mark D. Griffiths;Daria J. Kuss;Daniel L. King.
Current Psychiatry Reviews (2012)

262 Citations

Gaming disorder: Its delineation as an important condition for diagnosis, management, and prevention

John B. Saunders;Wei Hao;Jiang Long;Daniel L. King.
Journal of behavioral addictions (2017)

200 Citations

Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance.

Orsolya Király;Marc N. Potenza;Dan J. Stein;Daniel L. King.
Comprehensive Psychiatry (2020)

168 Citations

DSM-5 internet gaming disorder needs a unified approach to assessment

Mark D Griffiths;Daniel L King;Zsolt Demetrovics.
Neuropsychiatry (2014)

163 Citations

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