His scientific interests lie mostly in Computer vision, Artificial intelligence, Multimedia, Human–computer interaction and Interaction design. His study in Computer vision is interdisciplinary in nature, drawing from both Perspective and Hall effect sensor. As part of his studies on Artificial intelligence, Bing-Yu Chen often connects relevant subjects like Boundary.
His Multimedia research includes themes of Ubiquitous computing, Event and User-centered design. His biological study spans a wide range of topics, including Point and Mobile device. His research investigates the connection with Interaction design and areas like Haptic technology which intersect with concerns in Block, Computer graphics and Computer hardware.
His primary scientific interests are in Artificial intelligence, Computer vision, Computer graphics, Human–computer interaction and Multimedia. As part of his studies on Artificial intelligence, Bing-Yu Chen frequently links adjacent subjects like Pattern recognition. As part of one scientific family, Bing-Yu Chen deals mainly with the area of Computer vision, narrowing it down to issues related to the Frame, and often Image stabilization.
His research on Computer graphics frequently connects to adjacent areas such as Set. Bing-Yu Chen combines subjects such as User interface, Interface and Haptic technology with his study of Human–computer interaction. His research in Interface intersects with topics in Computer hardware and Wearable computer.
Bing-Yu Chen focuses on Haptic technology, Human–computer interaction, Artificial intelligence, Virtual reality and Computer vision. His Haptic technology research incorporates themes from Modality, Touchscreen, Usability and Control theory. His Human–computer interaction study integrates concerns from other disciplines, such as Immersion, Gesture and Rendering.
He connects Artificial intelligence with Learning progress in his research. The concepts of his Virtual reality study are interwoven with issues in Pixel, Interface, Proxy, DC motor and Focus. His Computer vision research incorporates elements of Network architecture, Deep learning and Computer graphics.
His primary areas of investigation include Haptic technology, Virtual reality, Artificial intelligence, Simulation and Proxy. His Haptic technology study combines topics in areas such as DC motor and Human–computer interaction. His work deals with themes such as Pixel and Interface, which intersect with Virtual reality.
His studies in Artificial intelligence integrate themes in fields like Ranking, Algorithm design, Computer graphics and Computer vision. His work in Computer vision is not limited to one particular discipline; it also encompasses Google Cardboard. The Simulation study combines topics in areas such as Ball, Elasticity, Servomotor and Resistive touchscreen.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Video stabilization using robust feature trajectories
Ken-Yi Lee;Yung-Yu Chuang;Bing-Yu Chen;Ming Ouhyoung.
international conference on computer vision (2009)
FingerPad: private and subtle interaction using fingertips
Liwei Chan;Rong-Hao Liang;Ming-Chang Tsai;Kai-Yin Cheng.
user interface software and technology (2013)
Extracting depth and matte using a color-filtered aperture
Yosuke Bando;Bing-Yu Chen;Tomoyuki Nishita.
international conference on computer graphics and interactive techniques (2008)
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data
Chien.-Chang Ho;Fu-Che Wu;Bing-Yu Chen;Yung-Yu Chuang.
Computer Graphics Forum (2005)
CyclopsRing: Enabling Whole-Hand and Context-Aware Interactions Through a Fisheye Ring
Liwei Chan;Yi-Ling Chen;Chi-Hao Hsieh;Rong-Hao Liang.
user interface software and technology (2015)
FLoD: A Framework for Peer-to-Peer 3D Streaming
Shun-Yun Hu;Ting-Hao Huang;Shao-Chen Chang;Wei-Lun Sung.
international conference on computer communications (2008)
Animating Hair with Loosely Connected Particles
Yosuke Bando;Bing-Yu Chen;Tomoyuki Nishita.
Computer Graphics Forum (2003)
SmartPlayer: user-centric video fast-forwarding
Kai-Yin Cheng;Sheng-Jie Luo;Bing-Yu Chen;Hao-Hua Chu.
human factors in computing systems (2009)
Effects of particulate air pollution and ozone on lung function in non-asthmatic children
Chi-Hsien Chen;Chang-Chuan Chan;Bing-Yu Chen;Tsun-Jen Cheng.
Environmental Research (2015)
Pub - point upon body: exploring eyes-free interaction and methods on an arm
Shu-Yang Lin;Chao-Huai Su;Kai-Yin Cheng;Rong-Hao Liang.
user interface software and technology (2011)
If you think any of the details on this page are incorrect, let us know.
We appreciate your kind effort to assist us to improve this page, it would be helpful providing us with as much detail as possible in the text box below:
Hiroshima Shudo University
National Taiwan University
National Taiwan University
National Taiwan University
Korea National Institute of Health
National Taiwan University
University of Tsukuba
National Taiwan University
National Taiwan University
National Tsing Hua University
University of Rennes
University of California, Berkeley
Indian Institute of Science
Zhengzhou University
Swinburne University of Technology
University of Milan
University of Bonn
California Institute of Technology
Université Catholique de Louvain
McMaster University
University of Queensland
Smith College
Washington State University
King's College London
George Institute for Global Health
Harvard University