D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 33 Citations 3,953 222 World Ranking 8793 National Ranking 79

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer vision
  • Operating system

His scientific interests lie mostly in Computer vision, Artificial intelligence, Multimedia, Human–computer interaction and Interaction design. His study in Computer vision is interdisciplinary in nature, drawing from both Perspective and Hall effect sensor. As part of his studies on Artificial intelligence, Bing-Yu Chen often connects relevant subjects like Boundary.

His Multimedia research includes themes of Ubiquitous computing, Event and User-centered design. His biological study spans a wide range of topics, including Point and Mobile device. His research investigates the connection with Interaction design and areas like Haptic technology which intersect with concerns in Block, Computer graphics and Computer hardware.

His most cited work include:

  • Video stabilization using robust feature trajectories (134 citations)
  • FingerPad: private and subtle interaction using fingertips (126 citations)
  • Extracting depth and matte using a color-filtered aperture (95 citations)

What are the main themes of his work throughout his whole career to date?

His primary scientific interests are in Artificial intelligence, Computer vision, Computer graphics, Human–computer interaction and Multimedia. As part of his studies on Artificial intelligence, Bing-Yu Chen frequently links adjacent subjects like Pattern recognition. As part of one scientific family, Bing-Yu Chen deals mainly with the area of Computer vision, narrowing it down to issues related to the Frame, and often Image stabilization.

His research on Computer graphics frequently connects to adjacent areas such as Set. Bing-Yu Chen combines subjects such as User interface, Interface and Haptic technology with his study of Human–computer interaction. His research in Interface intersects with topics in Computer hardware and Wearable computer.

He most often published in these fields:

  • Artificial intelligence (37.83%)
  • Computer vision (34.78%)
  • Computer graphics (20.87%)

What were the highlights of his more recent work (between 2016-2021)?

  • Haptic technology (8.26%)
  • Human–computer interaction (13.04%)
  • Artificial intelligence (37.83%)

In recent papers he was focusing on the following fields of study:

Bing-Yu Chen focuses on Haptic technology, Human–computer interaction, Artificial intelligence, Virtual reality and Computer vision. His Haptic technology research incorporates themes from Modality, Touchscreen, Usability and Control theory. His Human–computer interaction study integrates concerns from other disciplines, such as Immersion, Gesture and Rendering.

He connects Artificial intelligence with Learning progress in his research. The concepts of his Virtual reality study are interwoven with issues in Pixel, Interface, Proxy, DC motor and Focus. His Computer vision research incorporates elements of Network architecture, Deep learning and Computer graphics.

Between 2016 and 2021, his most popular works were:

  • PuPoP: Pop-up Prop on Palm for Virtual Reality (32 citations)
  • Outside-In: Visualizing Out-of-Sight Regions-of-Interest in a 360° Video Using Spatial Picture-in-Picture Previews (32 citations)
  • Quantitative Analysis of Automatic Image Cropping Algorithms: A Dataset and Comparative Study (31 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Computer vision
  • Operating system

His primary areas of investigation include Haptic technology, Virtual reality, Artificial intelligence, Simulation and Proxy. His Haptic technology study combines topics in areas such as DC motor and Human–computer interaction. His work deals with themes such as Pixel and Interface, which intersect with Virtual reality.

His studies in Artificial intelligence integrate themes in fields like Ranking, Algorithm design, Computer graphics and Computer vision. His work in Computer vision is not limited to one particular discipline; it also encompasses Google Cardboard. The Simulation study combines topics in areas such as Ball, Elasticity, Servomotor and Resistive touchscreen.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Video stabilization using robust feature trajectories

Ken-Yi Lee;Yung-Yu Chuang;Bing-Yu Chen;Ming Ouhyoung.
international conference on computer vision (2009)

215 Citations

FingerPad: private and subtle interaction using fingertips

Liwei Chan;Rong-Hao Liang;Ming-Chang Tsai;Kai-Yin Cheng.
user interface software and technology (2013)

192 Citations

Extracting depth and matte using a color-filtered aperture

Yosuke Bando;Bing-Yu Chen;Tomoyuki Nishita.
international conference on computer graphics and interactive techniques (2008)

161 Citations

Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data

Chien.-Chang Ho;Fu-Che Wu;Bing-Yu Chen;Yung-Yu Chuang.
Computer Graphics Forum (2005)

138 Citations

CyclopsRing: Enabling Whole-Hand and Context-Aware Interactions Through a Fisheye Ring

Liwei Chan;Yi-Ling Chen;Chi-Hao Hsieh;Rong-Hao Liang.
user interface software and technology (2015)

129 Citations

FLoD: A Framework for Peer-to-Peer 3D Streaming

Shun-Yun Hu;Ting-Hao Huang;Shao-Chen Chang;Wei-Lun Sung.
international conference on computer communications (2008)

127 Citations

Animating Hair with Loosely Connected Particles

Yosuke Bando;Bing-Yu Chen;Tomoyuki Nishita.
Computer Graphics Forum (2003)

121 Citations

SmartPlayer: user-centric video fast-forwarding

Kai-Yin Cheng;Sheng-Jie Luo;Bing-Yu Chen;Hao-Hua Chu.
human factors in computing systems (2009)

117 Citations

Effects of particulate air pollution and ozone on lung function in non-asthmatic children

Chi-Hsien Chen;Chang-Chuan Chan;Bing-Yu Chen;Tsun-Jen Cheng.
Environmental Research (2015)

113 Citations

Pub - point upon body: exploring eyes-free interaction and methods on an arm

Shu-Yang Lin;Chao-Huai Su;Kai-Yin Cheng;Rong-Hao Liang.
user interface software and technology (2011)

91 Citations

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