D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 46 Citations 7,199 272 World Ranking 4445 National Ranking 58

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer graphics
  • Computer vision

Tomoyuki Nishita mainly investigates Computer graphics, Artificial intelligence, Computer vision, Rendering and Sky. In his work, Luminous intensity is strongly intertwined with Illuminance, which is a subfield of Computer graphics. His biological study spans a wide range of topics, including Polyhedron, Mesh generation and Shading.

In the subject of general Computer vision, his work in Image processing and View synthesis is often linked to Transfer function and HSL and HSV, thereby combining diverse domains of study. His Rendering study integrates concerns from other disciplines, such as Simulation, Flight simulator, OpenGL and Software rendering. His Sky research incorporates elements of Diffuse sky radiation, Scattering, Remote sensing and Sunlight.

His most cited work include:

  • A simple, efficient method for realistic animation of clouds (212 citations)
  • Ray tracing trimmed rational surface patches (205 citations)
  • Continuous tone representation of three-dimensional objects taking account of shadows and interreflection (180 citations)

What are the main themes of his work throughout his whole career to date?

Tomoyuki Nishita focuses on Computer graphics, Artificial intelligence, Computer vision, Rendering and Computer graphics. His research related to Animation, Graphics hardware, Graphics, Computer animation and Image-based modeling and rendering might be considered part of Computer graphics. His studies deal with areas such as Ray tracing and Illuminance as well as Artificial intelligence.

His Computer vision study combines topics in areas such as Shading and Texture memory. His Rendering research is multidisciplinary, incorporating perspectives in Scattering and Software rendering. The concepts of his Computer graphics study are interwoven with issues in Visualization, Algorithm and Sky.

He most often published in these fields:

  • Computer graphics (51.06%)
  • Artificial intelligence (35.11%)
  • Computer vision (34.75%)

What were the highlights of his more recent work (between 2010-2018)?

  • Computer graphics (51.06%)
  • Rendering (29.08%)
  • Algorithm (8.16%)

In recent papers he was focusing on the following fields of study:

Tomoyuki Nishita mainly focuses on Computer graphics, Rendering, Algorithm, Artificial intelligence and Computer vision. The study incorporates disciplines such as Process, Multimedia, Set, 3d model and Fluid simulation in addition to Computer graphics. He has included themes like Scattering, Bidirectional reflectance distribution function, Ray tracing, Computer graphics and Precomputation in his Rendering study.

While the research belongs to areas of Computer graphics, Tomoyuki Nishita spends his time largely on the problem of Graphics, intersecting his research to questions surrounding World Wide Web. His work deals with themes such as Curvature, Bending and Non-photorealistic rendering, which intersect with Artificial intelligence. His Computer vision study incorporates themes from Speedup and Cluster analysis.

Between 2010 and 2018, his most popular works were:

  • Implicit Formulation for SPH-based Viscous Fluids (33 citations)
  • Legolization: optimizing LEGO designs (29 citations)
  • Poisson-Based Continuous Surface Generation for Goal-Based Caustics (27 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Computer graphics
  • Computer vision

The scientist’s investigation covers issues in Computer graphics, Rendering, Computation, Grid and Algorithm. His work carried out in the field of Computer graphics brings together such families of science as Flow, Process, Operator, Set and Fluid simulation. Tomoyuki Nishita is doing genetic studies as part of his Artificial intelligence and Computer vision and Rendering investigations.

His Computation research incorporates themes from Conservation of mass, Mechanics, Sequence, Vector potential and Simulation. His Grid research is multidisciplinary, relying on both Space partitioning, Light scattering, Scattering and Computer graphics. His work in Algorithm addresses subjects such as Structure, which are connected to disciplines such as Object.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

A simple, efficient method for realistic animation of clouds

Yoshinori Dobashi;Kazufumi Kaneda;Hideo Yamashita;Tsuyoshi Okita.
international conference on computer graphics and interactive techniques (2000)

468 Citations

Continuous tone representation of three-dimensional objects taking account of shadows and interreflection

Tomoyuki Nishita;Eihachiro Nakamae.
international conference on computer graphics and interactive techniques (1985)

395 Citations

Ray tracing trimmed rational surface patches

Tomoyuki Nishita;Thomas W. Sederberg;Masanori Kakimoto.
international conference on computer graphics and interactive techniques (1990)

336 Citations

Display of clouds taking into account multiple anisotropic scattering and sky light

Tomoyuki Nishita;Yoshinori Dobashi;Eihachiro Nakamae.
international conference on computer graphics and interactive techniques (1996)

316 Citations

A shading model for atmospheric scattering considering luminous intensity distribution of light sources

Tomoyuki Nishita;Yasuhiro Miyawaki;Eihachiro Nakamae.
international conference on computer graphics and interactive techniques (1987)

284 Citations

Display of the earth taking into account atmospheric scattering

Tomoyuki Nishita;Takao Sirai;Katsumi Tadamura;Eihachiro Nakamae.
international conference on computer graphics and interactive techniques (1993)

255 Citations

A feature-driven approach to locating optimal viewpoints for volume visualization

S. Takahashi;I. Fujishiro;Y. Takeshima;T. Nishita.
ieee visualization (2005)

232 Citations

A method for modeling clouds based on atmospheric fluid dynamics

R. Miyazaki;S. Yoshida;Y. Dobashi;T. Nishita.
pacific conference on computer graphics and applications (2001)

180 Citations

Interactive rendering of atmospheric scattering effects using graphics hardware

Yoshinori Dobashi;Tsuyoshi Yamamoto;Tomoyuki Nishita.
siggraph eurographics conference on graphics hardware (2002)

175 Citations

Extracting depth and matte using a color-filtered aperture

Yosuke Bando;Bing-Yu Chen;Tomoyuki Nishita.
international conference on computer graphics and interactive techniques (2008)

161 Citations

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