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Computer Science

D-Index
35
Citations
5618
World Ranking
11651
National Ranking
178

Overview

Hideki Koike is affiliated with the Tokyo Institute of Technology in Japan. Their research spans interdisciplinary domains, including Computer Science, Medicine, and Engineering, with an emphasis on several subfields such as Computer Vision and Pattern Recognition, Cardiology and Cardiovascular Medicine, Biomedical Engineering, Control and Systems Engineering, and Radiology, Nuclear Medicine and Imaging.

The scientist's recent publications cover a range of applied and theoretical topics. Notable papers include:

  • SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues (2021, IEEE Transactions on Visualization and Computer Graphics)
  • Soft Exoskeleton Glove with Human Anatomical Architecture: Production of Dexterous Finger Movements and Skillful Piano Performance (2020, IEEE Transactions on Haptics)
  • AI Golf: Golf Swing Analysis Tool for Self-Training (2022, IEEE Access)
  • Feasibility of Redo-Transcatheter Aortic Valve Replacement in Sapien Valves Based on In Vivo Computed Tomography Assessment (2023, Circulation Cardiovascular Interventions)
  • Supporting Complex Decision-Making: Evidence from an Eye Tracking Study on In-Person and Remote Collaboration (2023, ACM Transactions on Computer-Human Interaction)

Their frequent co-authors reflect a collaborative approach across different research domains. Among these are Miho Fukui, João L. Cavalcante, Paul Sorajja, Vinayak Bapat, and John R. Lesser.

Hideki Koike has published extensively in several venues, demonstrating a breadth of engagement with diverse academic communities. The most frequent venues include:

  • arXiv (Cornell University)
  • Journal of the American College of Cardiology
  • Journal of Cardiovascular Computed Tomography
  • IEEE Access
  • IEEE Transactions on Visualization and Computer Graphics

Their main fields of study are characterized by significant contributions in Computer Science, Medicine, and Engineering. These fields underpin their focus on specialized topics such as:

  • Cardiac Valve Diseases and Treatments
  • Robot Manipulation and Learning
  • Cardiac Imaging and Diagnostics
  • Virtual Reality Applications and Impacts
  • Face Recognition and Analysis
  • Tactile and Sensory Interactions
  • Muscle Activation and Electromyography Studies

Best Publications

  • Real-time fingertip tracking and gesture recognition

    K. Oka;Y. Sato;H. Koike

  • Integrating Paper and Digital Information on EnhancedDesk : A Method for Realtime Finger Tracking on an Augmented Desk System

    Hideki Koike;Yoichi Sato;Yoshinori Kobayashi

  • Fast tracking of hands and fingertips in infrared images for augmented desk interface

    Y. Sato;Y. Kobayashi;H. Koike

  • Real-time tracking of multiple fingertips and gesture recognition for augmented desk interface systems

    K. Oka;Y. Sato;H. Koike

  • SnortView: visualization system of snort logs

    Hideki Koike;Kazuhiro Ohno

  • Awase-E: Image-Based Authentication for Mobile Phones Using User’s Favorite Images

    Tetsuji Takada;Hideki Koike

  • Real-time input of 3D pose and gestures of a user's hand and its applications for HCI

    Y. Sato;M. Saito;H. Koike

  • An Incremental Learning Method for Unconstrained Gaze Estimation

    Yusuke Sugano;Yasuyuki Matsushita;Yoichi Sato;Hideki Koike

  • Interactive textbook and interactive Venn diagram: natural and intuitive interfaces on augmented desk system

    Hideki Koike;Yoichi Sato;Yoshinori Kobayashi;Hiroaki Tobita

  • Fractal approaches for visualizing huge hierarchies

    H. Koike;H. Yoshihara

  • STARMINE: a visualization system for cyber attacks

    Yusuke Hideshima;Hideki Koike

  • The role of another spatial dimension in software visualization

    Hideki Koike

  • Tudumi: information visualization system for monitoring and auditing computer logs

    T. Takada;H. Koike

  • Fractal views: a fractal-based method for controlling information display

    Hideki Koike

  • Visualizing cyber attacks using IP matrix

    H. Koike;K. Ohno;K. Koizumi

  • PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity

    Toshiki Sato;Haruko Mamiya;Hideki Koike;Kentaro Fukuchi

  • EdgeSonic: image feature sonification for the visually impaired

    Tsubasa Yoshida;Kris M. Kitani;Hideki Koike;Serge Belongie

  • MieLog: A Highly Interactive Visual Log Browser Using Information Visualization and Statistical Analysis

    Tetsuji Takada;Hideki Koike

  • EnhancedDesk: integrating paper documents and digital documents

    M. Kobayashi;H. Koike

  • SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues

    Erwin Wu;Mitski Piekenbrock;Takuto Nakumura;Hideki Koike

  • SECURITY MANAGEMENT SERVER AND HOST SEVER OPERATING IN LINKAGE WITH THE SECURITY MANAGEMENT SERVER

    Mukai Toru;Ishida Akira;Adachi Masahiro;Koike Hideki

Frequent Co-Authors

Yoichi Sato
Yoichi Sato University of Tokyo
Kris M. Kitani
Kris M. Kitani Carnegie Mellon University
Jun Rekimoto
Jun Rekimoto University of Tokyo
Hideaki Kuzuoka
Hideaki Kuzuoka University of Tokyo
Yusuke Sugano
Yusuke Sugano University of Tokyo
Katsushi Ikeuchi
Katsushi Ikeuchi Microsoft (United States)
Yasuyuki Matsushita
Yasuyuki Matsushita Microsoft Research Asia Tokyo
Mark Chignell
Mark Chignell University of Toronto
Serge Belongie
Serge Belongie University of Copenhagen
Tetsu Tanaka
Tetsu Tanaka Tohoku University

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