His scientific interests lie mostly in Human–computer interaction, User interface, Multimedia, Simulation and Haptic technology. The various areas that he examines in his Human–computer interaction study include Robot, Structured light, Representation and Rendering. The study incorporates disciplines such as Affordance, Swarm behaviour and Mobile device in addition to User interface.
The concepts of his Multimedia study are interwoven with issues in Workspace, Transmission, Teleoperation and Embodied cognition. His Simulation research is multidisciplinary, incorporating perspectives in Voice coil, Wearable computer and Virtual reality, Artificial intelligence. His research integrates issues of Interface, Brake, Work, Inertial measurement unit and Focus in his study of Wearable computer.
His primary areas of investigation include Human–computer interaction, Haptic technology, Robot, Artificial intelligence and Multimedia. His Human–computer interaction research includes themes of User interface, Rendering and Set. His Haptic technology research includes elements of User experience design, Wearable computer and Virtual reality.
As part of one scientific family, Sean Follmer deals mainly with the area of Robot, narrowing it down to issues related to the Modular design, and often Computer hardware. His studies in Multimedia integrate themes in fields like Workspace and Variety. His Simulation research incorporates elements of Actuator and Mobile device.
Sean Follmer mostly deals with Robot, Haptic technology, Human–computer interaction, Modular design and Artificial intelligence. The study incorporates disciplines such as Mechanical engineering and High voltage in addition to Robot. Haptic technology is a subfield of Simulation that Sean Follmer investigates.
His Simulation research includes themes of Virtual machine, Mobile device, Task and Mobile robot. His work on Modality as part of general Human–computer interaction study is frequently connected to Programming paradigm, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them. He interconnects Interface, Distributed computing and Computer vision in the investigation of issues within Artificial intelligence.
Robot, Human–computer interaction, Modular design, Programming paradigm and Variety are his primary areas of study. His study in Robot is interdisciplinary in nature, drawing from both Task, Simulation, Haptic technology and Virtual reality. His research on Human–computer interaction focuses in particular on Modality.
His research in Modular design intersects with topics in Soft robotics and Mechanical engineering, Tube, Inflatable. His study of Programming paradigm brings together topics like Internet of Things, Ideation, On demand and Smart furniture.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
inFORM: dynamic physical affordances and constraints through shape and object actuation
Sean Follmer;Daniel Leithinger;Alex Olwal;Akimitsu Hogge.
user interface software and technology (2013)
inFORM: dynamic physical affordances and constraints through shape and object actuation
Sean Follmer;Daniel Leithinger;Alex Olwal;Akimitsu Hogge.
user interface software and technology (2013)
Jamming user interfaces: programmable particle stiffness and sensing for malleable and shape-changing devices
Sean Follmer;Daniel Leithinger;Alex Olwal;Nadia Cheng.
user interface software and technology (2012)
Jamming user interfaces: programmable particle stiffness and sensing for malleable and shape-changing devices
Sean Follmer;Daniel Leithinger;Alex Olwal;Nadia Cheng.
user interface software and technology (2012)
PneUI: pneumatically actuated soft composite materials for shape changing interfaces
Lining Yao;Ryuma Niiyama;Jifei Ou;Sean Follmer.
user interface software and technology (2013)
PneUI: pneumatically actuated soft composite materials for shape changing interfaces
Lining Yao;Ryuma Niiyama;Jifei Ou;Sean Follmer.
user interface software and technology (2013)
Zooids: Building Blocks for Swarm User Interfaces
Mathieu Le Goc;Lawrence H. Kim;Ali Parsaei;Jean-Daniel Fekete.
user interface software and technology (2016)
Zooids: Building Blocks for Swarm User Interfaces
Mathieu Le Goc;Lawrence H. Kim;Ali Parsaei;Jean-Daniel Fekete.
user interface software and technology (2016)
Wolverine: A wearable haptic interface for grasping in virtual reality
Inrak Choi;Elliot W. Hawkes;David L. Christensen;Christopher J. Ploch.
intelligent robots and systems (2016)
Wolverine: A wearable haptic interface for grasping in virtual reality
Inrak Choi;Elliot W. Hawkes;David L. Christensen;Christopher J. Ploch.
intelligent robots and systems (2016)
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