D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 47 Citations 10,473 115 World Ranking 4173 National Ranking 2121

Overview

What is he best known for?

The fields of study he is best known for:

  • Programming language
  • Operating system
  • Artificial intelligence

Björn Hartmann mostly deals with Human–computer interaction, World Wide Web, Crowdsourcing, Ubiquitous computing and User interface. His work on Interface design as part of his general Human–computer interaction study is frequently connected to Application logic, thereby bridging the divide between different branches of science. His work on Mashup is typically connected to Community formation as part of general World Wide Web study, connecting several disciplines of science.

In general Crowdsourcing study, his work on Human computation often relates to the realm of Quality, thereby connecting several areas of interest. His Ubiquitous computing research is multidisciplinary, relying on both Phenomenology, Scripting language, Salient and Embodied cognition. His User interface study combines topics in areas such as Routing, Microcontroller, Computer hardware, Interactivity and Semantics.

His most cited work include:

  • Soylent: a word processor with a crowd inside (598 citations)
  • How bodies matter: five themes for interaction design (451 citations)
  • Design lessons from the fastest q&a site in the west (422 citations)

What are the main themes of his work throughout his whole career to date?

Björn Hartmann focuses on Human–computer interaction, Multimedia, User interface, World Wide Web and Crowdsourcing. Björn Hartmann has researched Human–computer interaction in several fields, including Communication design, Interface and Gesture, Artificial intelligence. His study looks at the relationship between Multimedia and fields such as Table, as well as how they intersect with chemical problems.

Björn Hartmann interconnects Annotation, Software, Instrumentation and Computer architecture in the investigation of issues within User interface. His World Wide Web study integrates concerns from other disciplines, such as Java and Documentation. Björn Hartmann usually deals with Crowdsourcing and limits it to topics linked to Data science and Field.

He most often published in these fields:

  • Human–computer interaction (38.66%)
  • Multimedia (19.33%)
  • User interface (15.97%)

What were the highlights of his more recent work (between 2016-2020)?

  • Software engineering (9.24%)
  • Multimedia (19.33%)
  • Key (5.04%)

In recent papers he was focusing on the following fields of study:

The scientist’s investigation covers issues in Software engineering, Multimedia, Key, Program synthesis and Debugging. The Software engineering study which covers Abstraction that intersects with Automation, Printed circuit board, Netlist and Compiler. The study incorporates disciplines such as Session, Personal experience and Haptic technology in addition to Multimedia.

His Debugging study combines topics from a wide range of disciplines, such as Image, Deep learning and Heuristics. As part of his studies on Domain, he frequently links adjacent subjects like Human–computer interaction. Björn Hartmann interconnects Machine learning and Artificial intelligence in the investigation of issues within Human–computer interaction.

Between 2016 and 2020, his most popular works were:

  • Learning syntactic program transformations from examples (113 citations)
  • Writing Reusable Code Feedback at Scale with Mixed-Initiative Program Synthesis (55 citations)
  • Bifröst: Visualizing and Checking Behavior of Embedded Systems across Hardware and Software (30 citations)

In his most recent research, the most cited papers focused on:

  • Operating system
  • Programming language
  • Artificial intelligence

Scale, Program synthesis, Transformation, Virtual reality and Visualization are his primary areas of study. His Scale research incorporates a variety of disciplines, including Key, World Wide Web, Java, Set and Interactive visualization. His study on Program synthesis also encompasses disciplines like

  • Programming education which is related to area like Software engineering,
  • Code refactoring together with Abstraction.

His biological study spans a wide range of topics, including Compiler and Software development. His work carried out in the field of Virtual reality brings together such families of science as Tutorial system, Multimedia, The Internet and Video based. His Visualization research incorporates elements of Computer hardware, Interface, Operating system, Semantics and Embedded system.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Soylent: a word processor with a crowd inside

Michael S. Bernstein;Greg Little;Robert C. Miller;Björn Hartmann.
(2015)

1633 Citations

Soylent: a word processor with a crowd inside

Michael S. Bernstein;Greg Little;Robert C. Miller;Björn Hartmann.
(2015)

1633 Citations

How bodies matter: five themes for interaction design

Scott R. Klemmer;Björn Hartmann;Leila Takayama.
designing interactive systems (2006)

751 Citations

How bodies matter: five themes for interaction design

Scott R. Klemmer;Björn Hartmann;Leila Takayama.
designing interactive systems (2006)

751 Citations

Design lessons from the fastest q&a site in the west

Lena Mamykina;Bella Manoim;Manas Mittal;George Hripcsak.
human factors in computing systems (2011)

616 Citations

Design lessons from the fastest q&a site in the west

Lena Mamykina;Bella Manoim;Manas Mittal;George Hripcsak.
human factors in computing systems (2011)

616 Citations

Reflective physical prototyping through integrated design, test, and analysis

Björn Hartmann;Scott R. Klemmer;Michael Bernstein;Leith Abdulla.
user interface software and technology (2006)

395 Citations

Reflective physical prototyping through integrated design, test, and analysis

Björn Hartmann;Scott R. Klemmer;Michael Bernstein;Leith Abdulla.
user interface software and technology (2006)

395 Citations

Shepherding the crowd yields better work

Steven Dow;Anand Kulkarni;Scott Klemmer;Björn Hartmann.
conference on computer supported cooperative work (2012)

382 Citations

Shepherding the crowd yields better work

Steven Dow;Anand Kulkarni;Scott Klemmer;Björn Hartmann.
conference on computer supported cooperative work (2012)

382 Citations

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