Björn Hartmann mostly deals with Human–computer interaction, World Wide Web, Crowdsourcing, Ubiquitous computing and User interface. His work on Interface design as part of his general Human–computer interaction study is frequently connected to Application logic, thereby bridging the divide between different branches of science. His work on Mashup is typically connected to Community formation as part of general World Wide Web study, connecting several disciplines of science.
In general Crowdsourcing study, his work on Human computation often relates to the realm of Quality, thereby connecting several areas of interest. His Ubiquitous computing research is multidisciplinary, relying on both Phenomenology, Scripting language, Salient and Embodied cognition. His User interface study combines topics in areas such as Routing, Microcontroller, Computer hardware, Interactivity and Semantics.
Björn Hartmann focuses on Human–computer interaction, Multimedia, User interface, World Wide Web and Crowdsourcing. Björn Hartmann has researched Human–computer interaction in several fields, including Communication design, Interface and Gesture, Artificial intelligence. His study looks at the relationship between Multimedia and fields such as Table, as well as how they intersect with chemical problems.
Björn Hartmann interconnects Annotation, Software, Instrumentation and Computer architecture in the investigation of issues within User interface. His World Wide Web study integrates concerns from other disciplines, such as Java and Documentation. Björn Hartmann usually deals with Crowdsourcing and limits it to topics linked to Data science and Field.
The scientist’s investigation covers issues in Software engineering, Multimedia, Key, Program synthesis and Debugging. The Software engineering study which covers Abstraction that intersects with Automation, Printed circuit board, Netlist and Compiler. The study incorporates disciplines such as Session, Personal experience and Haptic technology in addition to Multimedia.
His Debugging study combines topics from a wide range of disciplines, such as Image, Deep learning and Heuristics. As part of his studies on Domain, he frequently links adjacent subjects like Human–computer interaction. Björn Hartmann interconnects Machine learning and Artificial intelligence in the investigation of issues within Human–computer interaction.
Scale, Program synthesis, Transformation, Virtual reality and Visualization are his primary areas of study. His Scale research incorporates a variety of disciplines, including Key, World Wide Web, Java, Set and Interactive visualization. His study on Program synthesis also encompasses disciplines like
His biological study spans a wide range of topics, including Compiler and Software development. His work carried out in the field of Virtual reality brings together such families of science as Tutorial system, Multimedia, The Internet and Video based. His Visualization research incorporates elements of Computer hardware, Interface, Operating system, Semantics and Embedded system.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Soylent: a word processor with a crowd inside
Michael S. Bernstein;Greg Little;Robert C. Miller;Björn Hartmann.
(2015)
Soylent: a word processor with a crowd inside
Michael S. Bernstein;Greg Little;Robert C. Miller;Björn Hartmann.
(2015)
How bodies matter: five themes for interaction design
Scott R. Klemmer;Björn Hartmann;Leila Takayama.
designing interactive systems (2006)
How bodies matter: five themes for interaction design
Scott R. Klemmer;Björn Hartmann;Leila Takayama.
designing interactive systems (2006)
Design lessons from the fastest q&a site in the west
Lena Mamykina;Bella Manoim;Manas Mittal;George Hripcsak.
human factors in computing systems (2011)
Design lessons from the fastest q&a site in the west
Lena Mamykina;Bella Manoim;Manas Mittal;George Hripcsak.
human factors in computing systems (2011)
Reflective physical prototyping through integrated design, test, and analysis
Björn Hartmann;Scott R. Klemmer;Michael Bernstein;Leith Abdulla.
user interface software and technology (2006)
Reflective physical prototyping through integrated design, test, and analysis
Björn Hartmann;Scott R. Klemmer;Michael Bernstein;Leith Abdulla.
user interface software and technology (2006)
Shepherding the crowd yields better work
Steven Dow;Anand Kulkarni;Scott Klemmer;Björn Hartmann.
conference on computer supported cooperative work (2012)
Shepherding the crowd yields better work
Steven Dow;Anand Kulkarni;Scott Klemmer;Björn Hartmann.
conference on computer supported cooperative work (2012)
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