D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Social Sciences and Humanities D-index 45 Citations 9,877 65 World Ranking 1614 National Ranking 796
Computer Science D-index 53 Citations 19,335 143 World Ranking 3110 National Ranking 1620

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • The Internet
  • Statistics

Frank Biocca mostly deals with Human–computer interaction, Virtual reality, Simulation, Social psychology and Communication. His Human–computer interaction research incorporates themes from Immersion and Flight simulator. His studies deal with areas such as Multimedia, Advertising, Interactive advertising and Consumer behaviour as well as Virtual reality.

His Simulation research is multidisciplinary, relying on both Avatar, Augmented reality, Agency and Virtual image. His Social psychology study combines topics from a wide range of disciplines, such as Internal consistency, Reliability, Criterion validity, Test and Cognitive psychology. His Communication research is multidisciplinary, incorporating elements of Computational neuroscience, Brain activity and meditation, Neuroimaging and Visual angle.

His most cited work include:

  • Toward a more robust theory and measure of social presence: review and suggested criteria (935 citations)
  • The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments (648 citations)
  • The effect of the agency and anthropomorphism of users' sense of telepresence, copresence, and social presence in virtual environments (543 citations)

What are the main themes of his work throughout his whole career to date?

Frank Biocca mainly focuses on Human–computer interaction, Virtual reality, Augmented reality, Social psychology and Multimedia. His study in Human–computer interaction is interdisciplinary in nature, drawing from both Immersion, Cognition and Perception. His studies in Perception integrate themes in fields like Illusion, Modality and Communication.

He combines subjects such as Brain activity and meditation and Neuroimaging with his study of Virtual reality. His research in Augmented reality intersects with topics in Object, Computer graphics and Mobile computing. His biological study spans a wide range of topics, including Internet use and The Internet.

He most often published in these fields:

  • Human–computer interaction (36.77%)
  • Virtual reality (21.29%)
  • Augmented reality (20.65%)

What were the highlights of his more recent work (between 2012-2020)?

  • Human–computer interaction (36.77%)
  • Virtual reality (21.29%)
  • User experience design (5.81%)

In recent papers he was focusing on the following fields of study:

His primary scientific interests are in Human–computer interaction, Virtual reality, User experience design, Augmented reality and Social psychology. His Human–computer interaction study combines topics in areas such as Immersion, Health communication, Multimedia and Embodied cognition. The various areas that he examines in his Virtual reality study include Art history, Narrative, Visual arts, Cybernetics and Psychoanalysis.

The study incorporates disciplines such as Visualization and Projection in addition to Augmented reality. His work carried out in the field of Social psychology brings together such families of science as Modality, Location awareness and Information sharing. His research integrates issues of Illusion, Computer graphics and Computer vision in his study of Artificial intelligence.

Between 2012 and 2020, his most popular works were:

  • How social media engagement leads to sports channel loyalty (103 citations)
  • Exploring immersive experience in journalism (74 citations)
  • Health experience model of personal informatics (54 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • The Internet
  • Statistics

His primary areas of investigation include Human–computer interaction, User experience design, Cognition, Social psychology and Perception. Virtual reality and Avatar are the primary areas of interest in his Human–computer interaction study. His Virtual reality study integrates concerns from other disciplines, such as Frame, Immersion and Leverage.

Frank Biocca has researched Cognition in several fields, including Media planning, Advertising and Online advertising, The Internet. His Social psychology research incorporates elements of Confirmatory factor analysis, Pessimism and Loyalty. His Perception research integrates issues from Similarity, Purchasing and Internet privacy.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Toward a more robust theory and measure of social presence: review and suggested criteria

Frank Biocca;Chad Harms;Judee K. Burgoon.
Presence: Teleoperators & Virtual Environments (2003)

1960 Citations

Toward a more robust theory and measure of social presence: review and suggested criteria

Frank Biocca;Chad Harms;Judee K. Burgoon.
Presence: Teleoperators & Virtual Environments (2003)

1960 Citations

The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments

Frank A. Biocca.
Journal of Computer-Mediated Communication (2006)

1691 Citations

The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments

Frank A. Biocca.
Journal of Computer-Mediated Communication (2006)

1691 Citations

The effect of the agency and anthropomorphism of users' sense of telepresence, copresence, and social presence in virtual environments

Kristine L. Nowak;Frank Biocca.
Presence: Teleoperators & Virtual Environments (2003)

1030 Citations

The effect of the agency and anthropomorphism of users' sense of telepresence, copresence, and social presence in virtual environments

Kristine L. Nowak;Frank Biocca.
Presence: Teleoperators & Virtual Environments (2003)

1030 Citations

Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention: The Mediating Role of Presence

Hairong Li;Terry Daugherty;Frank Biocca.
Journal of Advertising (2002)

990 Citations

Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention: The Mediating Role of Presence

Hairong Li;Terry Daugherty;Frank Biocca.
Journal of Advertising (2002)

990 Citations

Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion.

Taeyong Kim;Frank A. Biocca.
Journal of Computer-Mediated Communication (2006)

987 Citations

Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion.

Taeyong Kim;Frank A. Biocca.
Journal of Computer-Mediated Communication (2006)

987 Citations

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