Marcus Specht focuses on Multimedia, World Wide Web, Educational technology, Human–computer interaction and Learning sciences. His Multimedia research incorporates themes from Augmented reality, Curriculum, Mobile technology, Mobile device and Empirical research. His work deals with themes such as Context model, User modeling, Exhibition and Information system, which intersect with World Wide Web.
The Educational technology study combines topics in areas such as Learning environment, Cooperative learning, Knowledge base and Personalization. His research integrates issues of Learning object metadata, Media design and Learning design in his study of Human–computer interaction. His research in Learning sciences intersects with topics in Learning analytics and Set.
His primary scientific interests are in Multimedia, Human–computer interaction, Educational technology, Knowledge management and World Wide Web. Marcus Specht has included themes like Personalization, Presentation, Adaptive learning, Learning environment and Mobile device in his Multimedia study. His work in Presentation tackles topics such as Public speaking which are related to areas like Nonverbal communication.
His work on Augmented reality as part of general Human–computer interaction research is frequently linked to Field, bridging the gap between disciplines. The various areas that he examines in his Educational technology study include Experiential learning, Active learning, Synchronous learning and Open learning. Marcus Specht combines subjects such as Collaborative learning and Informal learning with his study of World Wide Web.
Marcus Specht mostly deals with Human–computer interaction, Learning analytics, Mathematics education, Data science and Multimedia. His Human–computer interaction research integrates issues from Gaze, Artificial intelligence and Process. The study incorporates disciplines such as Collaborative learning, Empirical research, Self-regulated learning and Learning sciences in addition to Learning analytics.
His Collaborative learning study incorporates themes from World Wide Web and Component. Marcus Specht combines subjects such as Higher education and Intrinsic motivation with his study of Mathematics education. Marcus Specht does research in Multimedia, focusing on Game design patterns specifically.
The scientist’s investigation covers issues in Learning analytics, Human–computer interaction, Augmented reality, Data science and Learning sciences. Marcus Specht has included themes like Annotation, Active learning and Upload in his Learning analytics study. He interconnects Collaborative learning, World Wide Web, Workflow and Component in the investigation of issues within Human–computer interaction.
His study in Data science is interdisciplinary in nature, drawing from both Systematic review, Empirical research and Knowledge management. The Learning sciences study combines topics in areas such as Learning theory and Set. His Game design study is related to the wider topic of Multimedia.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
User Modeling and Adaptive Navigation Support in WWW-Based Tutoring Systems
Gerhard Weber;Marcus Specht.
(1997)
A Context-Sensitive Nomadic Exhibition Guide
Reinhard Oppermann;Marcus Specht.
ubiquitous computing (2000)
Personalization and Context Management
Andreas Zimmermann;Marcus Specht;Andreas Lorenz.
User Modeling and User-adapted Interaction (2005)
Time will tell
Bernardo Tabuenca;Marco Kalz;Hendrik Drachsler;Marcus Specht.
Computer Education (2015)
Quality Indicators for Learning Analytics.
Maren Scheffel;Hendrik Drachsler;Slavi Stoyanov;Marcus Specht.
Educational Technology & Society (2014)
License to evaluate: preparing learning analytics dashboards for educational practice
Ioana Jivet;Maren Scheffel;Marcus Specht;Hendrik Drachsler.
learning analytics and knowledge (2018)
Toward a Personal Learning Environment Framework
Mohamed Amine Chatti;Matthias Jarke;Mohammad Ridwan Agustiawan;Marcus Specht.
(2010)
ACE - adaptive courseware environment
Marcus Specht;Reinhard Oppermann.
The New Review of Hypermedia and Multimedia (1998)
A Nomadic Information System for Adaptive Exhibition Guidance
Reinhard Oppermann;Marcus Specht.
Archives and Museum Informatics (1999)
Dimensions of Mobile Augmented Reality for Learning: A First Inventory
Marcus Specht;Stefaan Ternier;Wolfgang Greller.
Journal of the Research for Educational Technology (RCET) (2011)
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