His scientific interests lie mostly in Virtual reality, Optics, Virtual image, Physical therapy and Photon. His Virtual reality research includes themes of Flight simulator, Magnification and Angular displacement. His work on Lens and White light scanner as part of general Optics study is frequently connected to Electromagnetic drive and Moment of inertia, therefore bridging the gap between diverse disciplines of science and establishing a new relationship between them.
Computer vision and Artificial intelligence are the two main areas of interest in his Virtual image studies. His Physical therapy research includes elements of Anxiety disorder, Distraction and Exposure therapy. His research integrates issues of Image resolution, Optical fiber and Light beam in his study of Photon.
The scientist’s investigation covers issues in Artificial intelligence, Computer vision, Virtual reality, Human–computer interaction and Virtual retinal display. His research investigates the connection with Artificial intelligence and areas like Balance which intersect with concerns in Self motion perception. He works on Computer vision which deals in particular with Virtual image.
The study incorporates disciplines such as Pixel and Raster graphics in addition to Virtual image. His Virtual reality research is multidisciplinary, relying on both Physical therapy, Simulation, Haptic technology and Wound care. His study in the field of Mixed reality, Augmented reality, Metaverse and Instructional simulation also crosses realms of Wearable computer.
Thomas A. Furness mostly deals with Artificial intelligence, Augmented reality, Human–computer interaction, Computer vision and Reality–virtuality continuum. His work on Computer vision algorithms as part of general Artificial intelligence research is frequently linked to Android, bridging the gap between disciplines. His studies deal with areas such as Physical therapy, Randomized controlled trial and Virtual Reality Exposure Therapy as well as Augmented reality.
His studies in Computer vision integrate themes in fields like Cognitive psychology, Simulation and Simulator sickness. Thomas A. Furness combines subjects such as Whiteboard and Virtual image with his study of Mixed reality. Borrowing concepts from Virtual reality, he weaves in ideas under Global network.
His primary areas of investigation include Wavelength, Transducer, Analytical chemistry, Flow and Sensor system. He has researched Wavelength in several fields, including Electromagnetic radiation, Metal detectors, White light, Electromagnetic spectrum and Remote sensing. Thomas A. Furness combines Transducer and Sample in his research.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Virtual reality in the treatment of spider phobia: a controlled study
A Garcia-Palacios;H Hoffman;A Carlin;T.A Furness.
Behaviour Research and Therapy (2002)
Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment
J.J.-W. Lin;H.B.L. Duh;D.E. Parker;H. Abi-Rached.
ieee virtual reality conference (2002)
Virtual reality as an adjunctive pain control during burn wound care in adolescent patients.
Hunter G. Hoffman;Jason N. Doctor;David R. Patterson;Gretchen J. Carrougher.
Virtual retinal display
Thomas Adrian Furness;Joel S. Kollin.
Virtual environments and advanced interface design
Woodrow Barfield;Thomas A. Furness.
Virtual retinal display with fiber optic point source
퍼니스, 토마스, 에이., 세;멜빌리, 찰스, 디.;티드웰, 마이클, 알..
Display system for a head mounted viewing transparency
Thomas A. Furness;Robert E. Fischer;Peter K. Purdy;Kirk Beach.
Miniature image acquistion system using a scanning resonant waveguide
Eric J. Seibel;Thomas A. Furness.
Spatial perception in virtual environments: Evaluating an architectural application
D. Henry;T. Furness.
ieee virtual reality conference (1993)
The effectiveness of virtual reality for dental pain control: a case study.
Hunter G. Hoffman;Azucena Garcia-Palacios;David R. Patterson;Mark Jensen.
Cyberpsychology, Behavior, and Social Networking (2001)
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