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Philip Dutré

Philip Dutré

D-Index & Metrics

Computer Science

D-Index
32
Citations
5030
World Ranking
13082
National Ranking
124

Overview

Philip Dutré is affiliated with KU Leuven in Belgium and focuses primarily on research within the fields of Computer Science and Engineering. Their work spans key subfields such as Computer Graphics and Computer-Aided Design, as well as Computational Mechanics.

The main research topics covered by Dutré include:

  • Computational Geometry and Mesh Generation
  • Computer Graphics and Visualization Techniques
  • 3D Shape Modeling and Analysis

Dutré has contributed to the academic community with publications in peer venues, including at least one recent paper published in 2021. The paper titled "Stackless Ray-Object Intersections Using Approximate Minimum Weight Triangulations: Results in 2D That Outperform Roped KD-Trees (And Massively Outperform BVHs)" appeared in the arXiv repository hosted by Cornell University.

Frequent co-authors collaborating with Dutré include:

  • Roald Frederickx
  • Karel Van Oudheusden

The scholar's research output includes publications in the venue arXiv (Cornell University), contributing to the dissemination of findings in open-access formats.

Best Publications

  • Advanced Global Illumination

    Philip Dutre;Kavita Bala;Philippe Bekaert;Peter Shirley

  • Meshless animation of fracturing solids

    Mark Pauly;Richard Keiser;Bart Adams;Philip Dutré

  • A Comparison of Methods for Generating Poisson Disk Distributions

    Ares Lagae;Philip Dutré

  • A unified Lagrangian approach to solid-fluid animation

    Richard Keiser;Bart Adams;Dominique Gasser;Paolo Bazzi

  • Procedural noise using sparse Gabor convolution

    Ares Lagae;Sylvain Lefebvre;George Drettakis;Philip Dutré

  • Relighting with 4D incident light fields

    Vincent Masselus;Pieter Peers;Philip Dutré;Yves D. Willems

  • The influence of shape on the perception of material reflectance

    Peter Vangorp;Jurgen Laurijssen;Philip Dutré

  • Interactive boolean operations on surfel-bounded solids

    Bart Adams;Philip Dutré

  • Porous flow in particle-based fluid simulations

    Toon Lenaerts;Bart Adams;Philip Dutré

  • A procedural object distribution function

    Ares Lagae;Philip Dutré

  • An alternative for Wang tiles: colored edges versus colored corners

    Ares Lagae;Philip Dutré

  • Mixing Fluids and Granular Materials

    Toon Lenaerts;Philip Dutré

  • Out-of-Core Construction of Sparse Voxel Octrees

    J. Baert;A. Lagae;Ph. Dutré

  • A compact factored representation of heterogeneous subsurface scattering

    Pieter Peers;Karl vom Berge;Wojciech Matusik;Ravi Ramamoorthi

  • Design of an instrument for measuring the spectral bidirectional scatter distribution function

    Frédéric Leloup;Stefaan André Bernard Forment;Philip Dutre;Michael R Pointer

  • Interactive Rendering with Bidirectional Texture Functions

    Frank Suykens;Karl vom Berge;Ares Lagae;Philip Dutré

  • Compact, fast and robust grids for ray tracing

    Ares Lagae;Philip Dutré

  • Wavelet environment matting

    Pieter Peers;Philip Dutré

  • Monte Carlo light tracing with direct computation of pixel intensities

    Philip Dutré;Eric P. Lafortune;Yves D. Willems

  • Scene-adapted structured light

    T.P. Koninckx;P. Peers;P. Dutre;L. Van Gool

  • Advanced Global Illumination, Second Edition

    Philip Dutre;Philippe Bekaert;Kavita Bala

Frequent Co-Authors

Kavita Bala
Kavita Bala Cornell University
Pieter Peers
Pieter Peers William & Mary
Markus Gross
Markus Gross ETH Zurich
Pol Coppin
Pol Coppin KU Leuven
Mark Pauly
Mark Pauly École Polytechnique Fédérale de Lausanne
Henrik Wann Jensen
Henrik Wann Jensen University of California, San Diego
Peter Shirley
Peter Shirley Nvidia (United States)
Leonidas J. Guibas
Leonidas J. Guibas Stanford University
Oliver Deussen
Oliver Deussen University of Konstanz
George Drettakis
George Drettakis French Institute for Research in Computer Science and Automation - INRIA

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