World's Best Scientists 2026 revealed!
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Computer Science
France
2025

D-Index & Metrics

Computer Science

D-Index
58
Citations
13848
World Ranking
3622
National Ranking
62

Research.com Recognitions

  • 2025 - Research.com Computer Science in France Leader Award
  • 2023 - Research.com Computer Science in France Leader Award
  • 2022 - Research.com Computer Science in France Leader Award

Overview

George Drettakis is affiliated with the French Institute for Research in Computer Science and Automation (INRIA) in France. Their research primarily focuses on computer science, with a significant emphasis on computer vision and pattern recognition as well as computer graphics and computer-aided design.

The scientist's work spans various specialized topics including:

  • Computer Graphics and Visualization Techniques
  • Advanced Vision and Imaging
  • 3D Shape Modeling and Analysis
  • Advanced Image Processing Techniques
  • Generative Adversarial Networks and Image Synthesis
  • Image Enhancement Techniques
  • Remote Sensing and LiDAR Applications

Frequent coauthors collaborating with George Drettakis include Thomas Leimkühler, Georgios Kopanas, Bernhard Kerbl, Julien Philip, and Stavros Diolatzis. These collaborations have contributed to a sizable body of research work.

Their publications have appeared frequently in the following venues:

  • Computer Graphics Forum
  • ACM Transactions on Graphics
  • arXiv (Cornell University)
  • Proceedings of the ACM on Computer Graphics and Interactive Techniques
  • HAL (Le Centre pour la Communication Scientifique Directe)

Selected recent papers include:

  • 3D Gaussian Splatting for Real-Time Radiance Field Rendering (2023, ACM Transactions on Graphics)
  • Point-Based Neural Rendering with Per-View Optimization (2021, Computer Graphics Forum)
  • A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets (2024, ACM Transactions on Graphics)
  • Neural Point Catacaustics for Novel-View Synthesis of Reflections (2022, ACM Transactions on Graphics)
  • Reducing the Memory Footprint of 3D Gaussian Splatting (2024, Proceedings of the ACM on Computer Graphics and Interactive Techniques)

Best Publications

  • 3D Gaussian Splatting for Real-Time Radiance Field Rendering

    Unknown

  • Deep blending for free-viewpoint image-based rendering

    Peter Hedman;Julien Philip;True Price;Jan-Michael Frahm

  • Perspective shadow maps

    Marc Stamminger;George Drettakis

  • Depth synthesis and local warps for plausible image-based navigation

    Gaurav Chaurasia;Sylvain Duchene;Olga Sorkine-Hornung;George Drettakis

  • Perceptual audio rendering of complex virtual environments

    Nicolas Tsingos;Emmanuel Gallo;George Drettakis

  • Interactive visualization of complex plant ecosystems

    Oliver Deussen;Carsten Colditz;Marc Stamminger;George Drettakis

  • Volumetric reconstruction and interactive rendering of trees from photographs

    Alex Reche-Martinez;Ignacio Martin;George Drettakis

  • A Feasibility Study with Image-Based Rendered Virtual Reality in Patients with Mild Cognitive Impairment and Dementia

    Valeria Manera;Emmanuelle Chapoulie;Jérémy Bourgeois;Rachid Guerchouche

  • Single-image SVBRDF capture with a rendering-aware deep network

    Valentin Deschaintre;Miika Aittala;Fredo Durand;George Drettakis

  • Efficient Impostor Manipulation for Real-Time Visualization of Urban Scenery

    François X. Sillion;George Drettakis;Benoit Bodelet

  • Conservative visibility preprocessing using extended projections

    Frédo Durand;George Drettakis;Joëlle Thollot;Claude Puech

  • Interactive rendering using the render cache

    Bruce Walter;George Drettakis;Steven Parker

  • A Survey of Procedural Noise Functions

    Ares Lagae;Sylvain Lefebvre;Robert L. Cook;Tony DeRose

  • The visibility skeleton: a powerful and efficient multi-purpose global visibility tool

    Frédo Durand;George Drettakis;Claude Puech

  • A fast shadow algorithm for area light sources using backprojection

    George Drettakis;Eugene Fiume

  • Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning

    George Drettakis;Maria Roussou;Alex Reche;Nicolas Tsingos

  • Procedural noise using sparse Gabor convolution

    Ares Lagae;Sylvain Lefebvre;George Drettakis;Philip Dutré

  • Interactive sampling and rendering for complex and procedural geometry

    Marc Stamminger;George Drettakis

  • Point-Based Neural Rendering with Per-View Optimization

    Georgios Kopanas;Julien Philip;Thomas Leimkühler;George Drettakis

  • Interactive virtual relighting of real scenes

    C. Loscos;G. Drettakis;L. Robert

  • Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering

    Michel Benoit;Rachid Guerchouche;Pierre-David Petit;Emmanuelle Chapoulie

  • The Visibility Skeleton: A Powerful and Multi-Purpose Global Visibility Tool

    Frédo Durand;George Drettakis;Claude Puech

Frequent Co-Authors

Sylvain Lefebvre
Sylvain Lefebvre University of Lorraine
François X. Sillion
François X. Sillion French Institute for Research in Computer Science and Automation - INRIA
Eugene Fiume
Eugene Fiume Simon Fraser University
Bruce Walter
Bruce Walter Cornell University
Carsten Dachsbacher
Carsten Dachsbacher Karlsruhe Institute of Technology
Sylvain Paris
Sylvain Paris Adobe Systems (United States)
Hans-Peter Seidel
Hans-Peter Seidel Max Planck Institute for Informatics
Michiel van de Panne
Michiel van de Panne University of British Columbia
Tony DeRose
Tony DeRose University of Washington

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