His scientific interests lie mostly in Virtual reality, Haptic technology, Exoskeleton, Simulation and Kinematics. His studies deal with areas such as Cognitive psychology, Cultural heritage, Multimedia and Task as well as Virtual reality. The various areas that Massimo Bergamasco examines in his Haptic technology study include Real-time simulation, Kinesthetic learning, Human–computer interaction and Tactile sensor.
His research on Exoskeleton also deals with topics like
Massimo Bergamasco mostly deals with Haptic technology, Simulation, Human–computer interaction, Virtual reality and Artificial intelligence. Massimo Bergamasco interconnects Perception, Kinesthetic learning, Teleoperation, Workspace and Rendering in the investigation of issues within Haptic technology. His research on Simulation focuses in particular on Exoskeleton.
His Human–computer interaction study frequently links to other fields, such as Multimedia. His Virtual reality study incorporates themes from Cultural heritage and Immersion. Many of his studies involve connections with topics such as Computer vision and Artificial intelligence.
His primary areas of investigation include Virtual reality, Human–computer interaction, Artificial intelligence, Simulation and Exoskeleton. His Virtual reality study combines topics from a wide range of disciplines, such as Cultural heritage, Multimedia, Immersion and Usability. Massimo Bergamasco has researched Artificial intelligence in several fields, including Wearable computer, Brain–computer interface and Computer vision.
Haptic technology is the focus of his Simulation research. His research in Haptic technology intersects with topics in Workspace, Robot, CAD and Volume rendering. The Exoskeleton study combines topics in areas such as Electromyography, Upper limb, Linkage and Underactuation.
His main research concerns Exoskeleton, Artificial intelligence, Simulation, Brain–computer interface and Kinematics. His Exoskeleton research includes elements of Rehabilitation and Electromyography. His work deals with themes such as Human–computer interaction and Computer vision, which intersect with Artificial intelligence.
His work carried out in the field of Human–computer interaction brings together such families of science as Multimedia and Emerging technologies. His study in Simulation is interdisciplinary in nature, drawing from both Mechanism, Statics, Underactuation, Control engineering and Linkage. His research investigates the connection between Kinematics and topics such as Workspace that intersect with problems in Mechatronics, Robot end effector and Haptic technology.
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Beyond virtual museums: experiencing immersive virtual reality in real museums
Marcello Carrozzino;Massimo Bergamasco.
Journal of Cultural Heritage (2010)
A device for monitoring the configuration of a distal physiological unit for use, in particular, as an advanced interface for machines and computers
Massimo Bergamasco;Marchese Sandro Scattareggia;Fabio Salsedo;Gianluca Parrini.
Virtual Hand Illusion Induced by Visuomotor Correlations
María Victoria Sánchez-Vives;Bernhard Spanlang;Antonio Frisoli;Massimo Bergamasco.
PLOS ONE (2010)
An arm exoskeleton system for teleoperation and virtual environments applications
M. Bergamasco;B. Allotta;L. Bosio;L. Ferretti.
international conference on robotics and automation (1994)
Dynamics of parallel manipulators by means of screw theory
J. Gallardo;J.M. Rico;A. Frisoli;D. Checcacci.
Mechanism and Machine Theory (2003)
A new force-feedback arm exoskeleton for haptic interaction in virtual environments
A. Frisoli;F. Rocchi;S. Marcheschi;A. Dettori.
symposium on haptic interfaces for virtual environment and teleoperator systems (2005)
An EMG-Controlled Robotic Hand Exoskeleton for Bilateral Rehabilitation
Daniele Leonardis;Michele Barsotti;Claudio Loconsole;Massimiliano Solazzi.
IEEE Transactions on Haptics (2015)
A New Gaze-BCI-Driven Control of an Upper Limb Exoskeleton for Rehabilitation in Real-World Tasks
A. Frisoli;C. Loconsole;D. Leonardis;F. Banno.
systems man and cybernetics (2012)
Arm rehabilitation with a robotic exoskeleleton in Virtual Reality
A. Frisoli;L. Borelli;A. Montagner;S. Marcheschi.
ieee international conference on rehabilitation robotics (2007)
A force-feedback exoskeleton for upper-limb rehabilitation in virtual reality
Antonio Frisoli;Fabio Salsedo;Massimo Bergamasco;Bruno Rossi.
Applied Bionics and Biomechanics (2009)
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