H-Index & Metrics Best Publications

H-Index & Metrics

Discipline name H-index Citations Publications World Ranking National Ranking
Computer Science D-index 32 Citations 5,732 241 World Ranking 7009 National Ranking 191

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Mechanical engineering
  • Electrical engineering

His scientific interests lie mostly in Virtual reality, Haptic technology, Exoskeleton, Simulation and Kinematics. His studies deal with areas such as Cognitive psychology, Cultural heritage, Multimedia and Task as well as Virtual reality. The various areas that Massimo Bergamasco examines in his Haptic technology study include Real-time simulation, Kinesthetic learning, Human–computer interaction and Tactile sensor.

His research on Exoskeleton also deals with topics like

  • Rehabilitation and related Physical medicine and rehabilitation and Impedance control,
  • Robot kinematics that intertwine with fields like Motion control. His research integrates issues of Payload, Control engineering, Torque and Workspace, Robot in his study of Simulation. His Kinematics study integrates concerns from other disciplines, such as Pulley and Acceleration.

His most cited work include:

  • A device for monitoring the configuration of a distal physiological unit for use, in particular, as an advanced interface for machines and computers (256 citations)
  • Virtual Hand Illusion Induced by Visuomotor Correlations (252 citations)
  • Beyond virtual museums: experiencing immersive virtual reality in real museums (222 citations)

What are the main themes of his work throughout his whole career to date?

Massimo Bergamasco mostly deals with Haptic technology, Simulation, Human–computer interaction, Virtual reality and Artificial intelligence. Massimo Bergamasco interconnects Perception, Kinesthetic learning, Teleoperation, Workspace and Rendering in the investigation of issues within Haptic technology. His research on Simulation focuses in particular on Exoskeleton.

His Human–computer interaction study frequently links to other fields, such as Multimedia. His Virtual reality study incorporates themes from Cultural heritage and Immersion. Many of his studies involve connections with topics such as Computer vision and Artificial intelligence.

He most often published in these fields:

  • Haptic technology (30.66%)
  • Simulation (23.34%)
  • Human–computer interaction (22.88%)

What were the highlights of his more recent work (between 2013-2021)?

  • Virtual reality (20.37%)
  • Human–computer interaction (22.88%)
  • Artificial intelligence (15.56%)

In recent papers he was focusing on the following fields of study:

His primary areas of investigation include Virtual reality, Human–computer interaction, Artificial intelligence, Simulation and Exoskeleton. His Virtual reality study combines topics from a wide range of disciplines, such as Cultural heritage, Multimedia, Immersion and Usability. Massimo Bergamasco has researched Artificial intelligence in several fields, including Wearable computer, Brain–computer interface and Computer vision.

Haptic technology is the focus of his Simulation research. His research in Haptic technology intersects with topics in Workspace, Robot, CAD and Volume rendering. The Exoskeleton study combines topics in areas such as Electromyography, Upper limb, Linkage and Underactuation.

Between 2013 and 2021, his most popular works were:

  • An EMG-Controlled Robotic Hand Exoskeleton for Bilateral Rehabilitation (125 citations)
  • Evaluation of the effects of the Arm Light Exoskeleton on movement execution and muscle activities: a pilot study on healthy subjects (58 citations)
  • EEG ultradian rhythmicity differences in disorders of consciousness during wakefulness (43 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Mechanical engineering
  • Electrical engineering

His main research concerns Exoskeleton, Artificial intelligence, Simulation, Brain–computer interface and Kinematics. His Exoskeleton research includes elements of Rehabilitation and Electromyography. His work deals with themes such as Human–computer interaction and Computer vision, which intersect with Artificial intelligence.

His work carried out in the field of Human–computer interaction brings together such families of science as Multimedia and Emerging technologies. His study in Simulation is interdisciplinary in nature, drawing from both Mechanism, Statics, Underactuation, Control engineering and Linkage. His research investigates the connection between Kinematics and topics such as Workspace that intersect with problems in Mechatronics, Robot end effector and Haptic technology.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Beyond virtual museums: experiencing immersive virtual reality in real museums

Marcello Carrozzino;Massimo Bergamasco.
Journal of Cultural Heritage (2010)

420 Citations

A device for monitoring the configuration of a distal physiological unit for use, in particular, as an advanced interface for machines and computers

Massimo Bergamasco;Marchese Sandro Scattareggia;Fabio Salsedo;Gianluca Parrini.
(1993)

398 Citations

Virtual Hand Illusion Induced by Visuomotor Correlations

María Victoria Sánchez-Vives;Bernhard Spanlang;Antonio Frisoli;Massimo Bergamasco.
PLOS ONE (2010)

322 Citations

An arm exoskeleton system for teleoperation and virtual environments applications

M. Bergamasco;B. Allotta;L. Bosio;L. Ferretti.
international conference on robotics and automation (1994)

320 Citations

Dynamics of parallel manipulators by means of screw theory

J. Gallardo;J.M. Rico;A. Frisoli;D. Checcacci.
Mechanism and Machine Theory (2003)

299 Citations

A new force-feedback arm exoskeleton for haptic interaction in virtual environments

A. Frisoli;F. Rocchi;S. Marcheschi;A. Dettori.
symposium on haptic interfaces for virtual environment and teleoperator systems (2005)

290 Citations

An EMG-Controlled Robotic Hand Exoskeleton for Bilateral Rehabilitation

Daniele Leonardis;Michele Barsotti;Claudio Loconsole;Massimiliano Solazzi.
IEEE Transactions on Haptics (2015)

180 Citations

A New Gaze-BCI-Driven Control of an Upper Limb Exoskeleton for Rehabilitation in Real-World Tasks

A. Frisoli;C. Loconsole;D. Leonardis;F. Banno.
systems man and cybernetics (2012)

175 Citations

Arm rehabilitation with a robotic exoskeleleton in Virtual Reality

A. Frisoli;L. Borelli;A. Montagner;S. Marcheschi.
ieee international conference on rehabilitation robotics (2007)

159 Citations

A force-feedback exoskeleton for upper-limb rehabilitation in virtual reality

Antonio Frisoli;Fabio Salsedo;Massimo Bergamasco;Bruno Rossi.
Applied Bionics and Biomechanics (2009)

155 Citations

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