2023 - Research.com Computer Science in Canada Leader Award
I. Scott MacKenzie mostly deals with Artificial intelligence, Fitts's law, Simulation, Text entry and Speech recognition. I. Scott MacKenzie has included themes like Input device, Computer vision and Natural language processing in his Artificial intelligence study. His Fitts's law study frequently draws parallels with other fields, such as Human performance modeling.
His Simulation study often links to related topics such as Pointing device. His Speech recognition study incorporates themes from Soft keyboard and Keypad. His Touchpad research is multidisciplinary, relying on both Steering law, Eye tracking and Usability.
I. Scott MacKenzie spends much of his time researching Artificial intelligence, Simulation, Fitts's law, Text entry and Speech recognition. The concepts of his Artificial intelligence study are interwoven with issues in Computer vision and Natural language processing. His research on Simulation also deals with topics like
Fitts's law and Human performance modeling are commonly linked in his work. His Text entry study integrates concerns from other disciplines, such as Data mining, Multimedia, Touchscreen, Character and Phrase. His Speech recognition research focuses on Keypad and how it connects with Mobile device.
The scientist’s investigation covers issues in Fitts's law, Human–computer interaction, Computer vision, Artificial intelligence and Simulation. In his papers, I. Scott MacKenzie integrates diverse fields, such as Fitts's law, Throughput and Optical head-mounted display. In the subject of general Human–computer interaction, his work in Text entry and Usability is often linked to PATH and Extensibility, thereby combining diverse domains of study.
His work in the fields of Computer vision, such as Gaze, Head tracking and Pixel, intersects with other areas such as Drag. When carried out as part of a general Artificial intelligence research project, his work on Cursor is frequently linked to work in Hands free, Laptop and Color balance, therefore connecting diverse disciplines of study. His studies deal with areas such as Input device, Task and Word error rate as well as Simulation.
His primary areas of investigation include Fitts's law, Simulation, Throughput, Input method and Head tracking. His research integrates issues of Consistency, Algorithm, Division, Pointing device and Data set in his study of Simulation. His Throughput research includes elements of Single muscle, Graphical user interface, Input device and Human–computer interaction.
His Input method research includes themes of Touchscreen, Smartwatch and Text entry. I. Scott MacKenzie is investigating Head tracking as part of his inquiry into Computer vision and Artificial intelligence. The study incorporates disciplines such as Head and Mobile device in addition to Computer vision.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Fitts' law as a research and design tool in human-computer interaction
I. Scott MacKenzie.
Human-Computer Interaction (1992)
Towards a standard for pointing device evaluation, perspectives on 27 years of Fitts' law research in HCI
R. William Soukoreff;I. Scott MacKenzie.
International Journal of Human-computer Studies / International Journal of Man-machine Studies (2004)
Extending Fitts' law to two-dimensional tasks
I. Scott MacKenzie;William Buxton.
human factors in computing systems (1992)
Text Entry for Mobile Computing: Models and Methods,Theory and Practice
I. Scott MacKenzie;R. William Soukoreff.
Human-Computer Interaction (2002)
Phrase sets for evaluating text entry techniques
I. Scott MacKenzie;R. William Soukoreff.
human factors in computing systems (2003)
A comparison of input devices in element pointing and dragging tasks
I. Scott MacKenzie;Abigail Sellen;William A. S. Buxton.
human factors in computing systems (1991)
Accuracy measures for evaluating computer pointing devices
I. Scott MacKenzie;Tatu Kauppinen;Miika Silfverberg.
human factors in computing systems (2001)
Lag as a determinant of human performance in interactive systems
I. Scott MacKenzie;Colin Ware.
human factors in computing systems (1993)
The design and evaluation of a high-performance soft keyboard
I. Scott MacKenzie;Shawn X. Zhang.
human factors in computing systems (1999)
Predicting text entry speed on mobile phones
Miika Silfverberg;I. Scott MacKenzie;Panu Korhonen.
human factors in computing systems (2000)
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