His scientific interests lie mostly in Multimedia, Human–computer interaction, Virtual machine, Mathematics education and Presentation. His research in Multimedia intersects with topics in Embodied agent, Virtual reality and Gesture. His Gesture study combines topics in areas such as Interactive Learning, Salient, Face-to-face interaction and State.
His Human–computer interaction study combines topics from a wide range of disciplines, such as Face and Artificial intelligence. W. Lewis Johnson interconnects Control, Field and Semitic languages in the investigation of issues within Mathematics education. His studies in Presentation integrate themes in fields like Persona, Key and Dialog box.
W. Lewis Johnson focuses on Multimedia, Human–computer interaction, Foreign language, Artificial intelligence and Training system. The Multimedia study combines topics in areas such as Mathematics education, Language acquisition, Virtual reality and Gesture. His work on Instructional simulation as part of general Virtual reality research is often related to Architecture, thus linking different fields of science.
W. Lewis Johnson combines subjects such as Politeness, TUTOR and Task with his study of Human–computer interaction. As part of one scientific family, W. Lewis Johnson deals mainly with the area of Foreign language, narrowing it down to issues related to the Learning environment, and often Iterative and incremental development. His Artificial intelligence study incorporates themes from User interface and Natural language processing.
W. Lewis Johnson spends much of his time researching Multimedia, Training system, Knowledge management, Foreign language and Training. In his papers, W. Lewis Johnson integrates diverse fields, such as Multimedia and Economic indicator. His Knowledge management research incorporates elements of Engineering management, Personalized learning, Curriculum and Blended learning.
His research investigates the connection between Foreign language and topics such as Dialog box that intersect with issues in Virtual reality and Multi-agent system. His Training research integrates issues from Virtual actor and Communication. His work deals with themes such as Face-to-face interaction, Interactive Learning, Mathematics education, Teaching method and Intelligent decision support system, which intersect with Context.
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Animated Pedagogical Agents: Face-to-Face Interaction in Interactive Learning Environments
W. Lewis Johnson;Jeff W. Rickel;James C. Lester.
(2000)
Animated agents for procedural training in virtual reality: Perception, cognition, and motor control
Jeff Rickel;W. Lewis Johnson.
Applied Artificial Intelligence (1999)
The politeness effect: Pedagogical agents and learning outcomes
Ning Wang;W. Lewis Johnson;Richard E. Mayer;Paola Rizzo.
International Journal of Human-computer Studies / International Journal of Man-machine Studies (2008)
Pedagogical agents on the Web
Erin Shaw;W. Lewis Johnson;Rajaram Ganeshan.
adaptive agents and multi-agents systems (1999)
Interactive pedagogical drama
Stacy C. Marsella;W. Lewis Johnson;Catherine LaBore.
adaptive agents and multi-agents systems (2000)
Serious Games for Language Learning: How Much Game, How Much AI?
W. Lewis Johnson;Hannes Vilhjalmsson;Stacy Marsella.
artificial intelligence in education (2005)
Steve: an animated pedagogical agent for procedural training in virtual environments
W. Lewis Johnson;Jeff Rickel.
Intelligence/sigart Bulletin (1997)
Tactical Language and Culture Training Systems: Using AI to Teach Foreign Languages and Cultures
W. Lewis Johnson;Andre Valente.
Ai Magazine (2009)
Serious Use of a Serious Game for Language Learning
W. Lewis Johnson.
artificial intelligence in education (2007)
Task-oriented collaboration with embodied agents in virtual worlds
Jeff Rickel;W. Lewis Johnson.
Embodied conversational agents (2001)
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