Teena Willoughby mainly investigates Developmental psychology, Social psychology, Longitudinal study, Human factors and ergonomics and Video game. Teena Willoughby has researched Developmental psychology in several fields, including Religiosity and Psychosocial. The various areas that Teena Willoughby examines in her Longitudinal study study include Sleep duration, Friendship and Media use.
Her research integrates issues of Injury prevention and Suicide prevention in her study of Human factors and ergonomics. Her work on Suicidal ideation as part of general Injury prevention research is frequently linked to Cognition, Social environment, Affect and Vulnerability, thereby connecting diverse disciplines of science. Her Video game research is multidisciplinary, incorporating elements of Matching and Principles of learning.
Teena Willoughby spends much of her time researching Developmental psychology, Clinical psychology, Human factors and ergonomics, Social psychology and Health psychology. Her Developmental psychology study combines topics in areas such as Religiosity, Longitudinal study and Knowledge level. Her biological study spans a wide range of topics, including Path analysis and Association.
Her study on Clinical psychology also encompasses disciplines like
Teena Willoughby mostly deals with Clinical psychology, Developmental psychology, Health psychology, Longitudinal study and Anxiety. Her research in the fields of Impulsivity overlaps with other disciplines such as Human factors and ergonomics and Suicide prevention. Her work focuses on many connections between Impulsivity and other disciplines, such as Path analysis, that overlap with her field of interest in Juvenile delinquency, Aggression and Personality.
Her work on Early adolescents as part of general Developmental psychology research is frequently linked to Sensitivity and Context, bridging the gap between disciplines. Her studies deal with areas such as Graduation and Association as well as Longitudinal study. Her study in Social anxiety is interdisciplinary in nature, drawing from both Confirmatory factor analysis, Interpersonal relationship and Embarrassment.
Her scientific interests lie mostly in Clinical psychology, Developmental psychology, Association, Sleep in non-human animals and Young adult. Her Clinical psychology research integrates issues from Confirmatory factor analysis, Fear of negative evaluation, Social anxiety, Anxiety and Embarrassment. Her Developmental psychology study combines topics from a wide range of disciplines, such as Worry and Event-related potential, P3 amplitude.
Teena Willoughby combines subjects such as Psychosocial and Depression with her study of Sleep in non-human animals. Depression is intertwined with Human factors and ergonomics, Suicide prevention and Injury prevention in her research. Her Young adult research incorporates elements of Social media and Depressive symptoms.
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Identifying discriminating variables between teachers who fully integrate computers and teachers with limited integration
Julie Mueller;Eileen Wood;Teena Willoughby;Craig Ross.
Computer Education (2008)
Examining the link between nonsuicidal self-injury and suicidal behavior: a review of the literature and an integrated model.
Chloe A. Hamza;Shannon L. Stewart;Teena Willoughby.
Clinical Psychology Review (2012)
More than Just Fun and Games: The Longitudinal Relationships between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades.
Paul J. C. Adachi;Teena Willoughby.
Journal of Youth and Adolescence (2013)
The Effect of Video Game Competition and Violence on Aggressive Behavior: Which Characteristic Has the Greatest Influence?
Paul J. C. Adachi;Teena Willoughby.
Psychology of Violence (2011)
A short-term longitudinal study of Internet and computer game use by adolescent boys and girls: prevalence, frequency of use, and psychosocial predictors.
Teena Willoughby.
Developmental Psychology (2008)
The effect of violent video games on aggression: Is it more than just the violence?☆
Paul J.C. Adachi;Teena Willoughby.
Aggression and Violent Behavior (2011)
Breadth and Intensity of Youth Activity Involvement as Contexts for Positive Development
Linda Rose-Krasnor;Michael A. Busseri;Teena Willoughby;Heather Chalmers.
Journal of Youth and Adolescence (2006)
A longitudinal examination of breadth and intensity of youth activity involvement and successful development.
Michael A Busseri;Linda Rose-Krasnor;Teena Willoughby;Heather Chalmers.
Developmental Psychology (2006)
Teachers’ Perceptions: barriers and supports to using technology in the classroom
Eileen Wood;Julie Mueller;Teena Willoughby;Jacqueline Specht.
Education, Communication & Information (2005)
A longitudinal study of the association between violent video game play and aggression among adolescents.
Teena Willoughby;Paul J. C. Adachi;Marie Good.
Developmental Psychology (2012)
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