Robert C. Zeleznik mostly deals with Computer graphics, Human–computer interaction, User interface, Interface and Sketch. His research in the fields of 3D modeling and Animation overlaps with other disciplines such as Image plane. His Human–computer interaction study focuses on Usability in particular.
His User interface study combines topics in areas such as Java and Source code. He has included themes like Shell, Interactivity and 10-foot user interface, Multiple document interface in his Interface study. His work carried out in the field of Sketch brings together such families of science as Visualization, Leverage and Rendering.
His scientific interests lie mostly in Human–computer interaction, User interface, Computer graphics, Gesture and Interface. His Human–computer interaction research incorporates themes from Sketch, Input device and Multimedia. His User interface research is multidisciplinary, incorporating perspectives in Java and Source code.
His Computer graphics study integrates concerns from other disciplines, such as Stylus, Visualization and Shadow. His research in Gesture intersects with topics in Mathematical notation, Notation and Multi-touch. His study in Interface is interdisciplinary in nature, drawing from both Object, Construct, Visual programming language and System of linear equations.
Robert C. Zeleznik mainly focuses on Human–computer interaction, User interface, Gesture, Usability and Multimedia. His biological study spans a wide range of topics, including Interactive computation and Interface. His research integrates issues of Java, Software, World Wide Web and Source code in his study of User interface.
Robert C. Zeleznik combines subjects such as Class, Mathematical notation, Multi-touch and Toolbar with his study of Gesture. His Usability research is multidisciplinary, incorporating elements of Drop shadow, Stylus, Computer graphics and Engineering drawing. The various areas that Robert C. Zeleznik examines in his Computer graphics study include Symmetry, Diagram and Element.
Robert C. Zeleznik mainly investigates Human–computer interaction, Gesture, Usability, Java and Code. In his work, he performs multidisciplinary research in Human–computer interaction and Approachability. He has researched Gesture in several fields, including Class, Mathematical notation, State and Toolbar.
The concepts of his Mathematical notation study are interwoven with issues in Interactive computation, Programming language, Computation and Simple. His Usability study incorporates themes from Multi-touch, Mathematical problem and Symbolic computation. His Java study combines topics from a wide range of disciplines, such as User interface, Debugging, Software engineering and Source code.
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SKETCH: an interface for sketching 3D scenes
Robert C. Zeleznik;Kenneth P. Herndon;John F. Hughes.
international conference on computer graphics and interactive techniques (1996)
SKETCH: an interface for sketching 3D scenes
Robert C. Zeleznik;Kenneth P. Herndon;John F. Hughes.
international conference on computer graphics and interactive techniques (1996)
Image plane interaction techniques in 3D immersive environments
Jeffrey S. Pierce;Andrew S. Forsberg;Matthew J. Conway;Seung Hong.
interactive 3d graphics and games (1997)
Image plane interaction techniques in 3D immersive environments
Jeffrey S. Pierce;Andrew S. Forsberg;Matthew J. Conway;Seung Hong.
interactive 3d graphics and games (1997)
Three-dimensional widgets
Brookshire D. Conner;Scott S. Snibbe;Kenneth P. Herndon;Daniel C. Robbins.
interactive 3d graphics and games (1992)
Three-dimensional widgets
Brookshire D. Conner;Scott S. Snibbe;Kenneth P. Herndon;Daniel C. Robbins.
interactive 3d graphics and games (1992)
MathPad2: a system for the creation and exploration of mathematical sketches
Joseph J. LaViola;Robert C. Zeleznik.
international conference on computer graphics and interactive techniques (2004)
MathPad2: a system for the creation and exploration of mathematical sketches
Joseph J. LaViola;Robert C. Zeleznik.
international conference on computer graphics and interactive techniques (2004)
Hands-free multi-scale navigation in virtual environments
Joseph J. LaViola;Daniel Acevedo Feliz;Daniel F. Keefe;Robert C. Zeleznik.
interactive 3d graphics and games (2001)
Hands-free multi-scale navigation in virtual environments
Joseph J. LaViola;Daniel Acevedo Feliz;Daniel F. Keefe;Robert C. Zeleznik.
interactive 3d graphics and games (2001)
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