His primary areas of investigation include Augmented reality, Artificial intelligence, Computer vision, Graphics and Computer graphics. His work deals with themes such as Object and Video camera, which intersect with Augmented reality. His study in the field of Level set, Morphing and Interpolation is also linked to topics like Data modeling.
His Computer vision research incorporates elements of Surface and Level set. His Computer graphics study frequently draws parallels with other fields, such as Mechanical engineering. His Geometry research is multidisciplinary, incorporating elements of Algorithm and Set.
David E. Breen focuses on Artificial intelligence, Computer graphics, Computer vision, Algorithm and Surface. The various areas that David E. Breen examines in his Artificial intelligence study include Process and Pattern recognition. In his study, User interface and Computational science is inextricably linked to Visualization, which falls within the broad field of Computer graphics.
The Computer vision study which covers Surface reconstruction that intersects with Wing. His work focuses on many connections between Algorithm and other disciplines, such as Geometric modeling, that overlap with his field of interest in Polygon and Topology. His Surface research also works with subjects such as
David E. Breen mostly deals with Artificial intelligence, Yarn, Finite element method, Materials science and Biological system. The study of Artificial intelligence is intertwined with the study of Computer vision in a number of ways. David E. Breen has included themes like Length scale, Data structure and Position in his Yarn study.
The concepts of his Finite element method study are interwoven with issues in Deformation, Kinematics and Stress. His Biological system study integrates concerns from other disciplines, such as 3D reconstruction and Wing. His Process research is multidisciplinary, incorporating elements of Algorithm, Level set method, Texture transfer and Level set.
David E. Breen spends much of his time researching Finite element method, Structural engineering, Yarn, Digital imaging and Artificial intelligence. His Finite element method study incorporates themes from Flexural strength, Kinematics and Stress. The Structural engineering study combines topics in areas such as Optimization problem, Software, Geometric modeling and Minimum function.
His work deals with themes such as Length scale, Deformation and Position, which intersect with Yarn. The study incorporates disciplines such as Structure and Representation in addition to Digital imaging. His Artificial intelligence research is multidisciplinary, incorporating perspectives in Computer vision and Pattern recognition.
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Predicting the drape of woven cloth using interacting particles
David E. Breen;Donald H. House;Michael J. Wozny.
international conference on computer graphics and interactive techniques (1994)
Geometrically deformed models: a method for extracting closed geometric models form volume data
James V. Miller;David E. Breen;William E. Lorensen;Robert M. O'Bara.
international conference on computer graphics and interactive techniques (1991)
A particle-based model for simulating the draping behavior of woven cloth
David Edward Breen.
Textile Research Journal (1993)
Cloth modeling and animation
Donald H. House;David E. Breen.
Interactive Occlusion and Collision of Real and Virtual Objects in Augmented Reality
David E. Breen;Eric Rose;Ross T. Whitaker.
Level set surface editing operators
Ken Museth;David E. Breen;Ross T. Whitaker;Alan H. Barr.
international conference on computer graphics and interactive techniques (2002)
Calibration requirements and procedures for a monitor-based augmented reality system
M. Tuceryan;D.S. Greer;R.T. Whitaker;D.E. Breen.
IEEE Transactions on Visualization and Computer Graphics (1995)
Real-time vision-based camera tracking for augmented reality applications
Dieter Koller;Gudrun Klinker;Eric Rose;David Breen.
virtual reality software and technology (1997)
A physically-based particle model of woven cloth
David E. Breen;Donald H. House;Phillip H. Getto.
The Visual Computer (1992)
Interactive Occlusion and Automatic Object Placement for Augmented Reality
David E. Breen;Ross T. Whitaker;Eric Rose;Mihran Tuceryan.
Computer Graphics Forum (1996)
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