D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Engineering and Technology D-index 30 Citations 5,874 115 World Ranking 7752 National Ranking 2377

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Algorithm
  • Programming language

His primary areas of investigation include Augmented reality, Artificial intelligence, Computer vision, Graphics and Computer graphics. His work deals with themes such as Object and Video camera, which intersect with Augmented reality. His study in the field of Level set, Morphing and Interpolation is also linked to topics like Data modeling.

His Computer vision research incorporates elements of Surface and Level set. His Computer graphics study frequently draws parallels with other fields, such as Mechanical engineering. His Geometry research is multidisciplinary, incorporating elements of Algorithm and Set.

His most cited work include:

  • Predicting the drape of woven cloth using interacting particles (344 citations)
  • Interactive Occlusion and Collision of Real and Virtual Objects in Augmented Reality (287 citations)
  • Level set surface editing operators (239 citations)

What are the main themes of his work throughout his whole career to date?

David E. Breen focuses on Artificial intelligence, Computer graphics, Computer vision, Algorithm and Surface. The various areas that David E. Breen examines in his Artificial intelligence study include Process and Pattern recognition. In his study, User interface and Computational science is inextricably linked to Visualization, which falls within the broad field of Computer graphics.

The Computer vision study which covers Surface reconstruction that intersects with Wing. His work focuses on many connections between Algorithm and other disciplines, such as Geometric modeling, that overlap with his field of interest in Polygon and Topology. His Surface research also works with subjects such as

  • Set which is related to area like Point, Level set, Level set, Level set method and Data set,
  • Interpolation which connect with Similarity.

He most often published in these fields:

  • Artificial intelligence (27.20%)
  • Computer graphics (20.00%)
  • Computer vision (20.00%)

What were the highlights of his more recent work (between 2016-2021)?

  • Artificial intelligence (27.20%)
  • Yarn (4.00%)
  • Finite element method (4.80%)

In recent papers he was focusing on the following fields of study:

David E. Breen mostly deals with Artificial intelligence, Yarn, Finite element method, Materials science and Biological system. The study of Artificial intelligence is intertwined with the study of Computer vision in a number of ways. David E. Breen has included themes like Length scale, Data structure and Position in his Yarn study.

The concepts of his Finite element method study are interwoven with issues in Deformation, Kinematics and Stress. His Biological system study integrates concerns from other disciplines, such as 3D reconstruction and Wing. His Process research is multidisciplinary, incorporating elements of Algorithm, Level set method, Texture transfer and Level set.

Between 2016 and 2021, his most popular works were:

  • On the role of material architecture in the mechanical behavior of knitted textiles (28 citations)
  • Geodesy: Self-rising 2.5D Tiles by Printing along 2D Geodesic Closed Path (15 citations)
  • An alternative reference space for H&E color normalization. (15 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Programming language
  • Algorithm

David E. Breen spends much of his time researching Finite element method, Structural engineering, Yarn, Digital imaging and Artificial intelligence. His Finite element method study incorporates themes from Flexural strength, Kinematics and Stress. The Structural engineering study combines topics in areas such as Optimization problem, Software, Geometric modeling and Minimum function.

His work deals with themes such as Length scale, Deformation and Position, which intersect with Yarn. The study incorporates disciplines such as Structure and Representation in addition to Digital imaging. His Artificial intelligence research is multidisciplinary, incorporating perspectives in Computer vision and Pattern recognition.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Predicting the drape of woven cloth using interacting particles

David E. Breen;Donald H. House;Michael J. Wozny.
international conference on computer graphics and interactive techniques (1994)

653 Citations

Geometrically deformed models: a method for extracting closed geometric models form volume data

James V. Miller;David E. Breen;William E. Lorensen;Robert M. O'Bara.
international conference on computer graphics and interactive techniques (1991)

418 Citations

A particle-based model for simulating the draping behavior of woven cloth

David Edward Breen.
Textile Research Journal (1993)

321 Citations

Cloth modeling and animation

Donald H. House;David E. Breen.
(2000)

295 Citations

Interactive Occlusion and Collision of Real and Virtual Objects in Augmented Reality

David E. Breen;Eric Rose;Ross T. Whitaker.
(2000)

288 Citations

Level set surface editing operators

Ken Museth;David E. Breen;Ross T. Whitaker;Alan H. Barr.
international conference on computer graphics and interactive techniques (2002)

279 Citations

Calibration requirements and procedures for a monitor-based augmented reality system

M. Tuceryan;D.S. Greer;R.T. Whitaker;D.E. Breen.
IEEE Transactions on Visualization and Computer Graphics (1995)

262 Citations

Real-time vision-based camera tracking for augmented reality applications

Dieter Koller;Gudrun Klinker;Eric Rose;David Breen.
virtual reality software and technology (1997)

245 Citations

A physically-based particle model of woven cloth

David E. Breen;Donald H. House;Phillip H. Getto.
The Visual Computer (1992)

239 Citations

Interactive Occlusion and Automatic Object Placement for Augmented Reality

David E. Breen;Ross T. Whitaker;Eric Rose;Mihran Tuceryan.
Computer Graphics Forum (1996)

211 Citations

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