D-Index & Metrics Best Publications

D-Index & Metrics

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Psychology D-index 31 Citations 8,078 110 World Ranking 7374 National Ranking 4092

Overview

What is he best known for?

The fields of study he is best known for:

  • Cognition
  • Artificial intelligence
  • Social psychology

The scientist’s investigation covers issues in Cognition, Cognitive psychology, Social psychology, Video game and Task. Walter R. Boot combines subjects such as Quality and Mental health with his study of Cognition. His studies in Cognitive psychology integrate themes in fields like Perception and Procedural memory.

His study explores the link between Social psychology and topics such as Psychological intervention that cross with problems in Psychotherapist and Demand characteristics. His study in Video game is interdisciplinary in nature, drawing from both Transfer of training and Electroencephalography. His Task study integrates concerns from other disciplines, such as Oddball paradigm, Attentional control and Communication.

His most cited work include:

  • The effects of video game playing on attention, memory, and executive control. (659 citations)
  • Can training in a real-time strategy video game attenuate cognitive decline in older adults? (590 citations)
  • Do “Brain-Training” Programs Work?: (474 citations)

What are the main themes of his work throughout his whole career to date?

Cognitive psychology, Cognition, Video game, Social psychology and Perception are his primary areas of study. His Cognitive psychology research is multidisciplinary, relying on both Communication, Disengagement theory, Task and Eye movement. His Task research is multidisciplinary, incorporating elements of Transport engineering and Pedestrian.

His studies examine the connections between Cognition and genetics, as well as such issues in Applied psychology, with regards to Training. Many of his studies involve connections with topics such as Transfer of training and Video game. His Cognitive training study frequently draws parallels with other fields, such as Cognitive skill.

He most often published in these fields:

  • Cognitive psychology (35.68%)
  • Cognition (30.99%)
  • Video game (14.55%)

What were the highlights of his more recent work (between 2017-2021)?

  • Gerontology (8.45%)
  • Cognition (30.99%)
  • Cognitive psychology (35.68%)

In recent papers he was focusing on the following fields of study:

His main research concerns Gerontology, Cognition, Cognitive psychology, Applied psychology and Medical education. His Gerontology research integrates issues from Social support and Well-being. His Cognition research includes themes of Psychological intervention, Affect, Perception, Video game and Variety.

His research in Psychological intervention intersects with topics in Intervention and Focus group. In his study, Transfer of training is inextricably linked to Cognitive training, which falls within the broad field of Video game. His Cognitive psychology research is multidisciplinary, incorporating elements of Inattentional blindness, Stimulus and Self-control.

Between 2017 and 2021, his most popular works were:

  • Improving Social Support for Older Adults Through Technology: Findings From the PRISM Randomized Controlled Trial. (88 citations)
  • Technology Adoption by Older Adults: Findings From the PRISM Trial. (47 citations)
  • A New Tool for Assessing Mobile Device Proficiency in Older Adults: The Mobile Device Proficiency Questionnaire: (35 citations)

In his most recent research, the most cited papers focused on:

  • Cognition
  • Artificial intelligence
  • Social psychology

Walter R. Boot mostly deals with Cognition, Cognitive psychology, Gerontology, Emergency evacuation and Applied psychology. His Cognition research is multidisciplinary, relying on both Affect, Video game, Mnemonic, Variety and Depression. His study in Video game is interdisciplinary in nature, drawing from both Training period, Joystick and Ship control.

Walter R. Boot works mostly in the field of Cognitive psychology, limiting it down to topics relating to Perception and, in certain cases, Aggression. His work in Gerontology tackles topics such as Social support which are related to areas like Mental health. His Cognitive training study frequently links to other fields, such as Elementary cognitive task.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

The effects of video game playing on attention, memory, and executive control.

Walter R. Boot;Arthur F. Kramer;Daniel J. Simons;Monica Fabiani.
Acta Psychologica (2008)

1125 Citations

Can training in a real-time strategy video game attenuate cognitive decline in older adults?

Chandramallika Basak;Walter R. Boot;Michelle W. Voss;Arthur F. Kramer.
Psychology and Aging (2008)

1026 Citations

Do “Brain-Training” Programs Work?:

Daniel J. Simons;Walter R. Boot;Neil Charness;Susan E. Gathercole.
Psychological Science in the Public Interest (2016)

787 Citations

Aging and Information Technology Use Potential and Barriers

Neil Charness;Walter R. Boot.
Current Directions in Psychological Science (2009)

572 Citations

The Pervasive Problem With Placebos in Psychology Why Active Control Groups Are Not Sufficient to Rule Out Placebo Effects

Walter R. Boot;Daniel J. Simons;Cary Stothart;Cassie Stutts.
Perspectives on Psychological Science (2013)

489 Citations

Do Action Video Games Improve Perception and Cognition

Walter Richard Boot;Daniel P Blakely;Daniel J Simons.
Frontiers in Psychology (2011)

481 Citations

Visual Skills in Airport-Security Screening

Jason S. McCarley;Arthur F. Kramer;Christopher D. Wickens;Eric D. Vidoni.
Psychological Science (2004)

255 Citations

Striatal Volume Predicts Level of Video Game Skill Acquisition

Kirk I. Erickson;Walter R. Boot;Chandramallika Basak;Mark B. Neider.
Cerebral Cortex (2010)

161 Citations

Video Games as a Means to Reduce Age-Related Cognitive Decline: Attitudes, Compliance, and Effectiveness

Walter R. Boot;Michael Champion;Daniel Patrick Blakely;Timothy Wright.
Frontiers in Psychology (2013)

160 Citations

Perceptual-cognitive expertise in elite volleyball players.

Heloisa Alves;Michelle W. Voss;Walter R. Boot;Andrea Deslandes.
Frontiers in Psychology (2013)

140 Citations

Best Scientists Citing Walter R. Boot

Arthur F. Kramer

Arthur F. Kramer

Northeastern University

Publications: 42

Daphne Bavelier

Daphne Bavelier

University of Geneva

Publications: 35

Stephen R. Mitroff

Stephen R. Mitroff

George Washington University

Publications: 26

Tad T. Brunyé

Tad T. Brunyé

Tufts University

Publications: 22

Adrian Schwaninger

Adrian Schwaninger

University of Applied Sciences and Arts Northwestern Switzerland

Publications: 22

Susanne M. Jaeggi

Susanne M. Jaeggi

University of California, Irvine

Publications: 22

Martin Buschkuehl

Martin Buschkuehl

University of Michigan–Ann Arbor

Publications: 16

Sara J. Czaja

Sara J. Czaja

Cornell University

Publications: 15

Daniel J. Simons

Daniel J. Simons

University of Illinois at Urbana-Champaign

Publications: 15

Adam Gazzaley

Adam Gazzaley

University of California, San Francisco

Publications: 15

Fernand Gobet

Fernand Gobet

London School of Economics and Political Science

Publications: 14

Michelle W. Voss

Michelle W. Voss

University of Iowa

Publications: 14

Rui Nouchi

Rui Nouchi

Tohoku University

Publications: 13

Torsten Schubert

Torsten Schubert

Martin Luther University Halle-Wittenberg

Publications: 13

Louis Bherer

Louis Bherer

University of Montreal

Publications: 13

Holly A. Taylor

Holly A. Taylor

Tufts University

Publications: 13

Profile was last updated on December 6th, 2021.
Research.com Ranking is based on data retrieved from the Microsoft Academic Graph (MAG).
The ranking d-index is inferred from publications deemed to belong to the considered discipline.

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