D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Psychology D-index 35 Citations 8,841 189 World Ranking 6986 National Ranking 3895

Overview

What is he best known for?

The fields of study he is best known for:

  • Cognition
  • Artificial intelligence
  • Social psychology

The scientist’s investigation covers issues in Cognition, Cognitive psychology, Social psychology, Video game and Task. Walter R. Boot combines subjects such as Quality and Mental health with his study of Cognition. His studies in Cognitive psychology integrate themes in fields like Perception and Procedural memory.

His study explores the link between Social psychology and topics such as Psychological intervention that cross with problems in Psychotherapist and Demand characteristics. His study in Video game is interdisciplinary in nature, drawing from both Transfer of training and Electroencephalography. His Task study integrates concerns from other disciplines, such as Oddball paradigm, Attentional control and Communication.

His most cited work include:

  • The effects of video game playing on attention, memory, and executive control. (659 citations)
  • Can training in a real-time strategy video game attenuate cognitive decline in older adults? (590 citations)
  • Do “Brain-Training” Programs Work?: (474 citations)

What are the main themes of his work throughout his whole career to date?

Cognitive psychology, Cognition, Video game, Social psychology and Perception are his primary areas of study. His Cognitive psychology research is multidisciplinary, relying on both Communication, Disengagement theory, Task and Eye movement. His Task research is multidisciplinary, incorporating elements of Transport engineering and Pedestrian.

His studies examine the connections between Cognition and genetics, as well as such issues in Applied psychology, with regards to Training. Many of his studies involve connections with topics such as Transfer of training and Video game. His Cognitive training study frequently draws parallels with other fields, such as Cognitive skill.

He most often published in these fields:

  • Cognitive psychology (35.68%)
  • Cognition (30.99%)
  • Video game (14.55%)

What were the highlights of his more recent work (between 2017-2021)?

  • Gerontology (8.45%)
  • Cognition (30.99%)
  • Cognitive psychology (35.68%)

In recent papers he was focusing on the following fields of study:

His main research concerns Gerontology, Cognition, Cognitive psychology, Applied psychology and Medical education. His Gerontology research integrates issues from Social support and Well-being. His Cognition research includes themes of Psychological intervention, Affect, Perception, Video game and Variety.

His research in Psychological intervention intersects with topics in Intervention and Focus group. In his study, Transfer of training is inextricably linked to Cognitive training, which falls within the broad field of Video game. His Cognitive psychology research is multidisciplinary, incorporating elements of Inattentional blindness, Stimulus and Self-control.

Between 2017 and 2021, his most popular works were:

  • Improving Social Support for Older Adults Through Technology: Findings From the PRISM Randomized Controlled Trial. (88 citations)
  • Technology Adoption by Older Adults: Findings From the PRISM Trial. (47 citations)
  • A New Tool for Assessing Mobile Device Proficiency in Older Adults: The Mobile Device Proficiency Questionnaire: (35 citations)

In his most recent research, the most cited papers focused on:

  • Cognition
  • Artificial intelligence
  • Social psychology

Walter R. Boot mostly deals with Cognition, Cognitive psychology, Gerontology, Emergency evacuation and Applied psychology. His Cognition research is multidisciplinary, relying on both Affect, Video game, Mnemonic, Variety and Depression. His study in Video game is interdisciplinary in nature, drawing from both Training period, Joystick and Ship control.

Walter R. Boot works mostly in the field of Cognitive psychology, limiting it down to topics relating to Perception and, in certain cases, Aggression. His work in Gerontology tackles topics such as Social support which are related to areas like Mental health. His Cognitive training study frequently links to other fields, such as Elementary cognitive task.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

The effects of video game playing on attention, memory, and executive control.

Walter R. Boot;Arthur F. Kramer;Daniel J. Simons;Monica Fabiani.
Acta Psychologica (2008)

1197 Citations

Can training in a real-time strategy video game attenuate cognitive decline in older adults?

Chandramallika Basak;Walter R. Boot;Michelle W. Voss;Arthur F. Kramer.
Psychology and Aging (2008)

1101 Citations

Do “Brain-Training” Programs Work?:

Daniel J. Simons;Walter R. Boot;Neil Charness;Susan E. Gathercole.
Psychological Science in the Public Interest (2016)

961 Citations

Aging and Information Technology Use Potential and Barriers

Neil Charness;Walter R. Boot.
Current Directions in Psychological Science (2009)

648 Citations

The Pervasive Problem With Placebos in Psychology Why Active Control Groups Are Not Sufficient to Rule Out Placebo Effects

Walter R. Boot;Daniel J. Simons;Cary Stothart;Cassie Stutts.
Perspectives on Psychological Science (2013)

586 Citations

Do Action Video Games Improve Perception and Cognition

Walter Richard Boot;Daniel P Blakely;Daniel J Simons.
Frontiers in Psychology (2011)

511 Citations

Visual Skills in Airport-Security Screening

Jason S. McCarley;Arthur F. Kramer;Christopher D. Wickens;Eric D. Vidoni.
Psychological Science (2004)

257 Citations

Improving Social Support for Older Adults Through Technology: Findings From the PRISM Randomized Controlled Trial.

Sara J Czaja;Walter R Boot;Neil Charness;Wendy A Rogers.
Gerontologist (2018)

227 Citations

Video Games as a Means to Reduce Age-Related Cognitive Decline: Attitudes, Compliance, and Effectiveness

Walter R. Boot;Michael Champion;Daniel Patrick Blakely;Timothy Wright.
Frontiers in Psychology (2013)

194 Citations

Striatal Volume Predicts Level of Video Game Skill Acquisition

Kirk I. Erickson;Walter R. Boot;Chandramallika Basak;Mark B. Neider.
Cerebral Cortex (2010)

177 Citations

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