The scientist’s investigation covers issues in Cognition, Cognitive psychology, Social psychology, Video game and Task. Walter R. Boot combines subjects such as Quality and Mental health with his study of Cognition. His studies in Cognitive psychology integrate themes in fields like Perception and Procedural memory.
His study explores the link between Social psychology and topics such as Psychological intervention that cross with problems in Psychotherapist and Demand characteristics. His study in Video game is interdisciplinary in nature, drawing from both Transfer of training and Electroencephalography. His Task study integrates concerns from other disciplines, such as Oddball paradigm, Attentional control and Communication.
Cognitive psychology, Cognition, Video game, Social psychology and Perception are his primary areas of study. His Cognitive psychology research is multidisciplinary, relying on both Communication, Disengagement theory, Task and Eye movement. His Task research is multidisciplinary, incorporating elements of Transport engineering and Pedestrian.
His studies examine the connections between Cognition and genetics, as well as such issues in Applied psychology, with regards to Training. Many of his studies involve connections with topics such as Transfer of training and Video game. His Cognitive training study frequently draws parallels with other fields, such as Cognitive skill.
His main research concerns Gerontology, Cognition, Cognitive psychology, Applied psychology and Medical education. His Gerontology research integrates issues from Social support and Well-being. His Cognition research includes themes of Psychological intervention, Affect, Perception, Video game and Variety.
His research in Psychological intervention intersects with topics in Intervention and Focus group. In his study, Transfer of training is inextricably linked to Cognitive training, which falls within the broad field of Video game. His Cognitive psychology research is multidisciplinary, incorporating elements of Inattentional blindness, Stimulus and Self-control.
Walter R. Boot mostly deals with Cognition, Cognitive psychology, Gerontology, Emergency evacuation and Applied psychology. His Cognition research is multidisciplinary, relying on both Affect, Video game, Mnemonic, Variety and Depression. His study in Video game is interdisciplinary in nature, drawing from both Training period, Joystick and Ship control.
Walter R. Boot works mostly in the field of Cognitive psychology, limiting it down to topics relating to Perception and, in certain cases, Aggression. His work in Gerontology tackles topics such as Social support which are related to areas like Mental health. His Cognitive training study frequently links to other fields, such as Elementary cognitive task.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
The effects of video game playing on attention, memory, and executive control.
Walter R. Boot;Arthur F. Kramer;Daniel J. Simons;Monica Fabiani.
Acta Psychologica (2008)
Can training in a real-time strategy video game attenuate cognitive decline in older adults?
Chandramallika Basak;Walter R. Boot;Michelle W. Voss;Arthur F. Kramer.
Psychology and Aging (2008)
Do “Brain-Training” Programs Work?:
Daniel J. Simons;Walter R. Boot;Neil Charness;Susan E. Gathercole.
Psychological Science in the Public Interest (2016)
Aging and Information Technology Use Potential and Barriers
Neil Charness;Walter R. Boot.
Current Directions in Psychological Science (2009)
The Pervasive Problem With Placebos in Psychology Why Active Control Groups Are Not Sufficient to Rule Out Placebo Effects
Walter R. Boot;Daniel J. Simons;Cary Stothart;Cassie Stutts.
Perspectives on Psychological Science (2013)
Do Action Video Games Improve Perception and Cognition
Walter Richard Boot;Daniel P Blakely;Daniel J Simons.
Frontiers in Psychology (2011)
Visual Skills in Airport-Security Screening
Jason S. McCarley;Arthur F. Kramer;Christopher D. Wickens;Eric D. Vidoni.
Psychological Science (2004)
Improving Social Support for Older Adults Through Technology: Findings From the PRISM Randomized Controlled Trial.
Sara J Czaja;Walter R Boot;Neil Charness;Wendy A Rogers.
Gerontologist (2018)
Video Games as a Means to Reduce Age-Related Cognitive Decline: Attitudes, Compliance, and Effectiveness
Walter R. Boot;Michael Champion;Daniel Patrick Blakely;Timothy Wright.
Frontiers in Psychology (2013)
Striatal Volume Predicts Level of Video Game Skill Acquisition
Kirk I. Erickson;Walter R. Boot;Chandramallika Basak;Mark B. Neider.
Cerebral Cortex (2010)
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