D-Index & Metrics Best Publications

D-Index & Metrics

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Neuroscience D-index 68 Citations 24,844 137 World Ranking 958 National Ranking 22
Psychology D-index 73 Citations 25,843 157 World Ranking 1143 National Ranking 9

Overview

What is she best known for?

The fields of study she is best known for:

  • Cognition
  • Artificial intelligence
  • Neuroscience

Her primary scientific interests are in Cognitive psychology, Video game, Cognition, Visual perception and Perception. In general Cognitive psychology, her work in Sensory system is often linked to Video tracking linking many areas of study. Her studies in Video game integrate themes in fields like Social psychology and Generalization, Neuroscience.

Her study in the field of Attentional control is also linked to topics like Mechanism, Extramural, Training and Augmented learning. Daphne Bavelier combines subjects such as Attentional network, Control, Visual field, Psychophysics and Brain mapping with her study of Visual perception. Her work deals with themes such as Visual search and Hearing loss, which intersect with Perception.

Her most cited work include:

  • Action video game modifies visual selective attention (1761 citations)
  • Cross-modal plasticity: where and how? (735 citations)
  • Action-Video-Game Experience Alters the Spatial Resolution of Vision: (627 citations)

What are the main themes of her work throughout her whole career to date?

Cognitive psychology, Video game, Cognition, Perception and Human–computer interaction are her primary areas of study. Her study in Cognitive psychology is interdisciplinary in nature, drawing from both Multimedia, Visual perception, Short-term memory, Sign language and Attentional control. Daphne Bavelier has researched Visual perception in several fields, including Cross modal plasticity and Visual search.

Her research investigates the link between Video game and topics such as Artificial intelligence that cross with problems in Depth perception. Her Cognition research incorporates elements of Human multitasking and Cognitive science. Her research investigates the connection between Perception and topics such as Communication that intersect with issues in Speech recognition.

She most often published in these fields:

  • Cognitive psychology (44.30%)
  • Video game (32.02%)
  • Cognition (25.88%)

What were the highlights of her more recent work (between 2016-2021)?

  • Video game (32.02%)
  • Cognitive psychology (44.30%)
  • Cognition (25.88%)

In recent papers she was focusing on the following fields of study:

Her main research concerns Video game, Cognitive psychology, Cognition, Perception and Attentional control. Her Video game research includes elements of Cognitive training, Perceptual learning, Working memory, Cognitive science and Personality. Her Cognitive psychology research is multidisciplinary, incorporating elements of Multimedia, Facial expression, Emotion perception and Cognitive neuroscience.

Her studies deal with areas such as Human multitasking and Human–computer interaction as well as Cognition. As part of the same scientific family, she usually focuses on Perception, concentrating on Spatial cognition and intersecting with Moderation. Her Attentional control study combines topics from a wide range of disciplines, such as Neuroplasticity and Generalization.

Between 2016 and 2021, her most popular works were:

  • Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills (164 citations)
  • Improving Methodological Standards in Behavioral Interventions for Cognitive Enhancement (60 citations)
  • Internet Gaming Disorder in Children and Adolescents (52 citations)

In her most recent research, the most cited papers focused on:

  • Cognition
  • Artificial intelligence
  • Neuroscience

Daphne Bavelier spends much of her time researching Cognitive psychology, Video game, Cognition, Attentional control and Perceptual learning. The various areas that Daphne Bavelier examines in her Cognitive psychology study include Facial expression, Emotion perception and Mood. Her Video game research is multidisciplinary, incorporating perspectives in Middle frontal gyrus, Stereoscopic acuity and Distraction.

Her Cognition research incorporates themes from Multimedia and Intellectual development. Her Perceptual learning research is classified as research in Perception. Her study of Visual perception is a part of Perception.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Action video game modifies visual selective attention

C. Shawn Green;Daphne Bavelier.
Nature (2003)

3175 Citations

Cross-modal plasticity: where and how?

Daphne Bavelier;Helen J. Neville.
Nature Reviews Neuroscience (2002)

1097 Citations

Action-Video-Game Experience Alters the Spatial Resolution of Vision:

C S Green;Daphné Bavelier.
Psychological Science (2007)

1091 Citations

Effect of action video games on the spatial distribution of visuospatial attention

C. Shawn Green;Daphne Bavelier.
Journal of Experimental Psychology: Human Perception and Performance (2006)

866 Citations

Exercising your brain: a review of human brain plasticity and training-induced learning.

C. S. Green;D. Bavelier.
Psychology and Aging (2008)

718 Citations

Cerebral organization for language in deaf and hearing subjects: Biological constraints and effects of experience

Helen J. Neville;Daphne Bavelier;David Corina;Josef Rauschecker.
Proceedings of the National Academy of Sciences of the United States of America (1998)

701 Citations

Enumeration versus multiple object tracking: the case of action video game players

C.S. Green;D. Bavelier.
Cognition (2006)

692 Citations

Learning, Attentional Control, and Action Video Games

C.S. Green;D. Bavelier;D. Bavelier.
Current Biology (2012)

610 Citations

Increasing Speed of Processing With Action Video Games

Matthew W.G. Dye;C. Shawn Green;Daphne Bavelier.
Current Directions in Psychological Science (2009)

609 Citations

Removing Brakes on Adult Brain Plasticity: From Molecular to Behavioral Interventions

Daphne Bavelier;Dennis M. Levi;Roger W. Li;Yang Dan.
The Journal of Neuroscience (2010)

604 Citations

Best Scientists Citing Daphne Bavelier

Olivier Collignon

Olivier Collignon

University of Trento

Publications: 56

Karen Emmorey

Karen Emmorey

San Diego State University

Publications: 44

Brigitte Röder

Brigitte Röder

Universität Hamburg

Publications: 42

Helen J. Neville

Helen J. Neville

University of Oregon

Publications: 41

Bencie Woll

Bencie Woll

University College London

Publications: 32

Walter R. Boot

Walter R. Boot

Florida State University

Publications: 29

Lotfi B. Merabet

Lotfi B. Merabet

Massachusetts Eye and Ear Infirmary

Publications: 29

Franco Lepore

Franco Lepore

University of Montreal

Publications: 29

Arthur F. Kramer

Arthur F. Kramer

Northeastern University

Publications: 28

David P. Corina

David P. Corina

University of California, Davis

Publications: 28

Mary Rudner

Mary Rudner

Linköping University

Publications: 28

Pascal Barone

Pascal Barone

Federal University of Toulouse Midi-Pyrénées

Publications: 27

Douglas A. Gentile

Douglas A. Gentile

Iowa State University

Publications: 27

Takao K. Hensch

Takao K. Hensch

Harvard University

Publications: 27

Craig A. Anderson

Craig A. Anderson

Iowa State University

Publications: 24

Aaron R. Seitz

Aaron R. Seitz

University of California, Riverside

Publications: 24

Profile was last updated on December 6th, 2021.
Research.com Ranking is based on data retrieved from the Microsoft Academic Graph (MAG).
The ranking d-index is inferred from publications deemed to belong to the considered discipline.

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