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Computer Science

D-Index
44
Citations
19142
World Ranking
7365
National Ranking
3210

Overview

Kurt Squire is a researcher affiliated with the University of California, Irvine in the United States. Their work spans several fields, including psychology, social sciences, and computer science, with particular focus on subfields such as sociology and political science, developmental and educational psychology, experimental and cognitive psychology, artificial intelligence, and computer science applications.

The scientist's research topics encompass digital games and media, educational games and gamification, the impact of technology on adolescents, teaching and learning programming, child development and digital technology, educational innovations and technology, as well as hate speech and cyberbullying detection.

Frequent co-authors collaborating with Kurt Squire include Constance Steinkuehler, Garrison Wells, Maria J. Anderson-Coto, Ágnes Romhányi, and Jason G. Reitman.

Publications by Kurt Squire have appeared in various venues such as E-Learning and Digital Media, Games and Culture, ACM Transactions on Computer-Human Interaction, Ecological Economics, and the International Journal of Designs for Learning.

Recent papers authored or co-authored by Kurt Squire include:

  • From virtual to participatory learning with technology during COVID-19, 2021, E-Learning and Digital Media
  • Right-Wing Extremism in Mainstream Games: A Review of the Literature, 2023, Games and Culture
  • Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth, 2022, ACM Transactions on Computer-Human Interaction
  • "Environment-selected directors": An interactive simulation experiment of environmental representation on corporate boards, 2020, Ecological Economics
  • At Play in the Cosmos, 2021, International Journal of Designs for Learning

Kurt Squire has also authored books published by The MIT Press and Carnegie Mellon University. Titles include Making Games for Impact (2021) and Real Time Research: Improvisational Game Scholarship (2024).

Best Publications

  • Video Games and the Future of Learning

    David Williamson Shaffer;Kurt R. Squire;Richard Halverson;James P. Gee

  • From Content to Context: Videogames as Designed Experience

    Kurt Squire

  • Video Games in Education

    Kurt Squire

  • Environmental Detectives—the development of an augmented reality platform for environmental simulations

    Eric Klopfer;Kurt Squire

  • Changing the Game: What Happens When Video Games Enter the Classroom?

    Kurt Squire

  • Replaying history: engaging urban underserved students in learning world history through computer simulation games

    Kurt Squire;Sasha Barab

  • Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers

    Kurt D. Squire;Mingfong Jan

  • Cultural Framing of Computer/Video Games.

    Kurt Squire

  • Augmented Reality Simulations on Handheld Computers

    Kurt Squire;Eric Klopfer

  • Environmental Detectives: PDAs as a window into a virtual simulated world

    E. Klopfer;K. Squire;H. Jenkins

  • Video Games and Learning: Teaching and Participatory Culture in the Digital Age

    Kurt Squire

  • Electromagnetism supercharged!: learning physics with digital simulation games

    Kurt Squire;Mike Barnett;Jamillah M. Grant;Thomas Higginbotham

  • A Co-Evolutionary Model for Supporting the Emergence of Authenticity.

    Sasha A. Barab;Kurt D. Squire;William Dueber

  • Open-Ended Video Games: A Model for Developing Learning for the Interactive Age

    Kurt Squire

  • Constructing Virtual Worlds: Tracing the Historical Development of Learner Practices.

    Sasha A. Barab;Kenneth E. Hay;Michael Barnett;Kurt Squire

  • From Users to Designers: Building a Self-Organizing Game-Based Learning Environment

    Kurt Squire;Levi Giovanetto;Ben Devane;Shree Durga

  • Games, Learning, and Society: Learning And Meaning In The Digital Age

    Constance Steinkuehler;Kurt Squire;Kurt Squire;Sasha Barab

  • Designing Centers of Expertise for Academic Learning Through Video Games

    Kurt D. Squire;Ben DeVane;Shree Durga

  • Entering the education arcade

    Henry Jenkins;Eric Klopfer;Kurt Squire;Philip Tan

  • Video Game-Based Learning: An Emerging Paradigm for Instruction

    Kurt D. Squire

  • Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Technology, Education--Connections (the TEC Series).

    Kurt Squire

Frequent Co-Authors

Sasha A. Barab
Sasha A. Barab Arizona State University
David Williamson Shaffer
David Williamson Shaffer University of Wisconsin–Madison
Henry Jenkins
Henry Jenkins University of Southern California
James Paul Gee
James Paul Gee Arizona State University
Charles M. Reigeluth
Charles M. Reigeluth Indiana University
Douglas B. Clark
Douglas B. Clark University of Calgary
Joseph S. Valacich
Joseph S. Valacich University of Arizona
Judee K. Burgoon
Judee K. Burgoon University of Arizona
Katherine K. Perkins
Katherine K. Perkins University of Colorado Boulder
Rynson W. H. Lau
Rynson W. H. Lau City University of Hong Kong

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