Her scientific interests lie mostly in Knowledge management, Human–computer interaction, Change management, Project management and Enterprise resource planning. Her studies deal with areas such as Perception, Game design, Mobile technology, The Internet and Information and Communications Technology as well as Knowledge management. Her work on Virtual world as part of general Human–computer interaction study is frequently linked to Response system, therefore connecting diverse disciplines of science.
Her work carried out in the field of Change management brings together such families of science as Critical success factor and Process management. Her work deals with themes such as Business plan and Championship, which intersect with Process management. Her Enterprise system study incorporates themes from Business process reengineering, Information management and Resource management.
Fiona Fui-Hoon Nah mainly focuses on Knowledge management, Human–computer interaction, Metaverse, World Wide Web and Multimedia. She studies Knowledge management, namely Enterprise resource planning. Her Enterprise resource planning research is multidisciplinary, relying on both Project management and End user.
The concepts of her Project management study are interwoven with issues in Teamwork, Change management and Critical success factor. Fiona Fui-Hoon Nah has included themes like Brand equity, Social psychology, Virtual world and Perception in her Metaverse study. The various areas that Fiona Fui-Hoon Nah examines in her Multimedia study include Mathematics education, Educational technology and Distance education.
The scientist’s investigation covers issues in Knowledge management, Data science, Eye tracking, Information technology and Mining industry. Her Knowledge management research is multidisciplinary, relying on both Argumentation process, Decision support system and Outlier. Her study explores the link between Data science and topics such as Variety that cross with problems in Popularity.
The study incorporates disciplines such as Cognitive load, Affordance and Mobile device in addition to Popularity. Her Eye tracking research is multidisciplinary, incorporating elements of Optometry, Effects of sleep deprivation on cognitive performance and Physical medicine and rehabilitation. Her Pandemic study incorporates themes from New normal and Severe acute respiratory syndrome coronavirus 2.
Her scientific interests lie mostly in Information technology, Human–computer interaction, Pandemic, Knowledge management and Data science. Information technology is integrated with Data analysis, Business continuity, Coping, Business transformation and Supply chain in her study. Her work deals with themes such as Cognitive load and Laddering, which intersect with Human–computer interaction.
Fiona Fui-Hoon Nah combines subjects such as New normal and Severe acute respiratory syndrome coronavirus 2 with her study of Pandemic. Her Enterprise system study in the realm of Knowledge management interacts with subjects such as Through-the-lens metering. Fiona Fui-Hoon Nah performs multidisciplinary study on Data science and Mining industry in her works.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Critical factors for successful implementation of enterprise systems
Fiona Fui‐Hoon Nah;Janet Lee‐Shang Lau;Jinghua Kuang.
Business Process Management Journal (2001)
A study on tolerable waiting time: how long are Web users willing to wait?
Fiona Fui-Hoon Nah.
Behaviour & Information Technology (2004)
ERP Implementation: Chief Information Officers' Perceptions of Critical Success Factors
Fiona Fui-Hoon Nah;Kathryn M. Zuckweiler;Janet Lee-Shang Lau.
International Journal of Human-computer Interaction (2003)
Critical Success Factors for Enterprise Resource Planning Implementation and Upgrade
Fiona Fui-Hoon Nah;Santiago Delgado.
Journal of Computer Information Systems (2006)
An experimental study on ubiquitous commerce adoption: Impact of personalization and privacy concerns
Hong Sheng;Fiona Fui-Hoon Nah;Keng Siau.
(2008)
Gamification of Education: A Review of Literature
Fiona Fui-Hoon Nah;Qing Zeng;Venkata Rajasekhar Telaprolu;Abhishek Padmanabhuni Ayyappa.
international conference on hci in business (2014)
The value of mobile applications: a utility company study
Fiona Fui-Hoon Nah;Keng Siau;Hong Sheng.
(2005)
Use of a classroom response system to enhance classroom interactivity
Keng Siau;Hong Sheng;F.F.-H. Nah.
(2006)
An Empirical Investigation on End-Users' Acceptance of Enterprise Systems
Fiona Fui-Hoon Nah;Xin Tan;Soon Hing Teh.
Information Resources Management Journal (2004)
Enhancing%' or paper_id like 'brand equity through flow and telepresence: a comparison of 2D and 3D virtual worlds
Fiona Fui-Hoon Nah;Brenda Eschenbrenne;David DeWester.
Management Information Systems Quarterly (2011)
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