2020 - ACM Senior Member
The scientist’s investigation covers issues in Information management, Knowledge management, The Internet, Marketing and Crowdsourcing. Jan Marco Leimeister integrates Information management with Business studies in his study. His work on Open innovation as part of general Knowledge management study is frequently linked to Success factors, bridging the gap between disciplines.
His studies deal with areas such as Virtual patient, Variety, Absorptive capacity and Data science as well as The Internet. The study incorporates disciplines such as Smart products, Perception, Mobile phone, Altruism and Ubiquitous commerce in addition to Marketing. His biological study deals with issues like Crowdsourcing software development, which deal with fields such as Business value.
His primary areas of study are Information management, Knowledge management, Humanities, Process and Business studies. His Information management research incorporates elements of Field, Marketing, Business model, Service and Process management. Jan Marco Leimeister has researched Knowledge management in several fields, including Crowdsourcing, Information technology, The Internet and Quality.
His study ties his expertise on Data science together with the subject of Crowdsourcing.
His primary areas of investigation include Information management, Knowledge management, Business studies, Humanities and Crowdsourcing. His Information management research includes elements of Information technology, Design science research, Service, Business model and Process management. Within one scientific family, Jan Marco Leimeister focuses on topics pertaining to Telecommunications under Information technology, and may sometimes address concerns connected to Enterprise system and Information systems engineering.
He combines subjects such as New product development, Leverage, Relevance, Customer relationship management and Host with his study of Knowledge management. His studies in Crowdsourcing integrate themes in fields like Intermediary and Data science. His Marketing research is multidisciplinary, incorporating perspectives in Project team, Empirical research, Equity and Prosocial behavior.
Information management, Business studies, Knowledge management, Crowdsourcing and Process are his primary areas of study. Jan Marco Leimeister integrates many fields, such as Information management and Work systems, in his works. He works in the field of Knowledge management, focusing on Domain knowledge in particular.
The concepts of his Crowdsourcing study are interwoven with issues in Sociotechnical system, Intermediary, The Internet and Data science. The study incorporates disciplines such as Value proposition, Training, Mathematics education, Key and Process management in addition to Process. His study in the fields of Electronic business under the domain of Marketing overlaps with other disciplines such as Capital.
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Leveraging Crowdsourcing: Activation-Supporting Components for IT-Based Ideas Competition
Jan Marco Leimeister;Michael Huber;Ulrich Bretschneider;Helmut Krcmar.
Community engineering for innovations: the ideas competition as a method to nurture a virtual community for innovations
Winfried Ebner;Jan Marco Leimeister;Helmut Krcmar.
Does collaboration among participants lead to better ideas in IT-based idea competitions? An empirical investigation
Ivo Blohm;Ulrich Bretschneider;Jan Marco Leimeister;Helmut Krcmar.
Design, Implementation, and Evaluation of Trust-Supporting Components in Virtual Communities for Patients
Jan Marco Leimeister;Winfried Ebner;Helmut Krcmar.
Determinants of physicians’ technology acceptance for e-health in ambulatory care
Sebastian Dünnebeil;Ali Sunyaev;Ivo Blohm;Jan Marco Leimeister.
Business models: An information systems research agenda
Daniel Veit;Eric K. Clemons;Alexander Benlian;Peter Buxmann.
Social Connectedness on Facebook - An Explorative Study on Status Message Usage
Felix Köbler;Christoph Riedl;Céline Vetter;Jan Marco Leimeister.
Crowdsourcing: How to Benefit from (Too) Many Great Ideas
Ivo Blohm;Jan Marco Leimeister;Helmut Krcmar.
Jan Marco Leimeister.
Gamification - Design of IT-Based Enhancing Services for Motivational Support and Behavioral Change
Ivo Blohm;Jan Marco Leimeister.
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