2020 - IEEE Fellow For contributions to spatial data visualization
Baoquan Chen mainly investigates Artificial intelligence, Computer vision, Point cloud, Computer graphics and Rendering. In most of his Artificial intelligence studies, his work intersects topics such as Pattern recognition. His work on Level set method and Image as part of general Computer vision research is frequently linked to Key and Reflection, bridging the gap between disciplines.
He has researched Point cloud in several fields, including Process, Vertex, Point, Skeleton and Laser scanning. His studies deal with areas such as Sketch and 3D reconstruction as well as Computer graphics. His Rendering research integrates issues from Pixel, Pipeline transport, Voxel and Texture mapping.
Baoquan Chen focuses on Artificial intelligence, Computer vision, Computer graphics, Pattern recognition and Rendering. His Artificial intelligence course of study focuses on Set and Algorithm. Computer vision is often connected to Representation in his work.
Baoquan Chen combines subjects such as Image processing and Visualization with his study of Computer graphics. In the field of Rendering, his study on Real-time rendering, 3D rendering, Volume rendering and Parallel rendering overlaps with subjects such as Tiled rendering. His Image research includes elements of Smoothing, Theoretical computer science, Operator, Base and Parameterized complexity.
Baoquan Chen spends much of his time researching Artificial intelligence, Computer vision, Pattern recognition, Artificial neural network and Deep learning. His study in 3D reconstruction, Generative grammar, Feature, Training set and Benchmark are all subfields of Artificial intelligence. His study in Computer vision is interdisciplinary in nature, drawing from both Generative model and Computer animation.
His Pattern recognition study integrates concerns from other disciplines, such as Visualization, Data visualization, Sequence and Interpolation. Within one scientific family, Baoquan Chen focuses on topics pertaining to Set under Data visualization, and may sometimes address concerns connected to Algorithm, Identification and Similarity. His Artificial neural network research includes themes of Image and Cloning.
Baoquan Chen mostly deals with Artificial intelligence, Pattern recognition, Computer vision, Artificial neural network and 3D reconstruction. His biological study spans a wide range of topics, including Sequence, Set and Component. Baoquan Chen interconnects Visualization, Data visualization and Deep learning in the investigation of issues within Pattern recognition.
His primary area of study in Computer vision is in the field of Motion analysis. His Artificial neural network research is multidisciplinary, incorporating perspectives in Image processing, Image, Base and Parameterized complexity. His work carried out in the field of 3D reconstruction brings together such families of science as Ground truth, Animation, Computer animation and Graphics.
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PointCNN: convolution on Χ -transformed points
Yangyan Li;Rui Bu;Mingchao Sun;Wei Wu.
neural information processing systems (2018)
Apparatus and Method for Real-Time Volume Processing and Universal Three-Dimensional Rendering
Arie E. Kaufman;Ingmar Bitter;Frank Dachille;Kevin Kreeger.
(2006)
Knowledge and heuristic-based modeling of laser-scanned trees
Hui Xu;Nathan Gossett;Baoquan Chen.
ACM Transactions on Graphics (2007)
Build-to-last: strength to weight 3D printed objects
Lin Lu;Andrei Sharf;Haisen Zhao;Yuan Wei.
international conference on computer graphics and interactive techniques (2014)
Automatic reconstruction of tree skeletal structures from point clouds
Yotam Livny;Feilong Yan;Matt Olson;Baoquan Chen.
international conference on computer graphics and interactive techniques (2010)
Visual clustering in parallel coordinates
Hong Zhou;Xiaoru Yuan;Huamin Qu;Weiwei Cui.
ieee vgtc conference on visualization (2008)
L1-medial skeleton of point cloud
Hui Huang;Shihao Wu;Daniel Cohen-Or;Minglun Gong.
international conference on computer graphics and interactive techniques (2013)
Synthesizing Training Images for Boosting Human 3D Pose Estimation
Wenzheng Chen;Huan Wang;Yangyan Li;Hao Su.
international conference on 3d vision (2016)
Active co-analysis of a set of shapes
Yunhai Wang;Shmulik Asafi;Oliver van Kaick;Hao Zhang.
international conference on computer graphics and interactive techniques (2012)
Apparatus and method for real-time volume processing and universal 3d rendering
Arie E. Kaufman;Ingmar Bitter;Baoquan Chen;Frank Dachille.
(1999)
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