2010 - IEEE Fellow For contributions to scientific visualization and computer graphics
Amitabh Varshney mostly deals with Rendering, Computer vision, Artificial intelligence, Data visualization and Computer graphics. His Rendering study combines topics from a wide range of disciplines, such as Triangle mesh, Computational geometry, Marching cubes and Image warping. His work in Computer vision is not limited to one particular discipline; it also encompasses Affine transformation.
As a member of one scientific family, Amitabh Varshney mostly works in the field of Data visualization, focusing on Luminance and, on occasion, Volume rendering and Iterative reconstruction. His studies in Scientific visualization integrate themes in fields like View dependent, Progressive meshes and Graphics. His research integrates issues of Information visualization, World Wide Web and Computer graphics in his study of Graphics.
His main research concerns Artificial intelligence, Computer vision, Rendering, Visualization and Computer graphics. His Artificial intelligence study frequently draws connections to other fields, such as Pattern recognition. His Computer vision research is multidisciplinary, relying on both Perspective and Automatic summarization.
His Rendering research is multidisciplinary, relying on both Triangle mesh, Polygon mesh, Graphics, Algorithm and Virtual reality. His work on Data visualization, Interactive visualization and Isosurface is typically connected to Scalability as part of general Visualization study, connecting several disciplines of science. The study of Computer graphics is intertwined with the study of STRIPS in a number of ways.
His primary areas of study are Virtual reality, Artificial intelligence, Computer vision, Augmented reality and Rendering. His work deals with themes such as Social media, World Wide Web, Immersion and Spatial contextual awareness, which intersect with Virtual reality. In general Artificial intelligence, his work in Deep learning and Contrast is often linked to Visual cryptography and Overlay linking many areas of study.
His research in the fields of Image based overlaps with other disciplines such as Depth perception. His Rendering research incorporates elements of Visualization, Frame rate, Kernel and Speedup. To a larger extent, he studies Computer graphics with the aim of understanding Polygon mesh.
Amitabh Varshney focuses on Virtual reality, Artificial intelligence, Rendering, Computer vision and Spatial contextual awareness. His biological study spans a wide range of topics, including Social media, World Wide Web and Visualization. His Social media course of study focuses on Level of detail and Polygon mesh.
Amitabh Varshney has researched Visualization in several fields, including Frame rate, Solid modeling, Human–computer interaction and Human visual system model. Many of his studies on Artificial intelligence apply to Identification as well. Amitabh Varshney performs integrative study on Rendering and Display resolution.
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Level of Detail for 3D Graphics
David Luebke;Martin Reddy;Jonathan D. Cohen;Amitabh Varshney.
Chang Ha Lee;Amitabh Varshney;David W. Jacobs.
international conference on computer graphics and interactive techniques (2005)
Jonathan Cohen;Amitabh Varshney;Dinesh Manocha;Greg Turk.
international conference on computer graphics and interactive techniques (1996)
Dynamic view-dependent simplification for polygonal models
Julie C. Xia;Amitabh Varshney.
ieee visualization (1996)
High-throughput sequence alignment using Graphics Processing Units
Michael C Schatz;Cole Trapnell;Arthur L Delcher;Amitabh Varshney.
BMC Bioinformatics (2007)
Adaptive real-time level-of-detail based rendering for polygonal models
J.C. Xia;J. El-Sana;A. Varshney.
IEEE Transactions on Visualization and Computer Graphics (1997)
Optimizing triangle strips for fast rendering
Francine Evans;Steven Skiena;Amitabh Varshney.
ieee visualization (1996)
Generalized View‐Dependent Simplification
Jihad El-Sana;Amitabh Varshney.
Computer Graphics Forum (1999)
Computing smooth molecular surfaces
A. Varshney;F.P. Brooks;W.V. Wright.
IEEE Computer Graphics and Applications (1994)
Virtual memory palaces: immersion aids recall
Eric Krokos;Catherine Plaisant;Amitabh Varshney.
Virtual Reality (2019)
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