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D-Index & Metrics

Computer Science

D-Index
32
Citations
10205
World Ranking
12864
National Ranking
5186

Overview

Aaron Lefohn is affiliated with Nvidia (United States) and has contributed extensively to the field of computer science, focusing on areas such as computer graphics and computer vision. Their body of work includes research on real-time rendering, neural appearance modeling, and material texture compression.

Lefohn's recent publications include:

  • Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting, 2020, ACM Transactions on Graphics
  • Neural Temporal Adaptive Sampling and Denoising, 2020, Computer Graphics Forum
  • SLANG.D: Fast, Modular and Differentiable Shader Programming, 2023, ACM Transactions on Graphics
  • Real-time Neural Appearance Models, 2024, ACM Transactions on Graphics
  • Random-Access Neural Compression of Material Textures, 2023, ACM Transactions on Graphics

The scientist has collaborated frequently with a core group of co-authors, including:

  • Benedikt Bitterli
  • Marco Salvi
  • Chris Wyman
  • Jacob Munkberg
  • Sai Praveen Bangaru

Most of their work has been published in the ACM Transactions on Graphics, a notable venue with five contributions, as well as papers in Computer Graphics Forum and arXiv (Cornell University).

Lefohn's research primarily spans the following fields of study:

  • Computer Science

Subfields of study include:

  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design
  • Computational Mechanics

The main topics covered in their research are:

  • Computer Graphics and Visualization Techniques
  • Advanced Vision and Imaging
  • 3D Shape Modeling and Analysis
  • Advanced Image Processing Techniques
  • Image Enhancement Techniques
  • Image and Signal Denoising Methods
  • Video Analysis and Summarization

Best Publications

  • A Survey of General-Purpose Computation on Graphics Hardware

    John D. Owens;David Luebke;Naga Govindaraju;Mark Harris

  • Real-Time Volume Graphics

    Klaus Engel;Markus Hadwiger;Joe M. Kniss;Aaron E. Lefohn

  • Towards foveated rendering for gaze-tracked virtual reality

    Anjul Patney;Marco Salvi;Joohwan Kim;Anton Kaplanyan

  • Particle-Based Simulation of Fluids

    Simon Premoze;Tolga Tasdizen;James Bigler;Aaron E. Lefohn

  • GPGPU: general-purpose computation on graphics hardware

    David Luebke;Mark Harris;Naga Govindaraju;Aaron Lefohn

  • GPGPU: general purpose computation on graphics hardware

    David Luebke;Mark Harris;Jens Krüger;Tim Purcell

  • Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder

    Chakravarty R. Alla Chaitanya;Anton S. Kaplanyan;Christoph Schied;Marco Salvi

  • Glift: Generic, efficient, random-access GPU data structures

    Aaron E. Lefohn;Shubhabrata Sengupta;Joe Kniss;Robert Strzodka

  • A streaming narrow-band algorithm: interactive computation and visualization of level sets

    Aaron E. Lefohn;Joe M. Kniss;Charles D. Hansen;Ross T. Whitaker

  • Interactive, GPU-based level sets for 3D segmentation

    Aaron E. Lefohn;Joshua E. Cates;Ross T. Whitaker

  • Gaussian transfer functions for multi-field volume visualization

    J. Kniss;S. premoze;M. Ikits;A. Lefohn

  • A Survey of General-Purpose Computation on Graphics Hardware.

    John D. Owens;David Luebke;Naga K. Govindaraju;Mark J. Harris

  • Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination

    Christoph Schied;Anton Kaplanyan;Chris Wyman;Anjul Patney

  • General Purpose Computation on Graphics Hardware

    Aaron E. Lefohn;Ian Buck;Patrick S. McCormick;John D. Owens

  • GIST: an interactive, GPU-based level set segmentation tool for 3D medical images

    Joshua E. Cates;Aaron E. Lefohn;Ross T. Whitaker

  • Multi-fragment effects on the GPU using the k-buffer

    Louis Bavoil;Steven P. Callahan;Aaron Lefohn;João L. D. Comba

  • Interactive deformation and visualization of level set surfaces using graphics hardware

    A.E. Lefohn;J.M. Kniss;C.D. Hansen;R.T. Whitaker

  • A streaming narrow-band algorithm: interactive computation and visualization of level sets

    A.E. Lefohn;J.M. Kniss;C.D. Hansen;R.T. Whitaker

  • Interactive Depth of Field Using Simulated Diffusion on a GPU

    Michael Kass;Aaron Lefohn;John D. Owens

  • Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting

    Benedikt Bitterli;Chris Wyman;Matt Pharr;Peter Shirley

Frequent Co-Authors

John D. Owens
John D. Owens University of California, Davis
David Luebke
David Luebke Nvidia (United States)
Ross T. Whitaker
Ross T. Whitaker University of Utah
Charles Hansen
Charles Hansen University of Utah
Naga K. Govindaraju
Naga K. Govindaraju Microsoft (United States)
Fabio Pellacini
Fabio Pellacini Sapienza University of Rome
Guillermo Sapiro
Guillermo Sapiro Princeton University
Peter Shirley
Peter Shirley Nvidia (United States)
Daniel Weiskopf
Daniel Weiskopf University of Stuttgart
Tolga Tasdizen
Tolga Tasdizen University of Utah

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