Mandayam A. Srinivasan mainly focuses on Haptic technology, Artificial intelligence, Computer vision, Human–computer interaction and Biomedical engineering. His study looks at the relationship between Haptic technology and topics such as Computer graphics, which overlap with Taxonomy and Metaverse. His Artificial intelligence study frequently draws connections between related disciplines such as Robust control.
The various areas that he examines in his Computer vision study include Robotics and Tactile sensor. His study looks at the relationship between Human–computer interaction and fields such as Multimedia, as well as how they intersect with chemical problems. His Biomedical engineering study incorporates themes from Mechanoreceptor, Compressibility, Neuroscience and Sensory receptor.
His scientific interests lie mostly in Haptic technology, Artificial intelligence, Computer vision, Human–computer interaction and Simulation. His research in Haptic technology tackles topics such as Computer graphics which are related to areas like Teleoperation. Mandayam A. Srinivasan has included themes like Illusion, Planar and Neuroprosthetics in his Artificial intelligence study.
In the field of Computer vision, his study on Stylus overlaps with subjects such as Texture. The study incorporates disciplines such as Haptic communication and Set in addition to Human–computer interaction. His Simulation research incorporates themes from Soft tissue and Nonlinear system.
His primary areas of investigation include Artificial intelligence, Biological system, Computer vision, Tactile sensor and Caenorhabditis elegans. His study in the field of Image resolution and Magnification is also linked to topics like West africa and Sub saharan. His Computer vision study combines topics in areas such as Deep learning, Visual servoing and Blood film.
His Tactile sensor study combines topics from a wide range of disciplines, such as Robotics and Electrical engineering. He focuses mostly in the field of Cognitive neuroscience of visual object recognition, narrowing it down to topics relating to Eye movement and, in certain cases, Haptic technology. His research integrates issues of Rehabilitation, Human–computer interaction and Fixation in his study of Haptic technology.
Mandayam A. Srinivasan focuses on Computer vision, Artificial intelligence, Tactile sensor, Robot and Slip. His Computer vision study integrates concerns from other disciplines, such as Grippers, Robotics and Visual servoing. His Robotics research includes themes of Matching, Tracking, Feature and Robust control.
His Robot hand study, which is part of a larger body of work in Robot, is frequently linked to Torsional load, GRASP and Shear force, bridging the gap between disciplines. Many of his Slip research pursuits overlap with Contact force, Deep learning, Silicone and Cognitive neuroscience of visual object recognition.
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Real-time prediction of hand trajectory by ensembles of cortical neurons in primates
Johan Wessberg;Christopher R. Stambaugh;Jerald D. Kralik;Pamela D. Beck.
Nature (2000)
Haptics in virtual environments: Taxonomy, research status, and challenges
Mandayam A. Srinivasan;Cagatay Basdogan.
Computers & Graphics (1997)
Human factors for the design of force-reflecting haptic interfaces
HZ Tan;B Eberman;MA Srinivasan;B Cheng.
(1994)
Tactual discrimination of softness
M. A. Srinivasan;R. H. LaMotte.
Journal of Neurophysiology (1995)
An experimental study on the role of touch in shared virtual environments
Cagatay Basdogan;Chih-Hao Ho;Mandayam A. Srinivasan;Mel Slater.
collaborative virtual environments (2000)
Haptics in minimally invasive surgical simulation and training
C. Basdogan;S. De;J. Kim;Manivannan Muniyandi.
IEEE Computer Graphics and Applications (2004)
Virtual environments for medical training: graphical and haptic simulation of laparoscopic common bile duct exploration
C. Basdogan;C.-H. Ho;M.A. Srinivasan.
IEEE-ASME Transactions on Mechatronics (2001)
3-D Finite-Element Models of Human and Monkey Fingertips to Investigate the Mechanics of Tactile Sense
Kiran Dandekar;Balasundar I. Raju;Mandayam A. Srinivasan.
Journal of Biomechanical Engineering-transactions of The Asme (2003)
Phantom-based haptic interaction with virtual objects
J.K. Salisbury;M.A. Srinivasan.
IEEE Computer Graphics and Applications (1997)
Method and apparatus for determining forces to be applied to a user through a haptic interface
Craig B. Zilles;J. Kenneth Salisbury;Thomas H. Massie;David Lawrence Brock.
(1996)
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