World's Best Scientists 2026 revealed!
Luciano Gamberini

Luciano Gamberini

D-Index & Metrics

Computer Science

D-Index
34
Citations
4634
World Ranking
12215
National Ranking
420

Luciano Gamberini publication distribution in Computer Science in 2026

The chart shows the distribution of publications by all Research.com ranked scientists in the field of Computer Science in 2026. The highlighted bar marks where Luciano Gamberini sits on this spectrum.

32–41 publications: 7 scientists 42–51 publications: 22 scientists 52–61 publications: 82 scientists 62–71 publications: 134 scientists 72–81 publications: 249 scientists 82–91 publications: 324 scientists 92–101 publications: 421 scientists 102–111 publications: 420 scientists 112–121 publications: 497 scientists 122–131 publications: 544 scientists 132–141 publications: 555 scientists 142–151 publications: 609 scientists 152–161 publications: 559 scientists 162–171 publications: 534 scientists 172–181 publications: 556 scientists 182–191 publications: 583 scientists 192–201 publications: 519 scientists 202–211 publications: 508 scientists 212–221 publications: 490 scientists 222–231 publications: 437 scientists 232–241 publications: 423 scientists 242–251 publications: 408 scientists 252–261 publications: 377 scientists 262–271 publications: 301 scientists 272–281 publications: 335 scientists 282–291 publications: 320 scientists 292–301 publications: 293 scientists 302–311 publications: 250 scientists 312–321 publications: 238 scientists 322–331 publications: 206 scientists 332–341 publications: 209 scientists 342–351 publications: 208 scientists 352–361 publications: 162 scientists 362–371 publications: 176 scientists 372–381 publications: 127 scientists 382–391 publications: 158 scientists 392–401 publications: 128 scientists 402–411 publications: 104 scientists 412–421 publications: 94 scientists 422–431 publications: 99 scientists 432–441 publications: 83 scientists 442–451 publications: 108 scientists 452–461 publications: 73 scientists 462–471 publications: 77 scientists 472–481 publications: 69 scientists 482–491 publications: 84 scientists 492–501 publications: 62 scientists 502–511 publications: 54 scientists 512–521 publications: 57 scientists 522–531 publications: 51 scientists 532–541 publications: 51 scientists 542–551 publications: 32 scientists 552–561 publications: 38 scientists 562–571 publications: 28 scientists 572–581 publications: 43 scientists 582–591 publications: 33 scientists 592–601 publications: 41 scientists 602–611 publications: 32 scientists 612–621 publications: 28 scientists 622–631 publications: 25 scientists 632–641 publications: 27 scientists 642–651 publications: 17 scientists 652–661 publications: 20 scientists 662–671 publications: 17 scientists 672–681 publications: 15 scientists 682–691 publications: 14 scientists 692–701 publications: 21 scientists 702–711 publications: 13 scientists 712–721 publications: 12 scientists 722–731 publications: 19 scientists 732–741 publications: 14 scientists 742–751 publications: 12 scientists 752–761 publications: 10 scientists 762–771 publications: 10 scientists 772–781 publications: 11 scientists 782–791 publications: 10 scientists 792–801 publications: 11 scientists 802–811 publications: 8 scientists 812–821 publications: 8 scientists 822–831 publications: 7 scientists 832–841 publications: 11 scientists 842–851 publications: 10 scientists 852–861 publications: 5 scientists 862–871 publications: 9 scientists 872–881 publications: 4 scientists 882–891 publications: 6 scientists 892–901 publications: 3 scientists 902–911 publications: 6 scientists 912–921 publications: 3 scientists 922–931 publications: 2 scientists 932–941 publications: 2 scientists 942–951 publications: 2 scientists 952–961 publications: 3 scientists 962–971 publications: 3 scientists 972–981 publications: 3 scientists 982–990 publications: 5 scientists 991+ publications: 100 scientists
32 publications 991+

This scientist: 200 publications — 46th percentile

46% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 991 publications or more.

Luciano Gamberini D-index placement in Computer Science in 2026

The chart shows the D-index (discipline H-index) distribution of Computer Science scientists ranked by Research.com in 2026. The highlighted bar marks where Luciano Gamberini sits on this spectrum.

30–31 D-Index: 879 scientists 32–33 D-Index: 983 scientists 34–35 D-Index: 918 scientists 36–37 D-Index: 990 scientists 38–39 D-Index: 968 scientists 40–41 D-Index: 907 scientists 42–43 D-Index: 821 scientists 44–45 D-Index: 763 scientists 46–47 D-Index: 689 scientists 48–49 D-Index: 543 scientists 50–51 D-Index: 543 scientists 52–53 D-Index: 518 scientists 54–55 D-Index: 500 scientists 56–57 D-Index: 458 scientists 58–59 D-Index: 400 scientists 60–61 D-Index: 337 scientists 62–63 D-Index: 308 scientists 64–65 D-Index: 292 scientists 66–67 D-Index: 249 scientists 68–69 D-Index: 213 scientists 70–71 D-Index: 192 scientists 72–73 D-Index: 189 scientists 74–75 D-Index: 165 scientists 76–77 D-Index: 139 scientists 78–79 D-Index: 119 scientists 80–81 D-Index: 121 scientists 82–83 D-Index: 113 scientists 84–85 D-Index: 88 scientists 86–87 D-Index: 87 scientists 88–89 D-Index: 75 scientists 90–91 D-Index: 69 scientists 92–93 D-Index: 57 scientists 94–95 D-Index: 46 scientists 96–97 D-Index: 38 scientists 98–99 D-Index: 34 scientists 100–101 D-Index: 36 scientists 102–103 D-Index: 27 scientists 104–105 D-Index: 37 scientists 106–107 D-Index: 18 scientists 108–109 D-Index: 31 scientists 110–111 D-Index: 19 scientists 112–113 D-Index: 16 scientists 114–115 D-Index: 12 scientists 116–117 D-Index: 20 scientists 118–119 D-Index: 15 scientists 120–121 D-Index: 5 scientists 122–123 D-Index: 20 scientists 124–125 D-Index: 8 scientists 126–127 D-Index: 5 scientists 128–129 D-Index: 7 scientists 130 D-Index: 3 scientists 131+ D-Index: 98 scientists
30 D-Index 131+

This scientist: 34 D-Index — 16th percentile

16% of scientists in this discipline score the same or lower.

The last bar groups every scientist with 131 D-Index or more.

Overview

Luciano Gamberini is affiliated with the University of Padua in Italy. Their research spans several fields including Computer Science, Psychology, and Engineering, with a particular focus on Human-Computer Interaction, Social Psychology, and Marketing as prominent subfields.

The scientist's recent scholarly output includes publications in notable venues, reflecting a multidisciplinary approach. Examples of recent papers are:

  • Human factors in cobot era: a review of modern production systems features (2022), Journal of Intelligent Manufacturing
  • Investigating the Accessibility of Voice Assistants With Impaired Users: Mixed Methods Study (2020), Journal of Medical Internet Research
  • Neurophysiological and behavioural effects of conventional and high definition tDCS (2021), Scientific Reports
  • You Can't Hide Behind Your Headset: User Profiling in Augmented and Virtual Reality (2023), IEEE Access
  • Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers (2021), Cyberpsychology Behavior and Social Networking

The frequent collaboration network of the researcher includes co-authors such as Valeria Orso, Patrik Pluchino, Anna Spagnolli, Federica Nenna, and Alice Bettelli, indicating ongoing partnerships over numerous publications.

Publication venues where Luciano Gamberini frequently appears include:

  • International Journal of Human-Computer Studies
  • Frontiers in Psychology
  • Sustainability
  • Journal of Medical Internet Research
  • Virtual Reality

The body of work addresses diverse research topics, including:

  • Virtual Reality Applications and Impacts
  • Human-Automation Interaction and Safety
  • Consumer Retail Behavior Studies
  • Digital Transformation in Industry
  • AI in Service Interactions
  • Technology Use by Older Adults
  • Digital Mental Health Interventions

This combination of fields, venues, and topics reveals an emphasis on both technological applications and their psychological or social implications, often intersecting at the juncture of emerging technologies and user experience.

Best Publications

  • Controlling memory impairment in elderly adults using virtual reality memory training: a randomized controlled pilot study.

    Gabriele Optale;Cosimo Urgesi;Valentina Busato;Silvia Marin

  • Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project

    Luciano Gamberini;Mariano Alcañiz Raya;Giacinto Barresi;Malena Fabregat

  • Responding to a fire emergency in a virtual environment: different patterns of action for different situations

    Luciano Gamberini;Paolo Francesco Cottone;Anna Spagnolli;Diego Varotto

  • Processing of peripersonal and extrapersonal space using tools: evidence from visual line bisection in real and virtual environments.

    Luciano Gamberini;Bruno Seraglia;Konstantinos Priftis

  • Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses

    Yi-Ta Hsieh;Antti Jylhä;Valeria Orso;Luciano Gamberini

  • Interacting via SMS: Practices of social closeness and reciprocation

    Anna Spagnolli;Luciano Gamberini

  • Selective activation of the superior frontal gyrus in task-switching: an event-related fNIRS study.

    Simone Cutini;Pietro Scatturin;Enrica Menon;Patrizia Silvia Bisiacchi

  • Eco-Feedback on the Go: Motivating Energy Awareness

    A Spagnolli;N Corradi;L Gamberini;E Hoggan

  • Measuring user acceptance of wearable symbiotic devices: validation study across application scenarios

    Anna Spagnolli;Enrico Guardigli;Valeria Orso;Alessandra Varotto

  • A game a day keeps the doctor away: a short review of computer games in mental healthcare.

    L. Gamberini;G. Barresi;A. Maier;F. Scarpetta

  • Virtual reality in telemedicine.

    Giuseppe Riva;Luciano Gamberini

  • Psychological response to an emergency in virtual reality

    Luciano Gamberini;Luca Chittaro;Anna Spagnolli;Claudio Carlesso

  • Tailoring feedback to users' actions in a persuasive game for household electricity conservation

    Luciano Gamberini;Anna Spagnolli;Nicola Corradi;Giulio Jacucci

  • Eldergames project: An innovative mixed reality table-top solution to preserve cognitive functions in elderly people

    Luciano Gamberini;Francesco Martino;Bruno Seraglia;Anna Spagnolli

  • A Place for Presence. Understanding the Human Involvement in Mediated Interactive Environments

    Anna Spagnolli;Luciano Gamberini

  • Symbiotic Interaction: A Critical Definition and Comparison to other Human-Computer Paradigms

    Giulio Jacucci;Giulio Jacucci;Anna Spagnolli;Jonathan Freeman;Luciano Gamberini

  • Investigating the Accessibility of Voice Assistants With Impaired Users: Mixed Methods Study

    Fabio Masina;Valeria Orso;Patrik Pluchino;Giulia Dainese

  • Designing Effective Feedback of Electricity Consumption for Mobile User Interfaces

    Giulio Jacucci;Anna Spagnolli;Luciano Gamberini;Alessandro Chalambalakis

  • Saving is fun: designing a persuasive game for power conservation

    Luciano Gamberini;Nicola Corradi;Luca Zamboni;Michela Perotti

  • Playing for a Real Bonus: Videogames to Empower Elderly People

    Luciano Gamberini;M Alcaniz;G Barresi;M Fabregat

  • The VEPSY updated project: Virtual reality in clinical psychology

    G. Riva;M. Alcañiz;L. Anolli;M. Bacchetta

  • IMMERSION/EMERSION: Presence in hybrid environments

    Anna Spagnolli;Luciano Gamberini

Frequent Co-Authors

Giulio Jacucci
Giulio Jacucci University of Helsinki
Giuseppe Sartori
Giuseppe Sartori University of Padua
Mariano Alcañiz
Mariano Alcañiz Universitat Politècnica de València
Giuseppe Riva
Giuseppe Riva Catholic University of the Sacred Heart
Enrico Molinari
Enrico Molinari Catholic University of the Sacred Heart
Daniela Mapelli
Daniela Mapelli University of Padua
Benjamin Blankertz
Benjamin Blankertz Technical University of Berlin
Andrea Gaggioli
Andrea Gaggioli Catholic University of the Sacred Heart
Cristina Botella
Cristina Botella Jaume I University
Luca Chittaro
Luca Chittaro University of Udine

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