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Computer Science

D-Index
39
Citations
9055
World Ranking
9584
National Ranking
4059

Overview

Radomir Mech is affiliated with Adobe Systems in the United States. Their research spans multiple areas within computer science and engineering, with a focus on computational mechanics, computer graphics, and computer vision.

Their recent publications reflect an emphasis on 3D shape modeling and computer graphics techniques. Notable papers include:

  • Match, 2020, published in ACM Transactions on Graphics
  • MatFormer, 2022, published in ACM Transactions on Graphics
  • CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point Clouds, 2021, presented at the 2021 IEEE/CVF International Conference on Computer Vision (ICCV)
  • FAME: 3D Shape Generation via Functionality-Aware Model Evolution, 2020, published in IEEE Transactions on Visualization and Computer Graphics
  • A Survey of Control Mechanisms for Creative Pattern Generation, 2021, published in Computer Graphics Forum

Mech's collaborative network includes frequent co-authors such as Matheus Gadelha, Tamy Boubekeur, Niloy J. Mitra, Minhyuk Sung, and Thibault Groueix. These collaborations indicate interdisciplinary connections in computer graphics and shape analysis.

Their work has been disseminated in several respected venues, highlighting their engagement with both academic and applied research communities. Key publication venues include:

  • arXiv (Cornell University)
  • IEEE Transactions on Visualization and Computer Graphics
  • ACM Transactions on Graphics
  • Computer Graphics Forum
  • 2021 IEEE/CVF International Conference on Computer Vision (ICCV)

Radomir Mech's scientific contributions cover broad topics such as 3D shape modeling and analysis, computer graphics and visualization techniques, 3D surveying and cultural heritage, human motion and animation, advanced numerical analysis techniques, computational geometry and mesh generation, and remote sensing and LiDAR applications.

  • 3D Shape Modeling and Analysis
  • Computer Graphics and Visualization Techniques
  • 3D Surveying and Cultural Heritage
  • Human Motion and Animation
  • Advanced Numerical Analysis Techniques
  • Computational Geometry and Mesh Generation
  • Remote Sensing and LiDAR Applications

The main fields associated with Mech's work include Computer Science and Engineering, with subfields spanning computational mechanics, computer graphics and computer-aided design, computer vision and pattern recognition, control and systems engineering, and geology.

  • Computational Mechanics
  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Control and Systems Engineering
  • Geology

This profile synthesizes the research scope and academic contributions of Radomir Mech based on their published works, collaborative partnerships, and interdisciplinary interests within computational and visualization sciences.

Best Publications

  • Visual models of plants interacting with their environment

    Radomír Měch;Przemyslaw Prusinkiewicz

  • Realistic modeling and rendering of plant ecosystems

    Oliver Deussen;Pat Hanrahan;Bernd Lintermann;Radomír Měch

  • Photo Aesthetics Ranking Network with Attributes and Content Adaptation

    Shu Kong;Xiaohui Shen;Zhe L. Lin;Radomír Mech

  • Minimum Barrier Salient Object Detection at 80 FPS

    Jianming Zhang;Stan Sclaroff;Zhe Lin;Xiaohui Shen

  • Synthetic topiary

    Przemyslaw Prusinkiewicz;Mark James;Radomír Měch

  • DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction

    Qiangeng Xu;Weiyue Wang;Duygu Ceylan;Radomir Mech

  • Deep Multi-patch Aggregation Network for Image Style, Aesthetics, and Quality Estimation

    Xin Lu;Zhe Lin;Xiaohui Shen;Radomir Mech

  • Self-organizing tree models for image synthesis

    Wojciech Palubicki;Kipp Horel;Steven Longay;Adam Runions

  • Metropolis procedural modeling

    Jerry O. Talton;Yu Lou;Steve Lesser;Jared Duke

  • L-systems: from the Theory to Visual Models of Plants

    Przemyslaw Prusinkiewicz;Jim Hanan;Mark Hammel;Radomir Mech

  • L-studio/cpfg: A software system for modeling plants

    P. Prusinkiewicz;R. Karwowski;R. Mech;J. Hanan

  • Inverse Procedural Modelling of Trees

    O. Stava;S. Pirk;J. Kratt;B. Chen

  • An L-system-based plant modeling language

    P. Prusinkiewicz;J. Hanan;R. Mech

  • Visual models of plant development

    Przemyslaw Prusinkiewicz;Mark Hammel;Jim Hanan;Rdomír Měch

  • Learning Design Semantics for Mobile Apps

    Thomas F. Liu;Mark Craft;Jason Situ;Ersin Yumer

  • PackMerger: A 3D Print Volume Optimizer

    J. Vanek;J. A. Garcia Galicia;B. Benes;R. Mźch

  • Inverse Procedural Modeling by Automatic Generation of L‐systems

    O. Št'ava;B. Beneš;R. Měch;D. G. Aliaga

  • Personalized Image Aesthetics

    Jian Ren;Xiaohui Shen;Zhe Lin;Radomir Mech

  • Plastic trees: interactive self-adapting botanical tree models

    Sören Pirk;Ondrej Stava;Julian Kratt;Michel Abdul Massih Said

  • Learning design patterns with bayesian grammar induction

    Jerry Talton;Lingfeng Yang;Ranjitha Kumar;Maxine Lim

Frequent Co-Authors

Zhe Lin
Zhe Lin Adobe Systems (United States)
Xiaohui Shen
Xiaohui Shen ByteDance
Duygu Ceylan
Duygu Ceylan Adobe Systems (United States)
Przemyslaw Prusinkiewicz
Przemyslaw Prusinkiewicz University of Calgary
Jonathan Brandt
Jonathan Brandt Adobe Systems (United States)
Ersin Yumer
Ersin Yumer Adobe Systems (United States)
Brian Price
Brian Price Adobe Systems (United States)
Peng Wang
Peng Wang Baidu (China)
Stan Sclaroff
Stan Sclaroff Boston University
Dinesh Manocha
Dinesh Manocha University of Maryland, College Park

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