His primary areas of study are Computer graphics, Artificial intelligence, Computer vision, Human–computer interaction and Animation. Ken Perlin interconnects Stylus, Pixel and Text entry in the investigation of issues within Computer graphics. His work on Artificial neural network and Inverse kinematics as part of general Artificial intelligence research is frequently linked to Fluid dynamics and Eulerian path, thereby connecting diverse disciplines of science.
The various areas that he examines in his Computer vision study include Classifier and Painting. The Human–computer interaction study combines topics in areas such as Window, Active pen, Interface and Gesture. He focuses mostly in the field of Animation, narrowing it down to matters related to Scripting language and, in some cases, Character, Multimedia, Set, Autonomous agent and Focus.
The scientist’s investigation covers issues in Human–computer interaction, Artificial intelligence, Virtual reality, Computer graphics and Multimedia. His research integrates issues of User interface, Interface and Presentation in his study of Human–computer interaction. His research investigates the link between Artificial intelligence and topics such as Computer vision that cross with problems in Surface.
His Computer graphics research integrates issues from Pixel and Painting. His Pixel research is multidisciplinary, incorporating perspectives in Computer-generated imagery, Field and Texture mapping. The concepts of his Multimedia study are interwoven with issues in Computer facial animation, Animation and Motion.
Virtual reality, Human–computer interaction, Multimedia, Mixed reality and Physical medicine and rehabilitation are his primary areas of study. He combines subjects such as Orientation, Visual arts and Set with his study of Virtual reality. Ken Perlin studies Human–computer interaction, namely Augmented reality.
His study in Multimedia is interdisciplinary in nature, drawing from both Wireless sensor network, Representation, State, Experiential learning and Perspective. Ken Perlin is investigating Optical head-mounted display as part of his Computer vision and Artificial intelligence and Optical head-mounted display study. His Artificial intelligence study incorporates themes from Generalization and Linear system.
Ken Perlin spends much of his time researching Virtual reality, Human–computer interaction, Physical medicine and rehabilitation, Mixed reality and Oculus. His Virtual reality research includes elements of Augmented reality, Agency, Perception, Focus and Haptic technology. The study incorporates disciplines such as Robot, Bridging and Haptic user interfaces in addition to Human–computer interaction.
His research in Mixed reality intersects with topics in Citizen journalism, Movie theater, Key and Isolation. Ken Perlin combines subjects such as Simulation and Simulator sickness with his study of Oculus. Ken Perlin has researched Simulation in several fields, including Weighting and Headset.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
An image synthesizer
Ken Perlin.
international conference on computer graphics and interactive techniques (1985)
An image synthesizer
K. Perlin.
international conference on computer graphics and interactive techniques (1985)
Texturing and Modeling: A Procedural Approach
David S. Ebert;F. Kenton Musgrave;Darwyn Peachey;Ken Perlin.
(2002)
Improv: a system for scripting interactive actors in virtual worlds
Ken Perlin;Athomas Goldberg.
international conference on computer graphics and interactive techniques (1996)
Pad: an alternative approach to the computer interface
Ken Perlin;David Fox.
international conference on computer graphics and interactive techniques (1993)
Real-Time Continuous Pose Recovery of Human Hands Using Convolutional Networks
Jonathan Tompson;Murphy Stein;Yann Lecun;Ken Perlin.
ACM Transactions on Graphics (2014)
Improving noise
Ken Perlin.
international conference on computer graphics and interactive techniques (2002)
Fractal computer user centerface with zooming capability
Kenneth Perlin;Jacob Schwartz.
(1991)
Real time responsive animation with personality
K. Perlin.
IEEE Transactions on Visualization and Computer Graphics (1995)
Texturing and Modeling, Third Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
David S. Ebert;F. Kenton Musgrave;Darwyn Peachey;Ken Perlin.
(2011)
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