World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
45
Citations
7225
World Ranking
7277
National Ranking
3175

Overview

Jason Leigh is affiliated with the University of Hawaii at Manoa in the United States and specializes in Computer Science. Their research encompasses several subfields including Computer Vision and Pattern Recognition, Human-Computer Interaction, Artificial Intelligence, Information Systems and Management, and Computer Networks and Communications.

Their work addresses various main topics such as Data Visualization and Analytics, Virtual Reality Applications and Impacts, Interactive and Immersive Displays, Semantic Web and Ontologies, Augmented Reality Applications, Scientific Computing and Data Management, and Video Analysis and Summarization.

Jason Leigh has contributed publications to multiple academic venues. Some of the frequent publication platforms include:

  • arXiv (Cornell University)
  • Practice and Experience in Advanced Research Computing
  • Nature Computational Science
  • Proceedings of the ACM on Human-Computer Interaction
  • Symposium on Spatial User Interaction

Collaborations form an important part of their research profile, with frequent co-authors being:

  • Nurit Kirshenbaum
  • Roderick Tabalba
  • Ryan Theriot
  • Kari Noe
  • Luc Renambot

Their recent publications highlight contributions to topics related to indigenous perspectives in technology, virtual heritage, spatial interaction, and AI-guided research collections. Notable papers include:

  • "Indigenous Protocol and Artificial Intelligence Position Paper" (2020), published in Spectrum Research Repository (Concordia University)
  • "Virtual Heritage at iGrid 2000" (2023), published in arXiv (Cornell University)
  • "Traces of Time through Space" (2021), published in Proceedings of the ACM on Human-Computer Interaction
  • "Translating The Benefits Of Wide-band Display Environments Into An XR Space" (2021), published in Symposium on Spatial User Interaction
  • "Exploring Collections of research publications with Human Steerable AI" (2020), published in Practice and Experience in Advanced Research Computing

Best Publications

  • Learning and Building Together in an Immersive Virtual World

    Maria Roussos;Andrew Johnson;Thomas Moher;Jason Leigh

  • Reliable Blast UDP : predictable high performance bulk data transfer

    E. He;J. Leigh;O. Yu;T.A. Defanti

  • CAVE2: a hybrid reality environment for immersive simulation and information analysis

    Alessandro Febretti;Arthur Nishimoto;Terrance Thigpen;Jonas Talandis

  • The NICE project: learning together in a virtual world

    A. Johnson;M. Roussos;J. Leigh;C. Vasilakis

  • Scientists in wonderland: A report on visualization applications in the CAVE virtual reality environment

    C. Cruz-Neira;J. Leigh;M. Papka;C. Barnes

  • The OptIPuter

    Larry L. Smarr;Andrew A. Chien;Tom DeFanti;Jason Leigh

  • SAGE: the Scalable Adaptive Graphics Environment

    Luc Renambot;Anil S. Rao;Rajvikram Singh;Byungil Jeong

  • High-performance dynamic graphics streaming for scalable adaptive graphics environment

    Byungil Jeong;Luc Renambot;Ratko Jagodic;Rajvikram Singh

  • Multi-perspective collaborative design in persistent networked virtual environments

    J. Leigh;A.E. Johnson;C.A. Vasilakis;T.A. DeFanti

  • Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System

    T. Peterka;R.L. Kooima;D.J. Sandin;A. Johnson

  • A review of tele-immersive applications in the CAVE research network

    J. Leigh;A.E. Johnson;T.A. DeFanti;M. Brown

  • SAGE2: A new approach for data intensive collaboration using Scalable Resolution Shared Displays

    Thomas Marrinan;Jillian Aurisano;Arthur Nishimoto;Krishna Bharadwaj

  • The future of the CAVE

    Thomas A. DeFanti;Daniel Acevedo;Richard A. Ainsworth;Maxine D. Brown

  • NICE: combining constructionism, narrative and collaboration in a virtual learning environment

    Maria Roussos;Andrew E. Johnson;Jason Leigh;Christina A. Vasilakis

  • Visualizing Large, Heterogeneous Data in Hybrid-Reality Environments

    K. Reda;A. Febretti;A. Knoll;J. Aurisano

  • CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration

    Kyoung S. Park;Yong J. Cho;Naveen K. Krishnaprasad;Chris Scharver

  • Application experiences with the Globus toolkit

    S. Brunett;K. Czajkowski;S. Fitzgerald;I. Foster

  • Visualizing object-oriented software in virtual reality

    J.I. Maletic;J. Leigh;A. Marcus;G. Dunlap

  • Indigenous Protocol and Artificial Intelligence Position Paper

    Jason Edward Lewis;Angie Abdilla;Noelani Arista;Kaipulaumakaniolono Baker

  • Visualizing the evolution of community structures in dynamic social networks

    Khairi Reda;Chayant Tantipathananandh;Andrew Johnson;Jason Leigh

  • Articulate: a semi-automated model for translating natural language queries into meaningful visualizations

    Yiwen Sun;Jason Leigh;Andrew Johnson;Sangyoon Lee

  • Learning and Building To-gether in an Immersive Virtual World In Presence

    Maria Roussos;Andrew Edward Johnson;Thomas G. Moher;Jason Leigh

Frequent Co-Authors

Andrew Johnson
Andrew Johnson University of Illinois at Chicago
Thomas A. DeFanti
Thomas A. DeFanti University of California, San Diego
Robert V. Kenyon
Robert V. Kenyon University of Illinois at Chicago
Ronald F. DeMara
Ronald F. DeMara University of Central Florida
Masahiko Jinno
Masahiko Jinno Kagawa University
John A. Orcutt
John A. Orcutt University of California, San Diego
Andrew A. Chien
Andrew A. Chien University of Chicago
Rick Stevens
Rick Stevens Argonne National Laboratory
James M. Bower
James M. Bower The University of Texas Health Science Center at San Antonio
Erik De Schutter
Erik De Schutter Okinawa Institute of Science and Technology

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