World's Best Scientists 2026 revealed!

D-Index & Metrics

Social Sciences and Humanities

D-Index
30
Citations
2622
World Ranking
7771
National Ranking
1218

Best Publications

  • Ten questions concerning age-friendly cities and communities and the built environment

    J. (Joost) van Hoof;J. (Joost) van Hoof;Hannah R. Marston;Jan K. Kazak;T. Buffel

  • “Who doesn’t think about technology when designing urban environments for older people?” : A case study approach to a proposed extension of the WHO’s age-friendly cities model.

    Hannah R Marston;Joost van Hoof;Joost van Hoof

  • Intergenerational Effects on the Impacts of Technology Use in Later Life: Insights from an International, Multi-Site Study.

    Shannon Freeman;Hannah R. Marston;Janna Olynick;Charles Musselwhite

  • Exploring user experience and technology acceptance for a fall prevention system: results from a randomized clinical trial and a living lab

    Daryoush D. Vaziri;Konstantin Aal;Corinna Ogonowski;Thomas Von Rekowski

  • Older Adults' Perceptions of ICT: Main Findings From the Technology In Later Life (TILL) Study

    Hannah Ramsden Marston;Rebecca Genoe;Shannon Freeman;Cory Kulczycki

  • Use of menstruation and fertility app trackers: a scoping review of the evidence

    Sarah Earle;Hannah R Marston;Robin Hadley;Duncan Banks

  • Interactive Videogame Technologies to Support Independence in the Elderly: A Narrative Review

    Hannah R Marston;Stuart T Smith

  • How does a (Smart) Age-Friendly Ecosystem Look in a Post-Pandemic Society?

    Hannah Ramsden Marston;Linda Shore;P.J. White

  • Age-Friendly Cities and Communities: State of the Art and Future Perspectives

    Joost van Hoof;Joost van Hoof;Hannah R Marston

  • Age-friendly cities in the Netherlands: An explorative study of facilitators and hindrances in the built environment and ageism in design:

    Joost van Hoof;Joost van Hoof;Jeroen Dikken;Sandra C. Buttiġieġ;Sandra C. Buttiġieġ;Rudy F. M. van den Hoven

  • Design Recommendations for Digital Game Design within an Ageing Society

    Hannah R. Marston

  • E-Leisure and Older Adults: Findings from an International Exploratory Study

    Rebecca Genoe;Cory Kulczycki;Hannah Marston;Shannon Freeman

  • The importance of personal possessions for the development of a sense of home of nursing home residents

    J. van Hoof;M. L. Janssen;C. M. C. Heesakkers;W. van Kersbergen

  • A Review of Age Friendly Virtual Assistive Technologies and their Effect on Daily Living for Carers and Dependent Adults.

    Hannah Ramsden Marston;Julie Samuels

  • Technology use, adoption and behavior in older adults: Results from the iStoppFalls project

    Hannah R. Marston;Michael Kroll;Dennis Fink;Helios de Rosario

  • COVID-19: Technology, Social Connections, Loneliness, and Leisure Activities: An International Study Protocol

    Hannah R. Marston;Loredana Ivan;Mireia Fernández-Ardèvol;Andrea Rosales Climent

  • Digital Gaming Perspectives of Older Adults: Content vs. Interaction

    Hannah R. Marston

  • Physically active leisure and the transition to retirement: the value of context

    Toni Liechty;M. Rebecca Genoe;Hannah R. Marston

  • Improving Older People's Lives Through Digital Technology and Practices.

    Hannah R. Marston;Charles B. A. Musselwhite

  • Older adults as 21st century game designers

    Hannah R. Marston

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