D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Engineering and Technology D-index 30 Citations 11,842 95 World Ranking 7169 National Ranking 2477

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Programming language
  • Software

Clayton Lewis focuses on Human–computer interaction, Cognitive walkthrough, Usability, Artificial intelligence and Empirical research. His primary area of study in Human–computer interaction is in the field of User interface design. Clayton Lewis interconnects Software walkthrough and Interface in the investigation of issues within User interface design.

His work carried out in the field of Cognitive walkthrough brings together such families of science as Usability inspection and Web modeling. In his study, which falls under the umbrella issue of Usability, Iterative design is strongly linked to Systems design. In general Artificial intelligence study, his work on Word often relates to the realm of Class, thereby connecting several areas of interest.

His most cited work include:

  • Designing for usability: key principles and what designers think (1383 citations)
  • The cognitive walkthrough method: a practitioner's guide (609 citations)
  • Cognitive walkthroughs: a method for theory-based evaluation of user interfaces (596 citations)

What are the main themes of his work throughout his whole career to date?

Clayton Lewis mostly deals with Human–computer interaction, Multimedia, Artificial intelligence, Cognitive disabilities and World Wide Web. His Human–computer interaction research is multidisciplinary, incorporating perspectives in User interface, Visual programming language and Interface. His Multimedia study combines topics in areas such as Universal design, Science education, Programming paradigm and Presentation.

The study incorporates disciplines such as Cognitive psychology and Knowledge management in addition to Cognitive disabilities. The concepts of his Cognitive walkthrough study are interwoven with issues in Software walkthrough and Usability inspection. His work on Pluralistic walkthrough and Usability engineering as part of general Usability research is frequently linked to Key, thereby connecting diverse disciplines of science.

He most often published in these fields:

  • Human–computer interaction (35.90%)
  • Multimedia (14.74%)
  • Artificial intelligence (12.18%)

What were the highlights of his more recent work (between 2014-2020)?

  • Human–computer interaction (35.90%)
  • Universal design (3.85%)
  • Multimedia (14.74%)

In recent papers he was focusing on the following fields of study:

Human–computer interaction, Universal design, Multimedia, Programming language and Cognitive disabilities are his primary areas of study. His work in the fields of Experience design overlaps with other areas such as Cognitive user. He usually deals with Universal design and limits it to topics linked to Interactive simulation and Knowledge management.

His research combines Science education and Multimedia. His Programming language research incorporates elements of Feature and User oriented design. His research integrates issues of Computer program, Machine learning and Control in his study of Cognitive disabilities.

Between 2014 and 2020, his most popular works were:

  • An Accessible Blocks Language: Work in Progress (14 citations)
  • Human-Computer Interaction and International Public Policymaking: A Framework for Understanding and Taking Future Actions (13 citations)
  • A Balloon, a Sweater, and a Wall: Developing Design Strategies for Accessible User Experiences with a Science Simulation (7 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Programming language
  • Software

His main research concerns Human–computer interaction, Screen reader, Multimedia, Science education and Interactive content. His Human–computer interaction research overlaps with other disciplines such as Information privacy law, Intellectual property, Work, Foundation and Potential impact. His Screen reader research overlaps with Focus, Instructional simulation, Web accessibility, Universal design and Usability.

Multimedia and Document Object Model are commonly linked in his work. His Event research extends to the thematically linked field of Interactive content.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Designing for usability: key principles and what designers think

J. D. Gould;C. Lewis.
Communications of The ACM (1985)

2847 Citations

The cognitive walkthrough method: a practitioner's guide

Cathleen Wharton;John Rieman;Clayton Lewis;Peter Polson.
Usability inspection methods (1994)

1337 Citations

Cognitive walkthroughs: a method for theory-based evaluation of user interfaces

Peter G. Polson;Clayton Lewis;John Rieman;Cathleen Wharton.
International Journal of Human-computer Studies / International Journal of Man-machine Studies (1992)

1049 Citations

Making usable, useful, productivity-enhancing computer applications

John D. Gould;Stephen J. Boies;Clayton Lewis.
Communications of The ACM (1991)

818 Citations

Testing a walkthrough methodology for theory-based design of walk-up-and-use interfaces

Clayton Lewis;Peter G. Polson;Cathleen Wharton;John Rieman.
human factors in computing systems (1990)

686 Citations

A problem-oriented classification of visualization techniques

Stephen Wehrend;Clayton Lewis.
ieee visualization (1990)

451 Citations

Do algorithm animations assist learning?: an empirical study and analysis

John Stasko;Albert Badre;Clayton Lewis.
human factors in computing systems (1993)

392 Citations

Theory-based design for easily learned interfaces

Peter G. Polson;Clayton H. Lewis.
Human-Computer Interaction (1990)

381 Citations

Cognitive walkthrough for the web

Marilyn Hughes Blackmon;Peter G. Polson;Muneo Kitajima;Clayton Lewis.
human factors in computing systems (2002)

380 Citations

TASK-CENTERED USER INTERFACE DESIGN A Practical Introduction

Clayton Lewis;John Rieman.
(2006)

315 Citations

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