Hendrik P. A. Lensch mainly investigates Computer vision, Artificial intelligence, Computer graphics, Reflectivity and Iterative reconstruction. His work in Rendering, Motion blur, Photometric stereo, Normal mapping and Texture filtering is related to Computer vision. His study looks at the intersection of Rendering and topics like Image based with Point light source.
His Computer graphics study deals with Computational photography intersecting with Image quality, Computer hardware and Open architecture. His work deals with themes such as Image, Set, Remote sensing and Contrast, which intersect with Reflectivity. His research integrates issues of Signal-to-noise ratio, Pixel, Image sensor and Gaussian noise in his study of Iterative reconstruction.
His scientific interests lie mostly in Artificial intelligence, Computer vision, Computer graphics, Rendering and Reflectivity. His is doing research in Object, Deep learning, Artificial neural network, Ground truth and Convolutional neural network, both of which are found in Artificial intelligence. His Computer vision study combines topics in areas such as Bidirectional reflectance distribution function and Graphics.
Hendrik P. A. Lensch interconnects Subsurface scattering and Measure in the investigation of issues within Graphics. His research on Computer graphics frequently links to adjacent areas such as Visualization. His research on Rendering often connects related areas such as Texture mapping.
Hendrik P. A. Lensch spends much of his time researching Artificial intelligence, Computer vision, Deep learning, Artificial neural network and Algorithm. His Artificial intelligence research integrates issues from Machine learning and Pattern recognition. His Computer vision study combines topics from a wide range of disciplines, such as Computer graphics, Robustness and Graphics.
His research in Graphics intersects with topics in View synthesis, Joint and Reflectivity. His Artificial neural network research incorporates elements of Estimation theory, External Data Representation and Computational science. His studies deal with areas such as Sampling, Importance sampling, Overfitting and Complex dynamics as well as Algorithm.
His main research concerns Artificial intelligence, Computer vision, Artificial neural network, Deblurring and Deep learning. His Artificial intelligence study frequently draws connections between adjacent fields such as Pattern recognition. Hendrik P. A. Lensch combines topics linked to Graphics with his work on Computer vision.
His Graphics research is multidisciplinary, relying on both Bidirectional reflectance distribution function, Reflectivity, View synthesis, Rendering and Joint. His study explores the link between Deblurring and topics such as Motion blur that cross with problems in Image restoration and Iterative reconstruction. His Deep learning research includes elements of Ranking, Information retrieval and Feature vector.
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Image-based reconstruction of spatial appearance and geometric detail
Hendrik P. A. Lensch;Jan Kautz;Michael Goesele;Wolfgang Heidrich.
ACM Transactions on Graphics (2003)
Dual photography
Pradeep Sen;Billy Chen;Gaurav Garg;Stephen R. Marschner.
international conference on computer graphics and interactive techniques (2005)
The Frankencamera: an experimental platform for computational photography
Andrew Adams;Eino-Ville Talvala;Sung Hee Park;David E. Jacobs.
international conference on computer graphics and interactive techniques (2010)
Image-based reconstruction of spatially varying materials
Hendrik P. A. Lensch;Jan Kautz;Michael Goesele;Wolfgang Heidrich.
eurographics (2001)
Polarization and Phase-Shifting for 3D Scanning of Translucent Objects
Tongbo Chen;H.P.A. Lensch;C. Fuchs;H.-P. Seidel.
computer vision and pattern recognition (2007)
Transparent and Specular Object Reconstruction
Ivo Ihrke;Kiriakos N. Kutulakos;Hendrik P. A. Lensch;Marcus A. Magnor.
Computer Graphics Forum (2010)
DISCO: acquisition of translucent objects
Michael Goesele;Hendrik P. A. Lensch;Jochen Lang;Christian Fuchs.
international conference on computer graphics and interactive techniques (2004)
Optimal HDR reconstruction with linear digital cameras
Miguel Granados;Boris Ajdin;Michael Wand;Christian Theobalt.
computer vision and pattern recognition (2010)
A Silhouette-Based Algorithm for Texture Registration and Stitching
Hendrik P.A. Lensch;Wolfgang Heidrich;Hans-Peter Seidel.
Graphical Models /graphical Models and Image Processing /computer Vision, Graphics, and Image Processing (2001)
Automated texture registration and stitching for real world models
H.P.A. Lensch;W. Heidrich;H.-P. Seidel.
pacific conference on computer graphics and applications (2000)
Profile was last updated on December 6th, 2021.
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