Alexandru Telea mostly deals with Artificial intelligence, Computer vision, Algorithm, Visualization and Skeletonization. His Artificial intelligence research includes themes of Smoothing and Machine learning. His work deals with themes such as Representation, Surface, Geodesic and Maxima and minima, which intersect with Computer vision.
The concepts of his Algorithm study are interwoven with issues in Timestamp, Level set, Iterative reconstruction and Constrained optimization. His work on Data visualization and Graph drawing as part of general Visualization study is frequently linked to Flow visualization and Visual clutter, therefore connecting diverse disciplines of science. His Skeletonization course of study focuses on Medial axis and Polygon mesh and Graphics processing unit.
His primary areas of study are Artificial intelligence, Visualization, Computer vision, Software visualization and Software engineering. His research integrates issues of Machine learning and Pattern recognition in his study of Artificial intelligence. In his research on the topic of Visualization, Scalability is strongly related with Theoretical computer science.
His Software visualization study incorporates themes from Source code and Static program analysis. The Software engineering study combines topics in areas such as Software framework, Software maintenance, Software development and Software analytics. His work is dedicated to discovering how Voxel, Surface are connected with Algorithm and Skeleton and other disciplines.
Alexandru Telea spends much of his time researching Artificial intelligence, Pattern recognition, Dimensionality reduction, Visualization and Computer vision. His Machine learning research extends to Artificial intelligence, which is thematically connected. His Pattern recognition research is multidisciplinary, relying on both Scalability and Skeletonization.
His studies in Dimensionality reduction integrate themes in fields like Stability, Multivariate statistics, Information visualization and Data mining. His research brings together the fields of Theoretical computer science and Visualization. His biological study spans a wide range of topics, including Surface and Computer graphics.
His scientific interests lie mostly in Artificial intelligence, Visualization, Visual analytics, Dimensionality reduction and Data visualization. His work carried out in the field of Artificial intelligence brings together such families of science as Machine learning, Computer vision and Pattern recognition. His Visualization study frequently intersects with other fields, such as Theoretical computer science.
His Visual analytics research incorporates elements of Graph drawing and Mean-shift. Alexandru Telea interconnects Graph, Stability, Projection, Information visualization and Feature selection in the investigation of issues within Dimensionality reduction. His Data visualization study combines topics from a wide range of disciplines, such as Software and Software evolution.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
An Image Inpainting Technique Based on the Fast Marching Method
AC Alexandru Telea.
Journal of Graphics Tools (2004)
Data Visualization: Principles and Practice
Alexandru C. Telea.
(2007)
Visualizing the Hidden Activity of Artificial Neural Networks
Paulo E. Rauber;Samuel G. Fadel;Alexandre X. Falcao;Alexandru C. Telea.
IEEE Transactions on Visualization and Computer Graphics (2017)
An augmented Fast Marching Method for computing skeletons and centerlines
Alexandru Telea;Jarke J. van Wijk.
Proceedings of the symposium on Data Visualisation 2002 (2002)
Simplified representation of vector fields
Alexandru Telea;Jarke J. van Wijk.
ieee visualization (1999)
Skeleton-Based Edge Bundling for Graph Visualization
O. Ersoy;C. Hurter;Fernando V. Paulovich;G. Cantareiro.
ieee visualization (2011)
CVSscan: visualization of code evolution
Lucian Voinea;Alex Telea;Jarke J. van Wijk.
software visualization (2005)
3D skeletons: a state-of-the-art report
Andrea Tagliasacchi;Thomas Delame;Michela Spagnuolo;Nina Amenta.
Computer Graphics Forum (2016)
Graph Bundling by Kernel Density Estimation
C. Hurter;O. Ersoy;A. Telea.
eurographics (2012)
Image-based edge bundles: simplified visualization of large graphs
A. Telea;O. Ersoy.
ieee vgtc conference on visualization (2010)
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