Tong-Yee Lee spends much of his time researching Computer vision, Artificial intelligence, Image warping, Retargeting and Pixel. His Computer vision research is multidisciplinary, incorporating elements of Algorithm and Computation. His biological study deals with issues like Seam carving, which deal with fields such as Scaling and Human visual system model.
His research in Retargeting intersects with topics in Motion, Object motion and Distortion. The various areas that Tong-Yee Lee examines in his Pixel study include Video tracking, Motion compensation and Feature. His study in Segmentation is interdisciplinary in nature, drawing from both Mesh geometry, Visualization, Observer and Computer graphics.
His primary areas of study are Artificial intelligence, Computer vision, Computer graphics, Computer graphics and Algorithm. His work on Artificial intelligence deals in particular with Visualization, Retargeting, Seam carving, Image and Data visualization. His Computer vision research is multidisciplinary, relying on both Animation and Computer animation.
His Computer graphics study integrates concerns from other disciplines, such as Smoothing, Ray tracing, Image texture and Parallel computing. Tong-Yee Lee has included themes like Polygon mesh, Genus, Embedding, Interpolation and Texture mapping in his Algorithm study. His Image warping research includes elements of Boundary and Stereoscopy.
The scientist’s investigation covers issues in Artificial intelligence, Computer vision, Image, Style and Computer graphics. His work on Artificial intelligence is being expanded to include thematically relevant topics such as Pattern recognition. His Computer vision study frequently draws connections between adjacent fields such as Autoencoder.
His Computer graphics research incorporates elements of Path and Usability. His study explores the link between Seam carving and topics such as Ranking that cross with problems in Image resolution. He has researched Retargeting in several fields, including Object and Deep learning.
Tong-Yee Lee mostly deals with Computer vision, Artificial intelligence, Real image, Decomposition and Reflectivity. Computer vision and Ray tracing are frequently intertwined in his study. His research related to Depth of field, Salient, Retargeting, Thumbnail and Seam carving might be considered part of Artificial intelligence.
The study of Real image is intertwined with the study of Shading in a number of ways.
This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.
Optimized scale-and-stretch for image resizing
Yu-Shuen Wang;Chiew-Lan Tai;Olga Sorkine;Tong-Yee Lee.
international conference on computer graphics and interactive techniques (2008)
Skeleton extraction by mesh contraction
Oscar Kin-Chung Au;Chiew-Lan Tai;Hung-Kuo Chu;Daniel Cohen-Or.
international conference on computer graphics and interactive techniques (2008)
Motion-aware temporal coherence for video resizing
Yu-Shuen Wang;Hongbo Fu;Olga Sorkine;Tong-Yee Lee.
international conference on computer graphics and interactive techniques (2009)
Motion-based video retargeting with optimized crop-and-warp
Yu-Shuen Wang;Hui-Chih Lin;Olga Sorkine;Tong-Yee Lee.
international conference on computer graphics and interactive techniques (2010)
Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model
Yao-Yang Tsai;Wen-Chieh Lin;K.B. Cheng;Jehee Lee.
IEEE Transactions on Visualization and Computer Graphics (2010)
A High Capacity 3D Steganography Algorithm
Min-Wen Chao;Chao-hung Lin;Cheng-Wei Yu;Tong-Yee Lee.
IEEE Transactions on Visualization and Computer Graphics (2009)
Spatially and Temporally Optimized Video Stabilization
Yu-Shuen Wang;Feng Liu;Pu-Sheng Hsu;Tong-Yee Lee.
IEEE Transactions on Visualization and Computer Graphics (2013)
Image composition schemes for sort-last polygon rendering on 2D mesh multicomputers
Tong Yee Lee;C. S. Raghavendra;John B. Nicholas.
IEEE Transactions on Visualization and Computer Graphics (1996)
Image composition schemes for sort-last polygon rendering on 2D mesh multicomputers
Tong-Yee Lee;C.S. Raghavendra;J.B. Nicholas.
IEEE Transactions on Visualization and Computer Graphics (1996)
Curve-Skeleton Extraction Using Iterative Least Squares Optimization
Yu-Shuen Wang;Tong-Yee Lee.
IEEE Transactions on Visualization and Computer Graphics (2008)
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