D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 30 Citations 4,501 145 World Ranking 10166 National Ranking 94

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Computer vision
  • Topology

Tong-Yee Lee spends much of his time researching Computer vision, Artificial intelligence, Image warping, Retargeting and Pixel. His Computer vision research is multidisciplinary, incorporating elements of Algorithm and Computation. His biological study deals with issues like Seam carving, which deal with fields such as Scaling and Human visual system model.

His research in Retargeting intersects with topics in Motion, Object motion and Distortion. The various areas that Tong-Yee Lee examines in his Pixel study include Video tracking, Motion compensation and Feature. His study in Segmentation is interdisciplinary in nature, drawing from both Mesh geometry, Visualization, Observer and Computer graphics.

His most cited work include:

  • Optimized scale-and-stretch for image resizing (531 citations)
  • Skeleton extraction by mesh contraction (383 citations)
  • Motion-aware temporal coherence for video resizing (104 citations)

What are the main themes of his work throughout his whole career to date?

His primary areas of study are Artificial intelligence, Computer vision, Computer graphics, Computer graphics and Algorithm. His work on Artificial intelligence deals in particular with Visualization, Retargeting, Seam carving, Image and Data visualization. His Computer vision research is multidisciplinary, relying on both Animation and Computer animation.

His Computer graphics study integrates concerns from other disciplines, such as Smoothing, Ray tracing, Image texture and Parallel computing. Tong-Yee Lee has included themes like Polygon mesh, Genus, Embedding, Interpolation and Texture mapping in his Algorithm study. His Image warping research includes elements of Boundary and Stereoscopy.

He most often published in these fields:

  • Artificial intelligence (59.31%)
  • Computer vision (55.17%)
  • Computer graphics (22.76%)

What were the highlights of his more recent work (between 2017-2021)?

  • Artificial intelligence (59.31%)
  • Computer vision (55.17%)
  • Image (8.28%)

In recent papers he was focusing on the following fields of study:

The scientist’s investigation covers issues in Artificial intelligence, Computer vision, Image, Style and Computer graphics. His work on Artificial intelligence is being expanded to include thematically relevant topics such as Pattern recognition. His Computer vision study frequently draws connections between adjacent fields such as Autoencoder.

His Computer graphics research incorporates elements of Path and Usability. His study explores the link between Seam carving and topics such as Ranking that cross with problems in Image resolution. He has researched Retargeting in several fields, including Object and Deep learning.

Between 2017 and 2021, his most popular works were:

  • Photo Squarization by Deep Multi-Operator Retargeting (10 citations)
  • Intrinsic Image Decomposition with Step and Drift Shading Separation (10 citations)
  • Generation of Escher Arts with Dual Perception (4 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Computer vision
  • Computer graphics

Tong-Yee Lee mostly deals with Computer vision, Artificial intelligence, Real image, Decomposition and Reflectivity. Computer vision and Ray tracing are frequently intertwined in his study. His research related to Depth of field, Salient, Retargeting, Thumbnail and Seam carving might be considered part of Artificial intelligence.

The study of Real image is intertwined with the study of Shading in a number of ways.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Optimized scale-and-stretch for image resizing

Yu-Shuen Wang;Chiew-Lan Tai;Olga Sorkine;Tong-Yee Lee.
international conference on computer graphics and interactive techniques (2008)

829 Citations

Skeleton extraction by mesh contraction

Oscar Kin-Chung Au;Chiew-Lan Tai;Hung-Kuo Chu;Daniel Cohen-Or.
international conference on computer graphics and interactive techniques (2008)

630 Citations

Motion-aware temporal coherence for video resizing

Yu-Shuen Wang;Hongbo Fu;Olga Sorkine;Tong-Yee Lee.
international conference on computer graphics and interactive techniques (2009)

150 Citations

Motion-based video retargeting with optimized crop-and-warp

Yu-Shuen Wang;Hui-Chih Lin;Olga Sorkine;Tong-Yee Lee.
international conference on computer graphics and interactive techniques (2010)

132 Citations

Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model

Yao-Yang Tsai;Wen-Chieh Lin;K.B. Cheng;Jehee Lee.
IEEE Transactions on Visualization and Computer Graphics (2010)

128 Citations

A High Capacity 3D Steganography Algorithm

Min-Wen Chao;Chao-hung Lin;Cheng-Wei Yu;Tong-Yee Lee.
IEEE Transactions on Visualization and Computer Graphics (2009)

121 Citations

Spatially and Temporally Optimized Video Stabilization

Yu-Shuen Wang;Feng Liu;Pu-Sheng Hsu;Tong-Yee Lee.
IEEE Transactions on Visualization and Computer Graphics (2013)

117 Citations

Image composition schemes for sort-last polygon rendering on 2D mesh multicomputers

Tong Yee Lee;C. S. Raghavendra;John B. Nicholas.
IEEE Transactions on Visualization and Computer Graphics (1996)

115 Citations

Image composition schemes for sort-last polygon rendering on 2D mesh multicomputers

Tong-Yee Lee;C.S. Raghavendra;J.B. Nicholas.
IEEE Transactions on Visualization and Computer Graphics (1996)

115 Citations

Curve-Skeleton Extraction Using Iterative Least Squares Optimization

Yu-Shuen Wang;Tong-Yee Lee.
IEEE Transactions on Visualization and Computer Graphics (2008)

115 Citations

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