D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Psychology D-index 34 Citations 6,464 102 World Ranking 7381 National Ranking 4107

Overview

What is he best known for?

The fields of study he is best known for:

  • Social psychology
  • Law
  • Social science

His primary scientific interests are in Social psychology, Video game, Autonomy, Competence and Pleasure. His study brings together the fields of Audience analysis and Social psychology. His Video game study combines topics from a wide range of disciplines, such as Situational ethics, Game mechanics, Aggression and Hostility.

His biological study spans a wide range of topics, including Mood management theory, Mood, False feedback and International communication. His Competence research is multidisciplinary, incorporating elements of Well-being, Hedonism, Mass media, Deci- and Conceptualization. His Feeling study combines topics in areas such as Balance, Perception and Happiness.

His most cited work include:

  • Defining Media Enjoyment as the Satisfaction of Intrinsic Needs (334 citations)
  • Popular video games: Quantifying the presentation of violence and its context (212 citations)
  • Mapping the road to fun: Natural video game controllers, presence, and game enjoyment (193 citations)

What are the main themes of his work throughout his whole career to date?

Ron Tamborini focuses on Social psychology, Morality, Content analysis, Narrative and Video game. Ron Tamborini has included themes like Entertainment, Perception and Appeal in his Social psychology study. While the research belongs to areas of Morality, Ron Tamborini spends his time largely on the problem of Moral disengagement, intersecting his research to questions surrounding Moral psychology.

His research investigates the link between Content analysis and topics such as Criminology that cross with problems in Terrorism. His Video game research incorporates themes from Game design, Interactivity and Game mechanics. His Competence study combines topics from a wide range of disciplines, such as Autonomy and Developmental psychology.

He most often published in these fields:

  • Social psychology (67.62%)
  • Morality (32.38%)
  • Content analysis (13.33%)

What were the highlights of his more recent work (between 2017-2021)?

  • Morality (32.38%)
  • Moral intuitions (10.48%)
  • Social psychology (67.62%)

In recent papers he was focusing on the following fields of study:

Ron Tamborini spends much of his time researching Morality, Moral intuitions, Social psychology, Narrative and Content analysis. His Morality research includes elements of Romance, Salience, MEDLINE and Media studies. His Moral intuitions research integrates issues from Test, Media content, Criminology and MIME.

Ron Tamborini has included themes like Video game and Popular music in his Social psychology study. His research integrates issues of Cognitive psychology, Politics, Political communication and Mass media in his study of Narrative. His Content analysis research is multidisciplinary, incorporating perspectives in Representation, Ethical egoism and Altruism.

Between 2017 and 2021, his most popular works were:

  • Extracting Latent Moral Information from Text Narratives: Relevance, Challenges, and Solutions (13 citations)
  • The Influence of Media Exposure on the Accessibility of Moral Intuitions and Associated Affect (12 citations)
  • The effect of moral intuitions on decisions in video game play: The impact of chronic and temporary intuition accessibility: (11 citations)

In his most recent research, the most cited papers focused on:

  • Social psychology
  • Law
  • Social science

Social psychology, Morality, Moral intuitions, Narrative and Video game are his primary areas of study. He performs multidisciplinary study in Social psychology and Virtual agent in his work. Ron Tamborini works mostly in the field of Morality, limiting it down to topics relating to Moral disengagement and, in certain cases, Affect, as a part of the same area of interest.

His work deals with themes such as Proposition and Moral foundations theory, which intersect with Moral intuitions. His biological study spans a wide range of topics, including Schema, HERO and Optimal distinctiveness theory, Covariation model. He has researched Video game in several fields, including Outgroup, Ingroups and outgroups and Economic game.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Defining Media Enjoyment as the Satisfaction of Intrinsic Needs

Ron Tamborini;Nicholas David Bowman;Allison Eden;Matthew Grizzard.
Journal of Communication (2010)

713 Citations

The Role of Presence in the Experience of Electronic Games

Ron Tamborini;Paul Skalski.
(2006)

431 Citations

Popular video games: Quantifying the presentation of violence and its context

Stacy L. Smith;Kenneth A. Lachlan;Ron Tamborini.
Journal of Broadcasting & Electronic Media (2003)

393 Citations

Mapping the road to fun: Natural video game controllers, presence, and game enjoyment

Paul Skalski;Ron Tamborini;Ashleigh K. Shelton;Michael Buncher.
New Media & Society (2011)

358 Citations

Third-Person Effect and Internet Pornography: The Influence of Collectivism and Internet Self-Efficacy

Byoungkwan Lee;Ron Tamborini.
Journal of Communication (2005)

268 Citations

Theorizing Flow and Media Enjoyment as Cognitive Synchronization of Attentional and Reward Networks

René Weber;Ron Tamborini;Amber Westcott-Baker;Benjamin Kantor.
Communication Theory (2009)

249 Citations

Media Enjoyment as Need Satisfaction: The Contribution of Hedonic and Nonhedonic Needs

Ronald Tamborini;Matthew Grizzard;Nicholas David Bowman;Leonard Reinecke.
Journal of Communication (2011)

235 Citations

Predictors of Horror Film Attendance and Appeal An Analysis of the Audience for Frightening Films

Ron Tamborini;James Stiff.
Communication Research (1987)

220 Citations

Violent Virtual Video Games and Hostile Thoughts

Ron Tamborini;Matthew S. Eastin;Paul Skalski;Kenneth Lachlan.
Journal of Broadcasting & Electronic Media (2004)

197 Citations

Characterizing Mood Management as Need Satisfaction: The Effects of Intrinsic Needs on Selective Exposure and Mood Repair

Leonard Reinecke;Ron Tamborini;Matthew Grizzard;Robert Lewis.
Journal of Communication (2012)

192 Citations

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