His primary scientific interests are in Computer graphics, Graphics, Pixel, Artificial intelligence and Computer vision. His research integrates issues of Set and Virtual reality in his study of Computer graphics. His Graphics research includes elements of Shading and Texture mapping.
His Pixel study combines topics from a wide range of disciplines, such as Display device, Computer hardware and Sample. His work on Stereo display as part of general Artificial intelligence research is frequently linked to Hot spot, thereby connecting diverse disciplines of science. In general Computer vision study, his work on Eye tracking often relates to the realm of Geometry compression, thereby connecting several areas of interest.
The scientist’s investigation covers issues in Graphics, Computer hardware, Computer graphics, Pixel and Sample. His work carried out in the field of Graphics brings together such families of science as Computer graphics and Rendering. His study in Computer hardware is interdisciplinary in nature, drawing from both Floating point, Controller, Set and Transfer.
His Floating point research is multidisciplinary, relying on both Huffman coding, Block, Graphics pipeline and Geometry. Michael F. Deering combines subjects such as Computer vision and Artificial intelligence with his study of Computer graphics. His Pixel research incorporates elements of Filter and Display device.
His primary areas of investigation include Graphics, Sample, Pixel, Computer graphics and Computer hardware. His work deals with themes such as Rendering and Parallel computing, which intersect with Graphics. The various areas that he examines in his Sample study include Algorithm, Computation, Set and Artificial intelligence.
His research in Pixel intersects with topics in Filter, Opacity, Refresh cycle and Display device. His research in the fields of Render Target, Raster graphics and Texture memory overlaps with other disciplines such as SPHERES. His Computer hardware research incorporates themes from Interface, Graphics pipeline, Controller, Real-time computing and Scheduling.
His primary areas of study are Pixel, Graphics, Sample, Artificial intelligence and Computer vision. His studies deal with areas such as Computer graphics, Retina, Cornea, Diffraction and Rendering as well as Pixel. Graphics is a subfield of Computer graphics that he investigates.
Michael F. Deering usually deals with Sample and limits it to topics linked to Filter and Normalization, Spatial cutoff frequency, Eye tracking and Depth of field. Within one scientific family, Michael F. Deering focuses on topics pertaining to Display device under Artificial intelligence, and may sometimes address concerns connected to Brightness, Dot pitch and Wavefront. His RGB color model study in the realm of Computer vision connects with subjects such as High color, Color space and Color correction.
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Geometry compression
Michael Deering.
international conference on computer graphics and interactive techniques (1995)
The triangle processor and normal vector shader: a VLSI system for high performance graphics
Michael Deering;Stephanie Winner;Bic Schediwy;Chris Duffy.
international conference on computer graphics and interactive techniques (1988)
High resolution virtual reality
Michael Deering.
international conference on computer graphics and interactive techniques (1992)
Scalable high performance 3D graphics
Deering Michael F;Lavelle Michael G.
(2003)
Scalable high performance 3D graphics
Michael F. Deering;Michael G. Lavelle.
(2003)
HoloSketch: a virtual reality sketching/animation tool
Michael F. Deering.
virtual reality software and technology (1995)
Flexible dram access in a frame buffer memory and system
Maikeru Efu Dearingu;Suteiibun Ei Shiyaratsupu;Maikeru Jii Rabueru.
(1995)
Method and apparatus for high resolution virtual reality systems using head tracked display
Michael Deering.
(1994)
Flexible dram access in a frame buffer memory and system
Michael F. Deering;Michael G. Lavelle;Stephen A. Schlapp.
(1995)
Method and apparatus for geometric compression of three-dimensional graphics
Michael F. Deering.
(1996)
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