World's Best Scientists 2026 revealed!
Kurt Akeley

Kurt Akeley

D-Index & Metrics

Computer Science

D-Index
34
Citations
11807
World Ranking
11888
National Ranking
587

Research.com Recognitions

  • 1996 - ACM Fellow In recognition of his contributions to the architecture, design, and realization of high performance 3D graphics hardware systems. These architectures define not only his company, but provide the high-performance 3D graphic facilities which enable scient

Overview

Kurt Akeley is affiliated with RaytriX in Germany and specializes in the intersecting fields of computer science and engineering. Their research spans several subfields, including computer graphics and computer-aided design, computer vision and pattern recognition, and building and construction.

Their work covers multiple topics within computer graphics and visualization techniques, augmented reality applications, and 3D modeling in geospatial applications. These focal areas reflect a blend of theoretical and applied research aimed at advancing the capabilities of digital imaging and spatial representation technologies.

  • Computer Graphics and Visualization Techniques
  • Augmented Reality Applications
  • 3D Modeling in Geospatial Applications

Kurt Akeley has contributed to a modest body of scholarly output in these domains, adhering to the primary disciplines of computer science and engineering. The scientist's publication record highlights a dual focus on visualization methodologies and augmented reality, with additional interest in construction-related applications.

  • Computer Science
  • Engineering

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Building and Construction

Akeley's affiliation with a technical company in Germany underlines a professional engagement that extends beyond academia, encompassing industrial research or product development linked to high-performance graphics technologies and spatial computing.

Their recognition includes having been named an ACM Fellow in 1996. The associated citation acknowledged contributions to the architecture, design, and realization of high-performance 3D graphics hardware systems. These systems have had an impact on enabling advanced 3D graphic facilities for scientific and technical use.

Best Publications

  • Computer graphics—principles and practice

    Unknown

  • Vergence-accommodation conflicts hinder visual performance and cause visual fatigue.

    David M Hoffman;Ahna R Girshick;Kurt Akeley;Martin S Banks

  • Cg: a system for programming graphics hardware in a C-like language

    William R. Mark;R. Steven Glanville;Kurt Akeley;Mark J. Kilgard

  • Reality Engine graphics

    Kurt Akeley

  • The OpenGL Graphics System: A Specification

    Mark Segal;Kurt Akeley

  • The accumulation buffer: hardware support for high-quality rendering

    Paul Haeberli;Kurt Akeley

  • A stereo display prototype with multiple focal distances

    Kurt Akeley;Simon J. Watt;Ahna Reza Girshick;Martin S. Banks

  • Focus cues affect perceived depth.

    Simon J. Watt;Kurt Akeley;Marc O. Ernst;Martin S. Banks

  • High-performance polygon rendering

    Kurt Akeley;Tom Jermoluk

  • Selective Transmission of Image Data Based on Device Attributes

    Kurt Barton Akeley;Yi-Ren Ng;Kenneth Wayne Waters;Kayvon Fatahalian

  • Storage and Transmission of Pictures Including Multiple Frames

    Kurt Barton Akeley;Yi-Ren Ng;Kenneth Wayne Waters;Kayvon Fatahalian

  • Computational Plenoptic Imaging

    Gordon Wetzstein;Ivo Ihrke;Douglas Lanman;Wolfgang Heidrich

  • Optimization of optical systems for improved light field capture and manipulation

    Timothy James Knight;Colvin Pitts;Kurt Barton Akeley;Yuriy Aleksandrovich Romanenko

  • Capturing and relighting images using multiple devices

    Yi-Ren Ng;Chia-Kai Liang;Kurt Barton Akeley;Bennett Wilburn

  • Light-field processing and analysis, camera control, and user interfaces and interaction on light-field capture devices

    Timothy James Knight;Colvin Pitts;Yi-Ren Ng;Alex Fishman

  • Creating effective focus cues in multi-plane 3D displays

    Sowmya Ravikumar;Kurt Akeley;Martin S. Banks

  • System and method for buffering multiple frames while controlling latency

    Kurt Barton Akeley

  • The Silicon Graphics 4D/240GTX superworkstation

    K. Akeley

  • Data-parallel rasterization of micropolygons with defocus and motion blur

    Kayvon Fatahalian;Edward Luong;Solomon Boulos;Kurt Akeley

  • GRAMPS: A programming model for graphics pipelines

    Jeremy Sugerman;Kayvon Fatahalian;Solomon Boulos;Kurt Akeley

  • Light-field display

    Kurt Akeley

Frequent Co-Authors

Pat Hanrahan
Pat Hanrahan Stanford University
Wolfgang Heidrich
Wolfgang Heidrich King Abdullah University of Science and Technology
Ravi K. Nalla
Ravi K. Nalla Microsoft (United States)
Marc O. Ernst
Marc O. Ernst University of Ulm
Philipp Slusallek
Philipp Slusallek Saarland University
Paul Debevec
Paul Debevec Google (United States)
Gordon Wetzstein
Gordon Wetzstein Stanford University

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