1996 - ACM Fellow In recognition of his contributions to the architecture, design, and realization of high performance 3D graphics hardware systems. These architectures define not only his company, but provide the high-performance 3D graphic facilities which enable scient
Stereoscopy and Binocular disparity are two areas of study in which Kurt Akeley engages in interdisciplinary research. Kurt Akeley integrates Binocular disparity and Stereoscopy in his studies. His research on Artificial intelligence often connects related areas such as Computer graphics. Kurt Akeley regularly ties together related areas like Artificial intelligence in his Computer graphics studies. Kurt Akeley performs multidisciplinary studies into Computer vision and Light field in his work. Kurt Akeley incorporates Light field and Stereo display in his studies. Kurt Akeley applies his multidisciplinary studies on Stereo display and Depth perception in his research. His Depth perception study frequently intersects with other fields, such as Perception. He undertakes interdisciplinary study in the fields of Perception and Neuroscience through his research.
Kurt Akeley works mostly in the field of Merge (version control), limiting it down to concerns involving Parallel computing and, occasionally, Multi-core processor. He merges Multi-core processor with Parallel computing in his study. His multidisciplinary approach integrates Artificial intelligence and Computation in his work. His research brings together the fields of Enhanced Data Rates for GSM Evolution and Computer vision. He regularly links together related areas like Computer vision in his Enhanced Data Rates for GSM Evolution studies. Kurt Akeley integrates several fields in his works, including Computer graphics (images) and Algorithm. He performs integrative Algorithm and Computer graphics (images) research in his work. Kurt Akeley carries out multidisciplinary research, doing studies in Optics and Photodetector. His multidisciplinary approach integrates Photodetector and Optics in his work.
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Vergence-accommodation conflicts hinder visual performance and cause visual fatigue.
David M Hoffman;Ahna R Girshick;Kurt Akeley;Martin S Banks.
Journal of Vision (2008)
Cg: a system for programming graphics hardware in a C-like language
William R. Mark;R. Steven Glanville;Kurt Akeley;Mark J. Kilgard.
international conference on computer graphics and interactive techniques (2003)
The OpenGL Graphics System: A Specification
Mark Segal;Kurt Akeley.
(2004)
Reality Engine graphics
Kurt Akeley.
international conference on computer graphics and interactive techniques (1993)
The accumulation buffer: hardware support for high-quality rendering
Paul Haeberli;Kurt Akeley.
international conference on computer graphics and interactive techniques (1990)
A stereo display prototype with multiple focal distances
Kurt Akeley;Simon J. Watt;Ahna Reza Girshick;Martin S. Banks.
international conference on computer graphics and interactive techniques (2004)
Focus cues affect perceived depth.
Simon J. Watt;Kurt Akeley;Marc O. Ernst;Martin S. Banks.
Journal of Vision (2005)
High-performance polygon rendering
Kurt Akeley;Tom Jermoluk.
international conference on computer graphics and interactive techniques (1988)
Selective Transmission of Image Data Based on Device Attributes
Kurt Barton Akeley;Yi-Ren Ng;Kenneth Wayne Waters;Kayvon Fatahalian.
(2012)
Storage and Transmission of Pictures Including Multiple Frames
Kurt Barton Akeley;Yi-Ren Ng;Kenneth Wayne Waters;Kayvon Fatahalian.
(2011)
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