D-Index & Metrics Best Publications

D-Index & Metrics

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 30 Citations 8,222 53 World Ranking 8885 National Ranking 420

Research.com Recognitions

Awards & Achievements

1996 - ACM Fellow In recognition of his contributions to the architecture, design, and realization of high performance 3D graphics hardware systems. These architectures define not only his company, but provide the high-performance 3D graphic facilities which enable scient

Overview

What is he best known for?

The fields of study he is best known for:

  • Artificial intelligence
  • Operating system
  • Computer graphics

His primary areas of study are Rendering, Computer vision, Artificial intelligence, Computer graphics and Graphics. In general Rendering, his work in Framebuffer is often linked to Systems architecture linking many areas of study. His Computer vision study combines topics from a wide range of disciplines, such as Depth perception, Accommodation and Stereo display.

His Depth perception study incorporates themes from Scientific visualization, Communication, Perceptual Distortion and Stereoscopy, Visual Discomfort. His study in Artificial intelligence is interdisciplinary in nature, drawing from both Multimedia, Metadata, Reflection and Hash function. His Graphics software, Graphics address remapping table, Computer graphics and Real-time computer graphics study, which is part of a larger body of work in Computer graphics, is frequently linked to Polygon, bridging the gap between disciplines.

His most cited work include:

  • Vergence-accommodation conflicts hinder visual performance and cause visual fatigue. (1032 citations)
  • Cg: a system for programming graphics hardware in a C-like language (577 citations)
  • The OpenGL Graphics System: A Specification (496 citations)

What are the main themes of his work throughout his whole career to date?

His scientific interests lie mostly in Artificial intelligence, Computer vision, Computer graphics, Light field and Rendering. When carried out as part of a general Artificial intelligence research project, his work on Stereoscopy, Stereo display and Multiple image is frequently linked to work in User input, therefore connecting diverse disciplines of study. He has included themes like Depth perception and Vergence in his Stereoscopy study.

In the field of Computer graphics, his study on Graphics pipeline, Graphics and Computer graphics overlaps with subjects such as Polygon. His work is dedicated to discovering how Graphics pipeline, Software rendering are connected with OpenGL and Graphics hardware and other disciplines. Kurt Akeley has researched Rendering in several fields, including Parallel computing, Shading, Ray tracing and Motion blur.

He most often published in these fields:

  • Artificial intelligence (47.54%)
  • Computer vision (47.54%)
  • Computer graphics (45.90%)

What were the highlights of his more recent work (between 2013-2018)?

  • Computer vision (47.54%)
  • Artificial intelligence (47.54%)
  • Virtual reality (14.75%)

In recent papers he was focusing on the following fields of study:

Kurt Akeley mainly focuses on Computer vision, Artificial intelligence, Virtual reality, Augmented reality and Light field. His studies deal with areas such as Focus and Volume as well as Computer vision. Kurt Akeley integrates many fields, such as Artificial intelligence and Delivery methods, in his works.

His Virtual reality research is multidisciplinary, incorporating elements of Orientation, Computer graphics and Data structure. His Computer graphics research incorporates elements of Layer and Depth of field. The Light field study combines topics in areas such as Image processing, Pixel, Microlens and Computation.

Between 2013 and 2018, his most popular works were:

  • Compensating for sensor saturation and microlens modulation during light-field image processing (47 citations)
  • Data structures and delivery methods for expediting virtual reality playback (36 citations)
  • Spatial random access enabled video system with a three-dimensional viewing volume (35 citations)

In his most recent research, the most cited papers focused on:

  • Artificial intelligence
  • Operating system
  • Computer graphics

Kurt Akeley mainly investigates Artificial intelligence, Computer vision, User input, Focus and Virtual reality. His Artificial intelligence research includes elements of Dynamic range and Data structure. His work carried out in the field of Dynamic range brings together such families of science as Image processing and Projection.

His research in Data structure intersects with topics in Augmented reality and Segmentation. His research ties Display device and Computer vision together. The various areas that Kurt Akeley examines in his Display device study include Input device and Image.

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Vergence-accommodation conflicts hinder visual performance and cause visual fatigue.

David M Hoffman;Ahna R Girshick;Kurt Akeley;Martin S Banks.
Journal of Vision (2008)

1618 Citations

Cg: a system for programming graphics hardware in a C-like language

William R. Mark;R. Steven Glanville;Kurt Akeley;Mark J. Kilgard.
international conference on computer graphics and interactive techniques (2003)

933 Citations

The OpenGL Graphics System: A Specification

Mark Segal;Kurt Akeley.
(2004)

759 Citations

Reality Engine graphics

Kurt Akeley.
international conference on computer graphics and interactive techniques (1993)

750 Citations

The accumulation buffer: hardware support for high-quality rendering

Paul Haeberli;Kurt Akeley.
international conference on computer graphics and interactive techniques (1990)

646 Citations

A stereo display prototype with multiple focal distances

Kurt Akeley;Simon J. Watt;Ahna Reza Girshick;Martin S. Banks.
international conference on computer graphics and interactive techniques (2004)

378 Citations

Focus cues affect perceived depth.

Simon J. Watt;Kurt Akeley;Marc O. Ernst;Martin S. Banks.
Journal of Vision (2005)

324 Citations

High-performance polygon rendering

Kurt Akeley;Tom Jermoluk.
international conference on computer graphics and interactive techniques (1988)

254 Citations

Selective Transmission of Image Data Based on Device Attributes

Kurt Barton Akeley;Yi-Ren Ng;Kenneth Wayne Waters;Kayvon Fatahalian.
(2012)

250 Citations

Storage and Transmission of Pictures Including Multiple Frames

Kurt Barton Akeley;Yi-Ren Ng;Kenneth Wayne Waters;Kayvon Fatahalian.
(2011)

233 Citations

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