D-Index & Metrics Best Publications

D-Index & Metrics D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines.

Discipline name D-index D-index (Discipline H-index) only includes papers and citation values for an examined discipline in contrast to General H-index which accounts for publications across all disciplines. Citations Publications World Ranking National Ranking
Computer Science D-index 31 Citations 8,329 61 World Ranking 9513 National Ranking 458

Research.com Recognitions

Awards & Achievements

1996 - ACM Fellow In recognition of his contributions to the architecture, design, and realization of high performance 3D graphics hardware systems. These architectures define not only his company, but provide the high-performance 3D graphic facilities which enable scient

Overview

What is he best known for?

The fields of study Kurt Akeley is best known for:

  • Stereo display
  • Stereoscopy
  • Stereopsis

Stereoscopy and Binocular disparity are two areas of study in which Kurt Akeley engages in interdisciplinary research. Kurt Akeley integrates Binocular disparity and Stereoscopy in his studies. His research on Artificial intelligence often connects related areas such as Computer graphics. Kurt Akeley regularly ties together related areas like Artificial intelligence in his Computer graphics studies. Kurt Akeley performs multidisciplinary studies into Computer vision and Light field in his work. Kurt Akeley incorporates Light field and Stereo display in his studies. Kurt Akeley applies his multidisciplinary studies on Stereo display and Depth perception in his research. His Depth perception study frequently intersects with other fields, such as Perception. He undertakes interdisciplinary study in the fields of Perception and Neuroscience through his research.

His most cited work include:

  • Vergence–accommodation conflicts hinder visual performance and cause visual fatigue (1161 citations)
  • A stereo display prototype with multiple focal distances (246 citations)

What are the main themes of his work throughout his whole career to date

Kurt Akeley works mostly in the field of Merge (version control), limiting it down to concerns involving Parallel computing and, occasionally, Multi-core processor. He merges Multi-core processor with Parallel computing in his study. His multidisciplinary approach integrates Artificial intelligence and Computation in his work. His research brings together the fields of Enhanced Data Rates for GSM Evolution and Computer vision. He regularly links together related areas like Computer vision in his Enhanced Data Rates for GSM Evolution studies. Kurt Akeley integrates several fields in his works, including Computer graphics (images) and Algorithm. He performs integrative Algorithm and Computer graphics (images) research in his work. Kurt Akeley carries out multidisciplinary research, doing studies in Optics and Photodetector. His multidisciplinary approach integrates Photodetector and Optics in his work.

Kurt Akeley most often published in these fields:

  • Artificial intelligence (66.67%)
  • Computer vision (58.33%)
  • Computer graphics (images) (58.33%)

This overview was generated by a machine learning system which analysed the scientist’s body of work. If you have any feedback, you can contact us here.

Best Publications

Vergence-accommodation conflicts hinder visual performance and cause visual fatigue.

David M Hoffman;Ahna R Girshick;Kurt Akeley;Martin S Banks.
Journal of Vision (2008)

1785 Citations

Cg: a system for programming graphics hardware in a C-like language

William R. Mark;R. Steven Glanville;Kurt Akeley;Mark J. Kilgard.
international conference on computer graphics and interactive techniques (2003)

934 Citations

The OpenGL Graphics System: A Specification

Mark Segal;Kurt Akeley.
(2004)

759 Citations

Reality Engine graphics

Kurt Akeley.
international conference on computer graphics and interactive techniques (1993)

753 Citations

The accumulation buffer: hardware support for high-quality rendering

Paul Haeberli;Kurt Akeley.
international conference on computer graphics and interactive techniques (1990)

647 Citations

A stereo display prototype with multiple focal distances

Kurt Akeley;Simon J. Watt;Ahna Reza Girshick;Martin S. Banks.
international conference on computer graphics and interactive techniques (2004)

402 Citations

Focus cues affect perceived depth.

Simon J. Watt;Kurt Akeley;Marc O. Ernst;Martin S. Banks.
Journal of Vision (2005)

342 Citations

High-performance polygon rendering

Kurt Akeley;Tom Jermoluk.
international conference on computer graphics and interactive techniques (1988)

254 Citations

Selective Transmission of Image Data Based on Device Attributes

Kurt Barton Akeley;Yi-Ren Ng;Kenneth Wayne Waters;Kayvon Fatahalian.
(2012)

250 Citations

Storage and Transmission of Pictures Including Multiple Frames

Kurt Barton Akeley;Yi-Ren Ng;Kenneth Wayne Waters;Kayvon Fatahalian.
(2011)

233 Citations

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