World's Best Scientists 2026 revealed!

D-Index & Metrics

Computer Science

D-Index
35
Citations
5825
World Ranking
11621
National Ranking
10

Best Publications

  • Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world

    Sara de Freitas;Genaro Rebolledo-Mendez;Fotis Liarokapis;George D. Magoulas

  • Virtual museums, a survey and some issues for consideration

    Unknown

  • Developing serious games for cultural heritage: a state-of-the-art review

    Eike Falk Anderson;Leigh McLoughlin;Fotis Liarokapis;Christopher Peters

  • Web3D and Augmented Reality to support engineering education

    Fotis Liarokapis;Nikolaos Mourkoussis;Martin White;Joe Darcy

  • Serious games: A new paradigm for education?

    Sara de Freitas;Fotis Liarokapis

  • Assessing NeuroSky's Usability to Detect Attention Levels in an Assessment Exercise

    Genaro Rebolledo-Mendez;Ian Dunwell;Erika A. Martínez-Mirón;María Dolores Vargas-Cerdán

  • Serious Games in Cultural Heritage

    Eike Falk Anderson;Leigh McLoughlin;Fotis Liarokapis;Christopher Peters

  • EEG-based BCI and video games: a progress report

    Bojan Kerous;Filip Skola;Fotis Liarokapis

  • Multimedia Augmented Reality Interface for E-learning (MARIE)

    Fotis Liarokapis;Panagiotis Petridis;Paul Lister;Martin White

  • Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion.

    Filip Škola;Selma Rizvić;Marco Cozza;Loris Barbieri

  • Using augmented reality as a medium to assist teaching in higher education

    Fotis Liarokapis;Eike Falk Anderson

  • Using Augmented Reality as a Medium to Assist Teaching in Higher Education.

    Fotis Liarokapis;Eike Falk Anderson

  • Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World

    S. de Freitas;G. Rebolledo-Mendez;F. Liarokapis;G. Magoulas

  • An augmented reality interface for visualizing and interacting with virtual content

    Fotis Liarokapis

  • Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment.

    Filip Škola;Simona Tinková;Fotis Liarokapis

  • Multimodal Serious Games Technologies for Cultural Heritage

    Fotis Liarokapis;Panagiotis Petridis;Daniel Andrews;Sara de Freitas

  • Evaluation of commercial brain-computer interfaces in real and virtual world environment

    Athanasios Vourvopoulos;Fotis Liarokapis

  • Brain-Controlled NXT Robot: Tele-operating a Robot through Brain Electrical Activity

    Athanasios Vourvopoulos;Fotis Liarokapis

  • 3D MODELLING AND MAPPING FOR VIRTUAL EXPLORATION OF UNDERWATER ARCHAEOLOGY ASSETS

    Unknown

  • Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE

    D. Skarlatos;Panagiotis Agrafiotis;T. Balogh;F. Bruno

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