Gregory M. Nielson spends much of his time researching Interpolation, Spline interpolation, Algorithm, Computer graphics and Discrete mathematics. Gregory M. Nielson integrates many fields in his works, including Interpolation and Data type. The Algorithm study combines topics in areas such as Marching tetrahedra, Marching cubes, Asymptotic decider, Isosurface and Triangle mesh.
His specific area of interest is Computer graphics, where he studies Computer graphics. His Computer graphics study integrates concerns from other disciplines, such as Visualization, Centroid, Grid and Three-dimensional space. In his study, Partial derivative, Trigonometric interpolation, Knot and Hermite spline is inextricably linked to Polyharmonic spline, which falls within the broad field of Discrete mathematics.
His primary areas of investigation include Visualization, Isosurface, Scientific visualization, Interpolation and Mathematical analysis. Gregory M. Nielson combines subjects such as Computer graphics, Computer graphics and Rendering with his study of Visualization. The concepts of his Isosurface study are interwoven with issues in Polygon mesh, Surface, Marching cubes, Algorithm and Topology.
The study incorporates disciplines such as Annotated bibliography, Information retrieval, Volume visualization, Information visualization and Data science in addition to Scientific visualization. His Interpolation research incorporates elements of Function and Grid. His Spline interpolation study combines topics in areas such as Discrete mathematics, Knot and Applied mathematics.
Gregory M. Nielson focuses on Isosurface, Visualization, Point cloud, Artificial intelligence and Computer vision. His study in Isosurface is interdisciplinary in nature, drawing from both Marching cubes, Geometry, Data visualization, Algorithm and Topology. His Visualization study combines topics from a wide range of disciplines, such as Acoustic metric and Computer graphics.
His research integrates issues of Data modeling, Surface and Mathematical optimization in his study of Point cloud. His work deals with themes such as Zero and Applied mathematics, which intersect with Surface. His studies in Triangle mesh integrate themes in fields like Asymptotic decider and Combinatorics.
Gregory M. Nielson mainly investigates Visualization, Isosurface, Information visualization, Data visualization and Topology. His Isosurface research incorporates themes from Triangle mesh, Marching cubes and Volume rendering. In his research, Algorithm is intimately related to Combinatorics, which falls under the overarching field of Marching cubes.
His Volume rendering study incorporates themes from Bicubic interpolation, Spline interpolation and Bilinear interpolation. His research in Information visualization intersects with topics in Development, Scientific visualization and Polygon mesh, Computer graphics. His research investigates the connection between Topology and topics such as Linear interpolation that intersect with issues in Mesh generation.
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The asymptotic decider: resolving the ambiguity in marching cubes
Gregory M. Nielson;Bernd Hamann.
ieee visualization (1991)
Scattered data modeling
G.M. Nielson.
IEEE Computer Graphics and Applications (1993)
Scattered Data Interpolation and Applications: A Tutorial and Survey
Richard Franke;Gregory M. Nielson.
(1991)
On marching cubes
G.M. Nielson.
IEEE Transactions on Visualization and Computer Graphics (2003)
SOME PIECEWISE POLYNOMIAL ALTERNATIVES TO SPLINES UNDER TENSION
Gregory M. Nielson.
Computer Aided Geometric Design (1974)
Terrain simulation using a model of stream erosion
Alex D. Kelley;Michael C. Malin;Gregory M. Nielson.
international conference on computer graphics and interactive techniques (1988)
Direct manipulation techniques for 3D objects using 2D locator devices
Gregory M. Nielson;Dan R. Olsen.
interactive 3d graphics and games (1987)
Dual Marching Cubes
Gregory M. Nielson.
ieee visualization (2004)
Scientific Visualization: Overviews, Methodologies, and Techniques
Gregory M. Nielson;Hans Hagen;Heinrich Müller.
(1997)
Visualization in Scientific Computing
Gregory M. Nielson;Bruce Shriver.
(1990)
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